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Of those I've tried so far, only the Hive Golem and Black Widow Golem seem worth their AIP cost. Other non-loner Golems can be worth it if they come with really good fleets, but in general it is hard to pay that extra price for a slow transport/combatant.
Given that they move so slowly that they are worthless for the job of ferrying fleets around quickly from one front to another (to say nothing of deepstriking), their unique ability has to be truly great for it to be worth the extra AIP over a bog standard 2200 movement transport. Just being able to do individual high damage doesn't cut it when you compare the cost to flipping two planets with goodies rather than one unless you are playing a high-AIP game.
Also it's hard to tell by eye but does zombification work properly on stacks? It should spawn a zombie every time the stack loses a unit but I can only spot zombies spawning when there's an actual explosion (ie an unstacked unit dying).
I believe the officers and lone wolves are balanced around EXP grinding so you get them up to mkV eventually and have some real firepower at no science cost. Going to the higher marks requires a LOT of fighting though...
I've got to admit that when playing medium- or high-AIP, I do love the three spire frigate types and find them well worth their cost and with 1.008's balance changes buffing them further, I might even consider one for low AIP games.
...though I wonder why the hell that Alien Core research category exists. Given that mk. 7 is the highest, investing in that tech is science down the drain for a very temporary advantage (ends when level + tech mark >= 7), and you are paying an eye-watering 5k tech cost for the first mark out of four. Given how rapidly a spire frigate levels at 200%XP if one lets it munch on AI fleets alone or supported by fixed defenses, who would ever want to pay that?