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- Some others have mentioned the stutter, we will investigate.
- Believe it or not we used to have a resolutions option before, but we never able to get it to work as intended. The best compromise we found was for the game to scale to your native resolution automatically.
We don't have 4k screens to test the game on probably why it works better at 1080p since that's where we tested on! We will try to make it work.
I can't pick this up till that's fixed, the framerate drops to sub 55 everytime the screen scrolls, and it just looks terrible.
Was hyped for the release, hoping that stuttering bug would be patched, but here we are :/
I have an Nvidia GPU, but even setting it to run on my laptop with an intel card causes the same issues. So I think you can rule that out as an issue.
We are very sorry, it is very frustrating for us too.
But since we don't have access to screens with higher resolutions/higher refresh rates, we can't test and identify the problem for now.
If we resolve the issue we will announce it.
For now, manually changing the screen resolution to 1080p on your computer settings seems to solve most of the problems. Try playing the demo with that resolution and see if it works.
EDIT: It worked! Your response went a long way towards gaining my trust. I decided to buy your game. Thank you!
No problem, and thank you!
We haven't given up yet with the resolution and stutter problems, it might just take a while.
We have updated the full game and the demo with the stutter fix so you can check and test for yourselves. Let us know if it worked.
Bear in mind the resolution cannot be above 1080p or the engine starts to present problems.
We haven't been able to fix that one yet.
i just started up the title after only playing it the day of purchase, i have been waiting to play until the resolutions offered would accomodate my LG 29uc88 display...
it's going to be a fine night tonight with underhero
Let us know if that works at all, we are still hoping that the jump to the new version of Unity and the fixes we have made for the next update correct this problem for good.