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Enabled via a Galaxy Option, this causes the Dark Spire and Macrophage to compete for territory.
Dark Spire will wither Telium within 1 hop of a VG, while Histiocyte drones will slowly consume any Dark Spire VG they come across.
Removed Player-Allied lobby option.
Telia and Infested Metal Generators now mark up over time, Telia every 30 minutes and Infested Generators every 15 minutes.
Histiocytes now mark up to their host's level whenever they load.
Added in a new Hives spawning option.
When enabled, a percentage of the galaxy (which can be configured via a slider) will be entirely taken over by Macrophage Telia.
These planets will have an above average number of Telia, a larger number of mines, and cost no AIP to capture if you can manage to force your way in.
What happens if a game update breaks the mod and you don't have time to update it? Is it likely to ruin the save? I'm not familiar with how AI War 2 modding handles this kind of stuff, or if it's possible to "clean" your savegame of a mod in the eventuality that it stops working. With games this long, stability or at least a way to recover is important.
So if a version was to drop that broke a mod, all saves with said mod will be borked with no way to bypass this outside of the mod being fixed.
The plus side for this mod in particular is that it doesn't mess with ExternalData, which is one of the most common forms of save breaking. So while a save with this mod can be temporarily bricked by a game version, it will practically never get perma-bricked.