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You can turn off the GUI and the icons with F11 and F12 (maybe have to hold ctrl while pressing them, I can't recall; I do it by muscle memory), and if you hold down Q you can get a really cool pan and tilt mode that is useful. If you have a five-button mouse, then mouse4 also does that.
Having some other options that are more cinematic are something that I definitely would be into, though, for sure. So far I've coded... five cameras, I think, for this game? At the moment, only one is exposed through the UI, but the others are just commented out in xml IIRC.
I'll be purchasing the game in a few days myself.
Probably not, given that's a really huge amount of data to track. I suppose that dumping that sort of data in the form of some sort of diffs would be possible, to make the equivalent of "game replays" that you could fire up and run like in Age of Empires 2 or similar.
The big problem with those is that the data is immense, and in order to combat that they tend to make use of version-specific data that breaks the playback for anything except the original game version (plus whatever mods) the replay was made on.
Never say never, but it's a pretty huge scope of problem to tackle, and it's not on my radar pre-1.0 at the very least. But I agree it would be cool!