AI War 2

AI War 2

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Kelp  [developer] Sep 9, 2020 @ 2:43pm
Macrophage Histiocytes
Download: https://drive.google.com/file/d/1g3dJS-M7lhl6p-hCIU4lh7RKzHy9-ORd/view?usp=sharing

Adds in new Macrophage features.

Histiocyte Drones
Adds Histiocyte drones to Macrophage and Telia, which are roughly 55% the strength of a regular Harvester.

Infection
Allows Macrophage to infest Metal Generators, which will than also gain access to Histiocyte drones.

Customization
Extremely customizable, with the following 5 options capable of being enabled for additional tweaks to their logic.

AI Has Macrophage Spray
On by Default
Allows AI Extragalactic War Units to slowly wither Telium on planets they're on.

Spore Module
On by Default
Enables integration with Spores.
Infested Metal Generators will output Spores over time if they are on a planet with a friendly Telium.
Spores will additionally infest any Metal Generators they come in contact with.

Telium Regen Over Time
Off by Default
Allows Telium to slowly regenerate health when there are no hostiles on their planet.

Chill Out Phage
Off by Default
Effectively removes the Enrage mechanic by setting the Macrophage capacity before enraging to 9999.

Can be enabled at any time.
If you wish to disable this, it will require a full GAME restart after being disabled to take effect.

Macrophage Dark Spire Rivalry
Off by Default
Enable Dark Spire integration. Telium adjacent to Dark Spire planets will wither away, and Histiocyte drones will slowly consume Dark Spire Vengence Generators.
Be warned. The Dark Spire do not appreciate being eaten.
Last edited by Kelp; Sep 30, 2020 @ 3:07am
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Showing 1-11 of 11 comments
Kelp  [developer] Sep 10, 2020 @ 5:08pm 
Added: Dark Spire Rivalry

Enabled via a Galaxy Option, this causes the Dark Spire and Macrophage to compete for territory.

Dark Spire will wither Telium within 1 hop of a VG, while Histiocyte drones will slowly consume any Dark Spire VG they come across.
crawlers Sep 10, 2020 @ 6:08pm 
Nice! This sounds like it has potential to turn the macrophages into something more interesting and that has more content. I like how they have an interaction with the dark spire - is it possible to add other sorts of interactions?
Kelp  [developer] Sep 10, 2020 @ 10:57pm 
Dunno! I have one more notable feature for them coming up before I turn my attention back to my larger projects. Once I make some more headway into them; I can potentially come back for even more Macrophage-related features. They're quite underused.
Kelp  [developer] Sep 11, 2020 @ 8:22am 
Last version for a while, minus any bug fixes.

NOT save compatible

Removed Player-Allied lobby option.

Telia and Infested Metal Generators now mark up over time, Telia every 30 minutes and Infested Generators every 15 minutes.
Histiocytes now mark up to their host's level whenever they load.

Added in a new Hives spawning option.
When enabled, a percentage of the galaxy (which can be configured via a slider) will be entirely taken over by Macrophage Telia.
These planets will have an above average number of Telia, a larger number of mines, and cost no AIP to capture if you can manage to force your way in.
Last edited by Kelp; Sep 11, 2020 @ 8:23am
crawlers Sep 11, 2020 @ 9:27am 
Oh no, player allied option is gone D:. That feels quite sad - I couldn't figure out how to get the tamed macrophage to gain spire stuff, so I had to ally them to make decent use of it.
crawlers Sep 12, 2020 @ 6:55pm 
Can you put up the old version before you disabled player allied macrophages?
crawlers Sep 14, 2020 @ 2:42pm 
Enraged macrophages should probably gain something, since this mod doesn't give them histiocytes.
Kelp  [developer] Sep 30, 2020 @ 3:06am 
Updated for the latest beta.
UncleYar Oct 13, 2020 @ 8:39pm 
This is pretty cool, I'd like to try it at some point.

What happens if a game update breaks the mod and you don't have time to update it? Is it likely to ruin the save? I'm not familiar with how AI War 2 modding handles this kind of stuff, or if it's possible to "clean" your savegame of a mod in the eventuality that it stops working. With games this long, stability or at least a way to recover is important.
Kelp  [developer] Oct 13, 2020 @ 8:58pm 
With very rare exceptions; once a mod has messed with a save, the save is effectively tied to the mod with no way to cleanse it.

So if a version was to drop that broke a mod, all saves with said mod will be borked with no way to bypass this outside of the mod being fixed.

The plus side for this mod in particular is that it doesn't mess with ExternalData, which is one of the most common forms of save breaking. So while a save with this mod can be temporarily bricked by a game version, it will practically never get perma-bricked.
Last edited by Kelp; Oct 13, 2020 @ 8:58pm
UncleYar Oct 13, 2020 @ 9:27pm 
Thanks, good to know.
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