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Nah, he tosses the golden toilet paper out if you wait on the glass case with the main story trophy at the end. First a #1 mug, which damages the chain you can break to open the glass. Then the golden roll, then a companion cube esque trophy, then some blue stoned fancy thing I'm sure is a reference somewhere.
Been through as much of the game as I can think. Played tutorial 10 times to see if anything else comes after the 3 time trophy. Got every other trophy and just have the 2 hidden ones left.
I managed to get the candy cup to fall off the bottom of the basement by waiting a few seconds after dropping it then going all the way to basement, it just passes through the floor. Using timing I was able to test it falling through the trophy shelf of every level between 7 and basement as well, just phases through everything.
I had another idea, could have swore at some point narrator begs you to quit the game as a last ditch effort, like when duck is sending the emails or something and I wondered is secret door is just an 'exit' to the game that way. So i replayed the story but never heard any dialog like that so ended up going all the way through to post-game without alt-f4-ing, might be worth trying again but I'm done for tonight.
there are nomissable cups. its gotta be somewhere
and the ministry of silly walks? you'd have to be a youngbab to not get that one!
but this one has me throughly stumped. xD
There was a hitchhiker's reference? didn't catch that, probably from the rng nature of responses. Got the silly walks reference though.
Now we need to read too far into this and assume that needs to be fixed because alt-f4 unlocks the secret door...
i need closure on this!