AI War 2

AI War 2

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Is This Game Based On Fred Saberhagen's, Berserker Books?
Hello, just found this game on sale with all dlc's, and I was wondering if this is based on the Berserker books by Saberhagen, i.e. killer machines made by a long dead race for a long dead war, that were somehow programmed to destroy all life. and have been doing so for a centuries . Thx for any feedback.
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Badger notes that for the Zenith Miners, "to me the Miners are more explicitly influenced by https://en.wikipedia.org/wiki/The_Doomsday_Machine_(Star_Trek:_The_Original_Series) than Saberhagen's books, I have a lot of fond memories of reading about the Berserkers so I'm sure there's some influence there too."

He's the one who designed all of the factions in the latest DLC.

For me (I designed the original Zenith Miners back in the first game in 2010 or 2011), I honestly am not sure what the influence was. Maybe a bit the idea of the giant romulan ship from Star Trek 2009 in the most literal sense, for that specific faction, which in the original was kind of a throwaway proof of concept of third party factions. Badger's version of them in AI War 2 is way more involved.

The overall game story and design is most based around my desire to feel like Ender Wiggin. But obviously, lore-wise it doesn't match up much at all with the Ender's Game type of universe. Back in the days of the first game, I was reading a lot of Alistair Reynolds, a lot of Joe Haldeman, some John Steakley, etc. Those were all influences on me, I'm quite sure.

AI War 2 is something that has influences from a lot of us, more than just me (or Keith LaMothe, who did the story for the latter 3 DLCs of the first game, and got the second game started). A lot of Keith's inspirations were riffs on biblical stories pulled to a galactic scale, or riffs on fairly obscure strategy games from the early 2000s, that sort of thing.

At any rate, as AI War 2 has continued to evolve, I would say that Liu Cixin has had the most notable influence on me personally and how I approach the wider lore of the series and Arcen's titles as a whole. There is undeniably some Star Trek influence (mostly TNG and TOS) in a lot of our titles, but my premise, name, and concept for The Last Federation is most obviously inspired by my love of TNG.

I sounds like Badger has read Fred Saberhagen, but I have not. Recently I've just finished up reading a bunch of Martha Wells, and I am trying to get into one by Ann Leckie, but finding it incredibly boring so far. I'll have to look up Fred Saberhagen!
I didn't know you were a Liu Xicin fan! But now that you mention it, it's true that some of your ships remind me of the ships of the creatures of the Three-Body Problem Trilogy. I guess that must have had an influence on the way you looked at the lore of the game. I am thinking in particular of the way in which the author articulates the physical notions of time and space that we know to justify and give credibility to his formidable epic. .
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I didn't know you were a Liu Xicin fan! But now that you mention it, it's true that some of your ships remind me of the ships of the creatures of the Three-Body Problem Trilogy. I guess that must have had an influence on the way you looked at the lore of the game. I am thinking in particular of the way in which the author articulates the physical notions of time and space that we know to justify and give credibility to his formidable epic. .

When I read the Dark Forest, I had a few bad days there. It was one of those existential "oh ♥♥♥♥" moments, where an idea that I had never had articulated fully to me before penetrated and fundamentally shifted my thoughts about what is a realistic possibility out in the universe. That hasn't happened for me with any other book since I was a teenager, and it caught me very off guard.

I have only read the Three Body Problem series when it comes to his work, and I love it, but I am kind of wary of his other work just because it is so heavy I need to be properly braced for it.

When DLC4 comes out and you see some of what is going on with the Obscura and otherwise, you'll recognize some common threads from his work. It's not going full Dark Forest or anything, but... there's influences.

I chose in general to take a more optimistic look at things, one of those being "it's impossible to know an interstellar race is dead, it's way too easy to hide." So when it comes to how humanity is treated in AI War 2 (how many people are left, where they are, etc), there's a lot of that sort of thing that is implied or stated in extended lore.

If there was ever an AI War 3 (that's purely theoretical and not anytime soon if we did do it), then the plan would be to set it post-war with the AI in many fragments, and the humans coming back into some power, and problems from both.
I'm personally religious, but if I weren't, I'd have a similar philosophy to Isaac Arthur over on youtube.

Based on known physics, it is both impractical and counterproductive to hide, as a single K2 civilization could easily colonize and/or sterilize an entire galaxy using just the resources in a single solar system (dyson swarm => nicol-dyson beam => relativistic missiles/colony ships driven by solar sails).

That's not even taking into account that a series of telescopes spread out across an entire solar system could easily spot any planet that had any chance of having ever hosted life, any civilization that gets eaten by a theoretically mundivore would have every motivation to broadcast a very loud warning to the galaxy before they got munched, etc.

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Personally, I see scientific futurism and religion as being two sides of the same coin. The former believe that there is no god, so we have to not blow eachother up and study hard if we want to make a heaven-like environment. The latter believe that there is already a heaven, and we can only get there if we don't blow eachother up and study hard. Either way, the solution is to be a good person.
Anyone see the UFO footage the Pentagon has confirmed as being real the last few weeks and the interviews with the fighter pilots??? Looks like something is already here and having a scout around. Maybe its time to go from programming ai in computer games to programming ai in combat drones. Just a thought.:BombSkill::BombSkill:
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Gönderilme Tarihi: 18 May 2021 @ 10:51
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