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Laporkan kesalahan penerjemahan
We DID have multiplayer, for a while, but trying to keep that in full functioning form while also doing the sort of R&D we were doing on the game mechanics themselves was really time consuming and kind of a waste. For a good year and a half, the game was in a state that I would call "come to test, but not really to play." It's only in the last half year that it's come out of that state.
Please don't get me wrong, the R&D process was absolutely needed and the game is far better for it. But during that period we didn't have people coming in to test multiplayer, because they were just testing solo here and there and not playing real campaigns or anything.
Since disabling multiplayer, we've been continuing to code in a multiplayer-safe fashion. However, inevitably mistakes have been made that will lead to many painful desyncs. We also have not fully implemented a ui for the multiplayer pieces. It was all very test-bed-ish before. We did get NAT punchthrough working using UPNP, but it hasn't been widely tested yet.
With all those items still to deal with, I judged it was better to hold off on the multiplayer until the single player game was fully stabilized and mature. At this point, I don't really want to start on that big of a project right before the holidays, and right as we get a lot of people coming in and undoubtedly reporting bugs and things they'd like to see changed. So I want to focus on the feedback of testers first, and add new cool stuff while we're at it, and then circle back around to multiplayer in January. That way that will have plenty of time for testing (it will need it!) prior to 1.0 in Q2 of next year.
As folks have noted, this will be purely PvE, multiple humans versus AIs and other factions.
I 1000% respect that. We'll still be here when you're ready -- when the game has proper multiplayer. I wish that I could have done all the things in advance of early access, but it's just such a massive game.
Looking forward to this happening for this version too. Misery loves company
Just like the first game I wasn't planning on ever playing this one alone. Co-op strategy games are rare and AI Wars has been #1 on my list. Perfect for spending a weekend with your brother and a box of nerdy snacks.
I'll be around for testing the multiplayer release. o/