Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
edit: Actually, maybe you know better than I do, since I have never tried the spamming method for subsidized goods. Is the subsidy enough to counter money loss for supplying to a colony with no demand; is it even possible? I kind of assumed that nothing could be sold when there is no demand (so, with rockets, a total write-off), but perhaps that was a bad assumption.
As for cost/benefit, the best I have been able to do is just check to see how much money I get when each rocket is delivered (by watching the number float off the planet on delivery), then subtracting the cost. If there is a better method, then I haven't been able to find it.
Thanks for that. Very wise.
As to whether the 100 rocket spam was worth it, I started with about 200K and after being bought I was down to about 15K.
When they had all landed I was up around 750K.
BUT, I couldn't accurately tell just how much of that was the rockets and the regular shipping I was doing to Ea-Mars & Ea-Venus. I stopped trying to compete for teh moon.
They are also not particularly fast in-system, the neptune is average speed, and while the sparrow is quicker its still by no means instant.
Finally using rockets profitably requires careful thought. Throwing 100 rockets at a new colony as the OP did will lose money by drowning the demand, they work best for high value, low volume cargoes such as Machinery, or Rare Resources. I've had some success with first-class seating too. You could argue for blanket rockets to developing worlds where the demand is high enough, but at that point you just buy an actual ship..
Quite honestly one of my primary uses is pro bono work. 90% of the rockets I launch are going to lose money, but not much, and I have reason to send what im sending. (You can keep a totally undeveloped colony fed and watered indefinately using rockets for trivial cost)