Dead In Vinland

Dead In Vinland

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Laguna Queen Feb 14, 2020 @ 10:12pm
Finished Extreme Condition Guide
I am just letting everyone that I started to write a guide. This can answer some questions with how to deal with fatigue and depression.

https://steamcommunity.com/sharedfiles/filedetails/?id=1996086549
https://steamcommunity.com/sharedfiles/filedetails/?id=2800522829
https://steamcommunity.com/sharedfiles/filedetails/?id=2805315057
Last edited by Laguna Queen; Feb 11, 2023 @ 12:28pm
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Showing 1-15 of 19 comments
JC Feb 15, 2020 @ 5:49pm 
I'm currious on how long you leave the end of the ship.. I just did a play that i wanted till like 50 days, and it didn't seam like i got all that much extra from those last few pulls, even with 70 scavenge. another i rushed it, and as long as they were fairly well rested i got decent results. Items i could use before the healing tent was finished for example.


pretty decent guide though. wish ya had it up 2 weeks ago.. Lots of it is good advice, but you can do some variations with different strats which is nice. I wanna try a play through with Moria as my combat explorer :)

btw, how many days did it take you to finish the island?
Last edited by JC; Feb 15, 2020 @ 5:51pm
JC Feb 15, 2020 @ 11:17pm 
That's cool. The game is pretty random though, not sure how many times you played the early part, but Blodeuwedd can also make a really good crafter/scavenger. She can do some good 3 part skill checks later. It really depends on how the rolls go at the start which way you go at least from what i've seen. She also makes for a great warrior. :wftogrin:
JC Feb 16, 2020 @ 6:42pm 
I dunno about boss fights, But she is great for getting people out of combat unscathed for the whole early part of the game. Then you don't need to send people to the med tent, or make injury potions. the first turn or 2 you use her defensive buffs, then kill. With a few combat bonuses and good INT, she protects everyone the first turn or two for typically zero damage.

As for here camp side, She has that nasty trait "stay at home mum" so - 50% forestry XP, which i guess you can offset with a trait, but i think eriik does a better job at that. I use him and Eustashe for lumber.

with her crafting and cooking, you can swap her to the forge to make potions and other needed items then cook dinner. *(though my current play has her with "hates to cook" so - 25% XP gain. )

Basically i sorta play her as the "mother protector of tribe" as shawnee likes to say.
Last edited by JC; Feb 16, 2020 @ 6:43pm
bulbatrs Feb 17, 2020 @ 2:19am 
I think in terms of combat shanaw is just straightup terrible. her best role is just use her as a tank/debuffer her dps sucks ass due to expensive attacks and low ap. I think yaghoub is way better than her, even parvaneh is better.
eustache also sucks because of his - 50 % exp and with extreme dif that really slows him down. also everybody hates his ass.
Overall I would kick out eustage (and some other looters since they suck) once the looters become completely irrelevant (once you upgrade salt production and find loki), after that combat should be used on characters that need exp or the main fighters since resources become irrelevant.
don't forget that yaghoub gives 20 rope for you as a bribe, so that could come in handy in the early game.
Last edited by bulbatrs; Feb 17, 2020 @ 2:22am
bulbatrs Feb 17, 2020 @ 6:08pm 
I had a quick glance though your guide and I think you should mention that moira is an amazing fishermen. actually once you build the double fishing spot she and cisse are the best candidates due to high wisdom + they love each other. moira can easily start with 30 -40 skill in fishing.
forestry on blodewed is fairly irrelevant, she is an all round worker potential and can do many things in camp depending on the need, she is also the best fighting candidate since she has inbuild dam resistance, 16 hp, cheap attacks and most importantly she can pull enemies from the back row.

also after the lumber camp you should build a fishing camp. that allows you to get the extra people in and helps with overall food shortage. to build it you would need to save 1 stone on day 1 repairs.

You should also test what tributes you can get away more as right now it's not very good. eg on week one you can pay just 5 wood and after paying 12 water it resets to 0, that should allow you to pay half the wood next time as well.

not sure if your guide mentions it, but the only way you can get away without week 2 tavern is by highrolling on map events and getting mead. no highroll = you have to build it early. the most important highrolls in the early game is plenty of rain and no storm - that makes things a lot easier, followed by the most important highroll of the game is finding early loki into finding early thor and killing thor for an easy 50% price reduction. that highroll makes the rest of the game trival.
Last edited by bulbatrs; Feb 17, 2020 @ 6:20pm
JC Feb 17, 2020 @ 8:03pm 
Isn't Shanaw the same as Keri? I find with good rolls she can one shot folks early game, even mid.


BTW, i did try a bunch of early harvest camp builds, I just couldn't find one that building it first worked for me. I've kinda settled in on, Lumber, Harvest, Sleep, mining or tavern depending, cooking pot, fish, forge, garden, hunting, that seams to work best for me no matter what characters pop up near me. I'd probably tweak things a bit depending on how rolls go, and what traits my people have, and who pops up for me to recruit early.
JC Feb 17, 2020 @ 8:04pm 
Originally posted by bulbatrs:

You should also test what tributes you can get away more as right now it's not very good. eg on week one you can pay just 5 wood and after paying 12 water it resets to 0, that should allow you to pay half the wood next time as well.


Ohh i didn't know that is how the tributes work, So if you pay over it lowers the bar, and less it raises it? that is great to know!
bulbatrs Feb 17, 2020 @ 10:17pm 
Originally posted by JC:
Isn't Shanaw the same as Keri? I find with good rolls she can one shot folks early game, even mid.


BTW, i did try a bunch of early harvest camp builds, I just couldn't find one that building it first worked for me. I've kinda settled in on, Lumber, Harvest, Sleep, mining or tavern depending, cooking pot, fish, forge, garden, hunting, that seams to work best for me no matter what characters pop up near me. I'd probably tweak things a bit depending on how rolls go, and what traits my people have, and who pops up for me to recruit early.
shanaw has 2 less ap and she is a looter while cari crits like crazy. cari is actualy a god fighter as extra ap lets her utilize her entire kit and if she crits it hits hard as well. without the crits the kit sucks in terms of damage and low ap makes shanaw absolute trash.
I think making lumber 1st is kinda pointless because you can never actually use it on day 2, unless you want to make moira chop wood, while harvesting fruit on day 2 is legit. you can get extra wood from map events if needed. finding day 1 drying clothes is probably the best day 1 highroll since you get wood and get fabric to make resting camp, afterwards if more wood needed you can gather from the fire mushroom tree. both of those events are always close to the camp so you are guaranteed to find them by day 3.
Last edited by bulbatrs; Feb 17, 2020 @ 10:20pm
JC Feb 17, 2020 @ 11:19pm 
True, But i like sending Eriik to chop wood the second part of Day 2, I send Moria to finish the harvesting thing, and then kari to explore and unlock more land a bit quicker, while the mom scavenges water. If you scavenge 1 time a day on the ship for the first 2 days you really don't need the fruit till the third if you want to start skipping it while you build your scavenge on the barrel.


as for shanaw i can see your point, but early game the extra loot is nice, and you can use her as a harvester when you first get her, and then move her over to hunter. Then if you need loot send her out i search of a fight to gain the extra gear. the early game the extra lootr is nice, and the enemies are not to far out of her kill reach, she can finish things off, or debuff.

Granted this all depends on who is in the slot closest to your camp, are you getting a single or a double. I like shanaw for fun, the persians for excitement, and Knut and solv for camp power.


also if you get a really poor roll on your first day one scavenge attempt,(sometimes you only get 3 fish) It can just better to take take the second salvage, then you will have the extra wood/rope/cloth, so you can go Mining camp, or Resting camp if you don't get the clothing loot on the first day. Sometimes i make the mining camp first if i got a terrible roll and had a really broken workbench, so harvest day 3, first fruit day 4. But you had 2 fish, 1 meat, then cheese so no one is going hungry. Id rather use that food, then start taking 2 full days to make stuff because my work bench is down to 60% and my none of my crafters were good enough at start to over come that. Seams like crafting can go from under 25-40 depending on your starting rolls/traits
Last edited by JC; Feb 17, 2020 @ 11:23pm
bulbatrs Feb 17, 2020 @ 11:35pm 
I'm not saying that shawan is bad as part of the camp, but bad just as a fighter. other looters are better at fighting so if it's a choice early others might mean less injuries.
if you can get away without early harvesting camp on hard dif, good for you. I find it very difficult to deal with hunger without it and burning food events so early will backfire most of the time.
JC Feb 18, 2020 @ 12:36am 
Like i was saying it all depends on the starting rolls, I don't think of day 2 as really putting it off, day 3 depending on how things roll. The game does have some major random aspects. Sometimes you need to do a little catch up by the time you get your cooking pot, but again it all depends on so many things right? Besides, the fruit disappears really fast as well, so you need to swap over to fishing/hunting asap anyway.
Last edited by JC; Feb 18, 2020 @ 12:37am
JC Feb 23, 2020 @ 3:42pm 
Just did another playthrough, the harvest camp over lumber i can now see how it can help later game with bad rolls. I did not know that i needed bandages and those potions for a healing tent upgrade later. When the time came for me to do it, i had none of what i needed, nor did i get those items in over 20+ days.


Kari went insane, and had like 3-4 other very bad things on her 3 of which were at 25% fixed in a healing tent. I tired for 20 days, most of the time twice a day, and not a single one vanished, in fact she just kept getting other things stacked on as well.

then Moria got some perpetual sickness, that kept raising her sickness daily by around 10, even with potions i was having a hard time, and needed to build the second slot, and everyone else was getting beat up in combat.. it was awefull..



So basically, perhaps trying to delay it so you can get the resources for the tent upgrade is worth doing. I gave up on that play.. I did have another that i ran into none of those problems over 50 days in. So RNG can be a killer in this game.
JC Feb 25, 2020 @ 2:06pm 
I have another Q for you, When do you start adding second slots to things? I'm starting to wonder if doing it on a few earlier is a better way to go. Some of those camp upgrades are pretty sweet.
JC Feb 26, 2020 @ 11:27am 
heh tell me about it... I played Dead in bermuda a whlie back, It took me 3 trys to get to the end. first time 16 days, second 30, then the third all the way to 76 and the end.. that game was far less complicated. Took me about 40 something hours total.


this game i'm over 100, and hit 54 days once, and 20-30 a half dozen times or more.. And i just started again!

I think this one is gonna be good though, i got cessi, and Shanaw as my first two campers to join. :)
Medvezhak Apr 1, 2020 @ 7:08am 
Can't win this game on normal difficulty even with save scumming for the best traits :))
Day 40 best record so far.
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