Little Big Workshop

Little Big Workshop

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PollyWahn  [developer] Oct 19, 2019 @ 3:25am
Updates and Patch Logs
Below you'll find a list of our patches, updates and game changes.
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Showing 1-14 of 14 comments
PollyWahn  [developer] Oct 19, 2019 @ 3:26am 
v.1.0.11338
Released 18th October, 19:00 CEST

Tweaks
  • Added "Serious Business Mode" - checking this option will disable all the random events in the game, such as the rat invasion or the mold infection. This can be found in in the Gameplay tab under the Options menu.
    ( Note that an active event will not disappear from your saves just by toggling this option )
  • Game language should now have a more reasonable default setting based on your Steam settings

Bugfixes
  • Fixed a bug where rooms needed to be emptied before you could expand them
  • Adjusted position of options menu for ultra wide setups
  • Made sure debris and slime are disposed of properly when moving the Scrap Container
  • Minor language corrections
Last edited by PollyWahn; Nov 5, 2020 @ 6:30am
PollyWahn  [developer] Oct 19, 2019 @ 3:28am 
v. 1.0.11365 - Hotfix
Released 19th October, 12:30 CEST

This is just a small Hotfix to solve a couple of annoying bugs that we noticed after release:
  • Fixed bug where mold machine would fail to assemble in some configurations
  • Fixed issue where debris and left over parts were not being disposed of
Last edited by PollyWahn; Nov 5, 2020 @ 6:30am
PollyWahn  [developer] Oct 23, 2019 @ 11:00am 
PC v. 1.0.11442 | MAC v. 1.0.11446
Released 23rd October, 20:00 CEST


Break Room Update
We have improved and tweaked how the Break Rooms work:
  • Break rooms no longer has a cap of 10 Break Points per room.
  • Your factory’s current Break Point capacity is always shown in the bottom UI.
    Clicking this display will show information about each individual break room.
  • We updated the UI shown when you inspect each break room. There’s now more information available so players can more easily see what’s going on and how the system works.
  • If a worker is about to take a break and, for instance, grab a Cup of coffee, this is now visualised as an orange dot on the affected machine.
  • Note that your workers will still value and appreciate variation in the break rooms, so spamming the same kind of break room items will have a diminishing effect.

Tweaks
  • Added roots / tentacles the Carny Plant so it’s easier to identify which tiles it blocks
  • The penalty for having a bad ‘mood’-rating in a room has been lowered
  • Time between Nemesis taunts greatly increased
  • Made sure there is always at least one contract available at the start of each market cycle during the bronze milestone
  • It's no longer possible to produce 9999 items in a single project - you'll have to limit yourself to 999. ;)
  • Added help indicator to zone context menu when more storage space is needed
  • Added missing description for Catmech product
  • Added a scaling to events so they should appear less frequently the longer you play
  • Added "Load Game" button on bankruptcy screen

Fixes
  • Fixed a few typos and language nit-picks
  • Fixed the workers standing in the wrong direction when they configure/setup the forge
  • Fixed issues relating to construction and placement along the table edge
  • Fixed an issue showing incorrect message when hovering over the link button after you relinked an operation to another machine
  • Fixed client achievements not triggering
  • Fixed abilities resetting their cooldown after each load
  • Fixed issue where market values were not calculated correctly after loading a save
  • Fixed issue where billboard could stop working after a failed disassembly/move
  • Fixed issue causing market to freak out after getting the Longer Deadlines tech
  • Fixed issue where rats went into super-stealth mode and hid under stuff, making it nearly impossible to find and get rid of them
  • Fixed error that created ‘ghost products’
  • Fixed an issue where project profits could be horrendous during the mid/late game
  • Small shelves (and similar products) will no longer create holes in the walls
  • Removed a case of workers getting stuck on file load
  • Fixed a couple of issues with floor construction and deconstruction
Last edited by PollyWahn; Oct 23, 2019 @ 3:00pm
PollyWahn  [developer] Oct 30, 2019 @ 7:20am 
v. 1.0.11510
Released 30th October, 15:15 CET


New stuff
  • It is now possible to rename your workers. Select a worker from the list in the worker UI, then simply click on the name on the left to change it to whatever you want.
  • Added an option to hide walls across the whole factory in the gameplay tab of the options menu.

Tweaks
  • Added more keybindings to options.

Fixes
  • Fixed incorrect achievement description on Steam; The “maxed client achievement” is earned by completing each client’s final challenge.
  • Fixed incorrect achievement description on Steam; The “max factory level” is earned by reaching factory level 40.
  • Fixed an issue causing lag spikes when there was no storage space available.
  • Fixed an issue which caused floor tiles not being removed properly.
  • Fixed an issue causing worker to collapse if they were unable to reach the vendortron or coffee machine.
  • Fixed an issue causing workers to get stuck due to a moved job on a workstation.
  • Fixed an issue where it was impossible to plan the special challenge for skateboards.
  • Fixed an issue causing problems to move loading bays at the far ends of the map.
  • Fixed an issue causing W.T. and Salary to be incorrectly calculated inside planning mode.
  • Fixed an issue where you could deliver small amounts of products for infinite experience.
  • Fixed an issue causing V-sync not to be saved properly.
  • Fixed an issue where middle mouse button canceled some necessary steps during tutorial.
  • Fixed an issue causing machines not to be repaired correctly after moving it during parts being fetched.
  • Fixed an issue where a challenge contract may refuse to change the priority.
  • Fixed an issue causing “accepted” challenge contracts to appear as new in the challenge tab.
  • Fixed an issue causing locks to appear in R&D section after completing the game.
  • Fixed an issue causing truck to get stuck inside a loading bay.
Last edited by PollyWahn; Oct 30, 2019 @ 7:20am
PollyWahn  [developer] Dec 5, 2019 @ 8:10am 
v. 1.0.11855
Released 5th December, 17:00 CET



‘Tis the Season to be Jolly!
Winter is here and all your factories have been properly decorated and filled with Holiday-themed details. Build your own little version of Santa’s workshop and try building some of the new seasonal products, including toys, sleds and snowmobiles!

Who knows, maybe even the white-bearded man himself may need some help...
( Note that all seasonal content of this sort can be toggled on or off from the options menu )


Construction Tool Revamp
We have created and implemented “Version 2” of the construction tools. Players should now have an easier time creating and modifying rooms and areas within their factories.


Pause Button!!
The community cried out, and we answered - you can now pause the game!
You’ll find this button next to the other speed controls in the bottom UI.


Beyond that, there's also a whole bunch of smaller tweaks and fixes, see list below.

- We hope you'll like it and wish you all happy holidays!



Tweaks
  • Added a floor mat to a couple of products so you can more easily see what area they occupy.
  • Rats don't reproduce quite as aggressively as they used to.
  • Specialised operators are now noticeable better at their jobs compared to regular operators.
  • Changed ‘worker on break’ icon.
  • Changed notifications using camera view to have an icon instead.
  • Rewrote the game over message so it comes across as a bit nicer.
  • Products are now centred on shelves so they can be seen from any perspective.
  • Implemented a system to delay workers from taking on work that is far away. This should lead to less workers running across the entire factory if there’s another worker more suitable nearby.
  • Players can now toggle overdrive on a project basis. The button can be reached by hovering over each project tracker on the right side of the screen.
  • Implemented an optional “free camera” as a gameplay setting. This disables the forced 90 degree increments that our default camera has so you can rotate freely around the focus point.
  • The filters in the worker UI have been switched to include rather than exclude. If no filters have been selected, all workers are listed.
  • You can now see how close a worker is to reach their next rank - check the fill of each star in the worker UI.
  • Longer Deadlines now affect ‘special’ challenge contracts as well.
  • Improved our hint system so players don’t get informed about things that we probably can assume they already learned or know about.
  • Reduced the clicking area on shelves to make it easier to use, especially with small zones below it.
  • Further extended the time between each 'taunt' call from Nemesis Inc.
  • Created a close button on the win-screen, instead of closing by clicking anywhere on the screen.
  • Scrapping products now correctly chooses the closest scrap container.
  • Various small improvements to art assets - a texture here, a model there, a little bit of housekeeping!
  • Fixed and improved a good bunch of localisation and language issues.
    ( Big shout-out to our community on this one, especially ‘Thrifler’ and ‘Landwalker’, for your help with many of these! )

Fixes
  • Fixed some odd UI behaviour on super ultra wide screen.
  • Fixed an issue where delivery trucks could leave even though a worker is en route for dropoff.
  • Fixed a missing description to the Naval Cannon and the Standard Bicycle.
  • Fixed issue where description remained of dead market offer.
  • Fixed an incorrect icon and tool-tip for the Longer Deadline tech.
  • Fixed an issue where a workstation would count as two workstations if it was planned to move.
  • Fixed an issue causing machines to not be disassembled.
  • Fixed an issue causing builders to hammer into infinity.
  • Fixed an issue causing product amount demant not to refill on market update.
  • Fixed an issue causing jammed machines icon to not show properly beside idle workstations.
  • Fixed an issue causing “Industrial Design” tech upgrade to stop working after save/load.
  • Fixed a bunch of text related issues on Steam Achievement page.
  • Fixed an issue making it impossible to change game speed when you had several callers in queue on the phone.
  • Fixed an issue where an operation type was categorized incorrectly.
  • Fixed an issue where billboard stats could be seen from the planning mode.
  • Planned(but not yet built) rooms can no longer be infected by mold.
  • Walls seen when using the construction tool now also respect the hide walls setting.
  • Changed the input for plan name to allow for all languages to have a similar experience.
  • Fixed an issue with floating products in loading bay, causing vehicles to get stuck.
Last edited by PollyWahn; Dec 5, 2019 @ 8:20am
PollyWahn  [developer] Dec 19, 2019 @ 6:50am 
v. 1.0.11906
Released 19th December, 15:20 CET

Tweaks
  • Added keybindings for building and bulldozer mode within construction tool.
    It is now possible to press “Tab” for switching between construction and deconstruction when using the construction tool.
  • Pause button now have a keybind setting.
  • It is now possible to delete the whole factory using the construction tool.
  • Added Minion Effects Volume slider to Audio Options.
  • Added repair icon to linked machines inside billboards.
  • It’s now possible to use up to 32 characters including spaces and symbols when naming a new factory.
  • Minor localization improvements.


Fixes
  • Fixed an issue causing project overdrive to show incorrectly when cancelling projects and completing projects.
  • Fixed an issue causing new client indicator to appear on load when it shouldn't.
  • Fixed an issue causing camera movement not to work properly when playing at high frame rates.
  • Fixed an issue causing the trucker to get stuck when throwing product parts.
  • Fixed an issue causing product stacks to get stuck on the Table Saw.
  • Fixed an issue causing specialist to get stuck on an Advanced Table Saw.
  • Fixed an issue causing specialist to get stuck on an Injection Press.
  • Fixed an issue showing wrong tooltip text on new icons for Client, Milestone and Inventory.
  • Fixed an issue causing Event UI to not disappear when opening planning mode.
  • Fixed an issue where products would fail to stack properly resulting in projects not finishing.
Last edited by PollyWahn; Dec 19, 2019 @ 6:50am
PollyWahn  [developer] Feb 13, 2020 @ 7:01am 
v. 1.0.11982
Released 13th February, 16:00 CET


Chroma Support
If you have a Razer keyboard with Chroma support, your keyboard will now flash with happy colors and show gameplay information while you're playing. It's going to be impossible to miss the fact that your factory is heading for bankruptcy with this thing turned on.


Tweaks
  • Added Razer Chroma support (make sure you have the latest drivers installed).
  • Added delimiters to improve readability of high numbers on several UIs.
  • Added translations for all Achievements on Steam.

Fixes
  • Large Wheel Rim can now be placed inside a shelf.
  • Fixed an issue causing builders to be permanently stuck inside a freshly modified room.
  • Fixed an issue causing workers and haulers to get stuck when retrieving objects from a truck.
  • Fixed an issue causing Carny Plant not to be assembled properly.
  • Fixed an issue causing corrupt save game screen to appear incorrectly.
  • Fixed an issue causing objects to get stuck in machines when Scrap Container was disassembled or sold.
  • Fixed an issue causing Advanced Circle saw to get stuck.
  • Fixed a missing text in planning mode during tutorial.
  • Fixed an issue causing Catapults to always be guaranteed in the Medium market category.
    (apologies to the Cult of Catapult worshipers in our community, but it had to be fixed!)
Last edited by PollyWahn; Feb 14, 2020 @ 9:11am
PollyWahn  [developer] May 8, 2020 @ 6:49am 
v. 1.0.12544
Released 8th May, 13:30 CET


Tweaks
  • Updated the game engine - this should increase the stability and average FPS of the game in general.

Fixes
  • Fixed an issue causing the truck to get stuck in loading bay
  • Fixed an issue causing workers to get stuck inside the truck
  • Fixed an issue causing trucks to both import and export items during the same stop
  • Fixed an issue causing workers to space out if the path to their destination was blocked
  • Fixed an issue that sometimes caused workers to remain employed, even though they got fired
  • Fixed an issue causing workers to pick up and drop objects continuously when unable to reach a shelf
  • Fixed multiple issues causing workers to sometimes get stuck on a workstation

Note that, as of this update, the experimental branch is identical to the default 'main' branch, so we will most likely shut down access to it in the near future.
PollyWahn  [developer] May 18, 2020 @ 12:55am 
v. 1.0.12573
Released 14th may, 12:50 CET

This is just a quick hotfix to resolve a simple issue that we discovered shortly after pushing the last patch.
Thanks to the community for being speedy and finding this one so fast! :)

Fixes
  • Fixed an issue causing shelves not to be used properly
PollyWahn  [developer] Aug 31, 2020 @ 6:58am 
v. 1.0.13138
Released 31st Aug, 16:00 CET

After tinkering away and troubleshooting, for what feels like an eternity, we believe we have finally tracked down what's been causing all manner of weird graphical issues for our MAC users!
This was a particular tough nut to crack, but the so-called "red screen of death" and "lights out" issues should be fixed now.
PollyWahn  [developer] Oct 30, 2020 @ 4:45am 
v. 2.0.13878
Released 29th Okt, 17:00 CET

The Evil DLC has been released!
Check out the details on the DLC page on Steam

We encountered a last-minute issue right after release that made trucks refuse to leave the loading bays, but this was promptly fixed and patched away! :)
Please ensure you're running the latest version in case you were here early and grabbed a copy right on the release hour.
Last edited by PollyWahn; Oct 31, 2020 @ 9:22am
PollyWahn  [developer] Oct 31, 2020 @ 9:26am 
v. 2.0.13896 - Hotfix
Released 31st Okt, 17:25 CET

Fixed an issue causing the game to crash shortly after reaching the final tier of the game.
Apparently, bladh's signature melody was too much to handle!
Last edited by PollyWahn; Nov 5, 2020 @ 6:30am
PollyWahn  [developer] Nov 5, 2020 @ 6:29am 
v.2.0.13976
Released 5th Nov, 15:00 CET

UI, text and Language
  • Fixed a couple of cases where UIs were overlapping and multiple tooltips were shown simultaneously
  • Made the progress meter for selected sabotage amounts easier to read - different coloration and the min and max amount is written out
  • Fixed an issue when trying to open a UI from the basegame while playing the DLC.
  • Fixed an issue causing old saved plans attributes to hide behind the worksheet in planning mode
  • Re-sorted the appearance of competitors skills - they should always appear in the same order now.
  • Fixed an issue with the sold sign not showing correctly on an object being sold
  • Fixed an indicator from showing general research points earned, when you actually earned evil points
  • Made the button background for Evil Workforce dark red - some players did not think it was active due to the greyish color before
  • Increased the contrast on buttons that were in a toggled state
  • Fixed a good amount of texts, translation and string issues. Thanks again to the community for finding many of these and reporting in!

Gameplay/Gamedesign
  • Added two new HelpSection Articles regarding acquiring and managing subsidiaries
  • Boosted the resistance of all opponents to make them less squishy
  • Increased CompanyValue of bladh and also greatly increased resistances
  • Increased damage towards bladh when sending the specialized bladh showdown sabotage products (I challenge you to read that one fast, 10 times)
  • Fixed a few products from rotating incorrectly
  • Disabled some products from being allowed to be stored inside shelves
  • Fixed an issue causing Code Red tech to be unlockable one tier too early
  • Fixed an issue causing Crazy Overdrive not to reset properly after being used
  • Fixed an issue causing “Master of Puppets” and "Private Investigator Associate" achievements not triggering properly
  • Fixed an issue causing the Overlord not to boost factory workers properly

Art
  • Polished and improved the particle effect for Evil Ducks and Haunted Gnomes
  • Replaced the icons for the Crazy Overdrive and Overlord abilities in the active ability row
  • Fixed how a couple of products were visually stacking
  • Fixed some irregularities with bladh animations during phone calls
  • Fixed and updated fireworks on the end game screen

Technical
  • Fixed an issue with not being able to delete saves, both in ‘Base LBW’ and DLC
  • Fixed some faulty material settings in worker skins
  • Fixed lag and performance issues due to not having a scrap container
  • Fixed an issue where the sound from pliers would play instantly in the main menu (!?)
  • Fixed an issue showing empty plan when trying to make more of an already existing sabotage product
  • Fixed an issue causing bladh sabotage contracts not presenting any results
  • Fixed and adjusted synth and ability volumes
  • Fixed an issue causing the sabotage feature to not unlock properly
  • Fixed an issue causing in-game table Keyboard buttons not to work when paused
  • Fixed an issue causing keyboard not to be played in some occasions
Last edited by PollyWahn; Nov 12, 2020 @ 5:53am
PollyWahn  [developer] Nov 12, 2020 @ 5:53am 
v.2.0.14042

UI, text and Language
  • Added back and close buttons in the sabotage browser
  • Changed how opponent activity is visualized in the market graph
  • Fixed a couple of situations where two tooltips were overlapping
  • The cash reward for contracts from Bladh are now presented
  • We noticed that it was somewhat confusing how players only advance to the next tier if they have reached the goal at the point of each market update. We therefore added a clock, counting down to the next market update, which is shown next to the threshold bar in the opponent UI
  • A good amount of minor layout and visibility improvements and polish
  • A few translation fixes and malfunctioning strings

Gameplay/Gamedesign
  • Fixed wrong lock on Stool product
  • Updated a couple of help section articles with new images
  • Removed some redundant help-section articles that only apply to the base game and not when the dlc is played, and vice versa.
  • Bladh requests now reward player with the correct amount of experience
  • Opponents are now even more aggressive when it comes to the amount and types of products that they choose to compete for on the market

Art
  • Forbid a number of products from being placed on shelves
  • Added more types of heads for the “Evil” Hauler model
  • Fixed a faulty frame in one of Bladh’s video calls
  • Fixed an issue with the light bake in the base game main menu
  • Touched up Bladh's castle, seen in one of the videos

Technical
  • Changes to the triggers associated with the hints and phone calls during the start of the DLC
  • Fixed an issue causing Bladh introduction challenge not to save properly
  • Aligned market offer competition data points with other data points in the same graph
  • Made it so keybinds alter depending on running dlc or base, specifically binds for milestones / competitors / clients vs opponents.
  • Fixed loading issue while doing the sabotage step of the introduction
  • The monitor screen flicker has been improved and should be less intensive. The effect should also remain the same over time and not freak out as it did before
  • Fixed an issue with hints not being shown on load after the second trigger to unlock sabotage feature
  • Lowered Synth volumes
  • Improved how sabotage products that are left behind are handled
  • A bugfix relating to a falsely claimed product/carryable
  • Added a load recovery for machine queues where entries have mysteriously ended up with a negative amount value
  • Fixed an issue where opponents would take over the market immediately
  • Fixed shader issues with terrain foliage
  • Fixed issue where opponents with lower marketing and sales value would produce too much on the market
  • Fixed sabotage products that were not delivered as part of their intended sabotage showing up in the UI again
  • Machines now use dlc appropriate material for icons
  • Fixed a bug where factories created in the current play session would not count as evil
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