AI War 2

AI War 2

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Cinematic Tools for filmmaking?
I've been taking a look at this game and the scale of it is just awe inspiring. I was wondering if cinematic tools/camera movement modes will be implemented anywhere down the line in development. I do think this would be amazing for content creators, as its great modability and optimization would make it a great choice for cinematics, or mockumentary style videos detailing campaigns. I digress but even though this feature isn't essential, it would be a great addition to this game, and make it easy for content creators to create more interesting videos on this game.

Thanks.
Originally posted by x-4000 (Chris McElligott-Park):
Actually, the game fully supports custom cameras that can be coded in, so technically people can add whatever sort of cameras they want. We had a free-look type camera for a while, but it didn't feel right and so I took it out for now. It's still there in the open-source part of the code, though.

You can turn off the GUI and the icons with F11 and F12 (maybe have to hold ctrl while pressing them, I can't recall; I do it by muscle memory), and if you hold down Q you can get a really cool pan and tilt mode that is useful. If you have a five-button mouse, then mouse4 also does that.

Having some other options that are more cinematic are something that I definitely would be into, though, for sure. So far I've coded... five cameras, I think, for this game? At the moment, only one is exposed through the UI, but the others are just commented out in xml IIRC.
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x-4000 (Chris McElligott-Park)  [developer] Oct 15, 2018 @ 1:56pm 
Actually, the game fully supports custom cameras that can be coded in, so technically people can add whatever sort of cameras they want. We had a free-look type camera for a while, but it didn't feel right and so I took it out for now. It's still there in the open-source part of the code, though.

You can turn off the GUI and the icons with F11 and F12 (maybe have to hold ctrl while pressing them, I can't recall; I do it by muscle memory), and if you hold down Q you can get a really cool pan and tilt mode that is useful. If you have a five-button mouse, then mouse4 also does that.

Having some other options that are more cinematic are something that I definitely would be into, though, for sure. So far I've coded... five cameras, I think, for this game? At the moment, only one is exposed through the UI, but the others are just commented out in xml IIRC.
The_Rusty_Geek Oct 15, 2018 @ 8:21pm 
Thanks for the quick reply! Its awesome that you were able to give me some behind-the-scenes goodness. I hope more cinematic tools come to fruition!

I'll be purchasing the game in a few days myself.
x-4000 (Chris McElligott-Park)  [developer] Oct 16, 2018 @ 9:47am 
My pleasure! And thanks for your support. :)
Basasael Oct 16, 2018 @ 10:14am 
Will there be an option in the future that could allow view, for example, the last 3 or 5 minutes of the game in the form of 3D replay, with time control? It could be really cool to see some epic battles just like that. At least I've saw some nice screenshots of close perspective game views.
x-4000 (Chris McElligott-Park)  [developer] Oct 16, 2018 @ 10:36am 
Originally posted by Basasael:
Will there be an option in the future that could allow view, for example, the last 3 or 5 minutes of the game in the form of 3D replay, with time control? It could be really cool to see some epic battles just like that. At least I've saw some nice screenshots of close perspective game views.

Probably not, given that's a really huge amount of data to track. I suppose that dumping that sort of data in the form of some sort of diffs would be possible, to make the equivalent of "game replays" that you could fire up and run like in Age of Empires 2 or similar.

The big problem with those is that the data is immense, and in order to combat that they tend to make use of version-specific data that breaks the playback for anything except the original game version (plus whatever mods) the replay was made on.

Never say never, but it's a pretty huge scope of problem to tackle, and it's not on my radar pre-1.0 at the very least. But I agree it would be cool!
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Date Posted: Oct 15, 2018 @ 1:07pm
Posts: 5