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I'm on Win 10 with a Geforce 1070, for what it's worth. Since it's a Unity game (though it uses the Mono framework from what I can tell, so that's a bit different than "pure Unity" I guess) I tried setting -force-glcore in start up commands... I tried -force-vulkan (those caused a crash, saying the graphics driver couldn't initialize) -force-d3d12 works but still tearing (and I assume the game was using DirectX even without a "force" option).
[EDIT: Messing with Nvidia control panel profile for the executable and actually it looks like different settings for vsync there do make a difference]
Changing from fullscreen to windowed is also an option (though you may have to have vsync enabled for your desktop for that to make a difference - there are guides to that all over the place if you haven't done it already).
Maybe now that the game was featured on Humble Monthly the devs will get around to making vsync work... but the last thread I saw was in 2018 and the dev said to that customer "sorry, refund is an option" so my hopes aren't high.
In the end I wonder if enabling it in Nvidia control panel is the same thing that you'd get if the option worked in-game... Good luck.
V-sync should be enabled by default as it was discussed above, so it is a new problem.
That said, make sure your graphics driver software isn't interfering or modifying the game while it's running.
During testing, we found that some AMD's settings caused problems with v-sync and frame rate. We assume it might be a similar problem with Nvidia.
These were called "Radeon Anti-Lag" and "Radeon Enhanced Sync", turning these settings off fixed the issues. The game is capped at 60 fps, going above that will cause physics issues.
Checked my settings, and the Geforce drivers in my case didn't detect the game for forcing any settings, and there's no global settings set to force anything.
In-game, I'm definitely getting screen tearing when the background scrolls.
This might be an Nvidia specific bug.
Could you try playing on the previous stable version of Underhero and see if the problem persists?
You need to go to the Steam client, Underhero properties, Betas, opt into "underhero_407"
Try it and let us know how it goes.
Got it, we'll keep on trying.
Do you have an update on this? I can't enable v-sync in the options menu and forcing it with Nvidia control panel doesn't seem to work either.
We did find this in a Unity forum, but we don't know if it works:
If any of you could test this by setting V-sync force disabled, and setting it to "application controller" in your Nvidia control panel. It would help us eliminate this possibility at least.
I tried setting it both ways and it didn't work.
The difference between Underhero Version 4.0.7 (on the beta branch) and 4.1.0 (latest) is that the game was migrated to the latest stable version of the Unity engine. This was done with the purpose of easing the workload of adding key binding/ remapping functionality to the game.
The previous version of Unity Underhero used didn't have problems with Nvidia, but the builds made with the latest version of Unity does seem to have unknown compatibility problems with it.
We will keep trying like we mentioned above, but we're running out of ideas unfortunately.