Dead In Vinland

Dead In Vinland

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Oddible Apr 21, 2018 @ 5:16pm
Blue Goddess Ritual Code (SPOILER)
In case you don't want to trial and error, the code for the three answers to the Blue Goddess Chant are...
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Here, if you want to read up on it yourself, or listed below.
https://en.wikipedia.org/wiki/Freyja
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Freyja
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Vanir
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Njord
Last edited by Oddible; Apr 21, 2018 @ 5:18pm
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Showing 1-15 of 15 comments
CryonicSuspension Apr 21, 2018 @ 6:51pm 
The thing that really bothers me about this quest is that the only way I solved it is by Googling "Goddess Cats Norse Mythology".

Like we're supposed to know this stuff? They should write out the Wiki page onto a parchment and put it in the game as a pickup item.

The only other way for the player to solve it is to brute force the permutations, like I have to do with the last puzzle in the game.
Sotof Apr 22, 2018 @ 10:07am 
Originally posted by CryonicSuspension:
The thing that really bothers me about this quest is that the only way I solved it is by Googling "Goddess Cats Norse Mythology".

Like we're supposed to know this stuff? They should write out the Wiki page onto a parchment and put it in the game as a pickup item.
Maybe it's just because I grew up in Scandinavia, but this is something you are taught as a child. It's like being asked which god is the redbearded guy with a hammer of boomerang and belt of +1 strength.[img00.deviantart.net]
Last edited by Sotof; Apr 22, 2018 @ 10:11am
Oddible Apr 22, 2018 @ 10:13am 
To be quite honest, this is a non-issue, it took all of 20s to look up the link. Nearly every game I play involves a little bit of web searching. We're all here on the forums and the answer is here in the forums so why is it a big deal? Actually found it one of the more interesting things in the game.
CryonicSuspension Apr 22, 2018 @ 10:41am 
I grew up in the UK ( 1975 ) and emigrated to Canada. I find that kind of odd. But I don't know anything about Scandinavia.

As a child growing up 1980's / 1990's, in the UK religion ( Catholicism ) was kind of flushed down the toilet in favour of science probably because of centuries of warfare and division.

The only reason I had even heard the name "Freyja" is because someone had used the name as their fantasy character, online multiplayer DIKU game ( the pre-cursors to World of Warcraft ) back in 1997.
CryonicSuspension Apr 22, 2018 @ 10:42am 
Originally posted by Oddible:
To be quite honest, this is a non-issue, it took all of 20s to look up the link. Nearly every game I play involves a little bit of web searching. We're all here on the forums and the answer is here in the forums so why is it a big deal? Actually found it one of the more interesting things in the game.

Because I consider it cheating obviously.
Oddible Apr 22, 2018 @ 11:18am 
Originally posted by CryonicSuspension:
Because I consider it cheating obviously.

There are 3 questions with 3 options each. You could easily just guess between 1 and 27 times if you didn't want to look it up. However, in today's video game culture (and probably for the last 20 years), looking something up for a video game is the norm. Anyone who thinks it is "cheating" is overly puritanical and definitely abberant behavior. You're on the forums now, you read this thread, you probably read other threads with advice how to play the game, so maybe let's just leave the morality out of this discussion of a single-player game.

Again, this is about flavor, it is about getting people to look up and learn a bit more about the history surrounding this. It is an inspiring moment in the game to go have a bit of a lesson in Norse mythology. Enjoy this innovative game design!
CryonicSuspension Apr 22, 2018 @ 11:35am 
It isn't innovative. It's lazy. It's immersion breaking.

https://en.wikipedia.org/wiki/Fourth_wall

Modern gamers are dumbed down by dumbed down games - that's not much of an argument. Video games are older than 20 years, you just have either a short memory or a short life span.

"Anyone who thinks it is "cheating" is overly puritanical and definitely abberant behavior."

I guess that's why I'm in the 0.1 % and you are not...
Oddible Apr 22, 2018 @ 11:41am 
If game devs made games for the 0.1% and not the 99.9% they'd all go out of business, sorry man.
Last edited by Oddible; Apr 22, 2018 @ 11:41am
CryonicSuspension Apr 22, 2018 @ 11:42am 
Which they did during the golden era of PC gaming. Newsflash.
tiamats4esgares Apr 22, 2018 @ 1:55pm 
Congrats for being raised in Scandanavia and learning it as a child, but not all of us had the privilege. Also this is a video game, made up fiction about made up fiction. If it doesn't explain itself, how should anyone know WTF it's talking about? I think it's an oversight, and that the info should be located SOMEWHERE in the game.
Sarasvato Apr 22, 2018 @ 1:56pm 
I've read the Magnus Chase books a few months ago so I knew who the cat goddess was. But it can probably be included in a camp discussion a few days after the enconter if it isn't already.
CryonicSuspension Apr 22, 2018 @ 2:14pm 
I remember older RPGs like ( I think ) Never Winter Nights 1 having tomes of stuff to read. Stories apon stories involving lore and creatures in the game. I mean... there were multi-part stories and you would often collect them out of order and have to piece them together and that wasn't anything at all to do with main or sideline quests, they were there purely for people who like to read fantasy novels ( me being not one of them ).

System Shock 1 & 2 had personal diaries that would explain fragment by fragment what happened. Vampire: The Masquerade & Bioshock 1 had diaries on audio-casette.

I most recently saw this kind of thing in Deus Ex: Human Revolution where I read all the books on topics like: neuroplasticity; transhumanism; psychology; robotics morality.
tiamats4esgares Apr 23, 2018 @ 2:28am 
Originally posted by CryonicSuspension:
I remember older RPGs like ( I think ) Never Winter Nights 1 having tomes of stuff to read. Stories apon stories involving lore and creatures in the game. I mean... there were multi-part stories and you would often collect them out of order and have to piece them together and that wasn't anything at all to do with main or sideline quests, they were there purely for people who like to read fantasy novels ( me being not one of them ).

System Shock 1 & 2 had personal diaries that would explain fragment by fragment what happened. Vampire: The Masquerade & Bioshock 1 had diaries on audio-casette.

I most recently saw this kind of thing in Deus Ex: Human Revolution where I read all the books on topics like: neuroplasticity; transhumanism; psychology; robotics morality.

Lorebooks everywhere is pretty common in newer RPG's too, like Skyrim and Elder Scrolls Online.
Sotof Apr 23, 2018 @ 1:23pm 
Originally posted by tiamats4esgares:
Congrats for being raised in Scandanavia and learning it as a child, but not all of us had the privilege. Also this is a video game, made up fiction about made up fiction. If it doesn't explain itself, how should anyone know WTF it's talking about? I think it's an oversight, and that the info should be located SOMEWHERE in the game.
Look it up. It's not like you can't just guess. Honestly this was one of the easiest parts of the game for me so I cannot really relate to this.


Originally posted by CryonicSuspension:
It isn't innovative. It's lazy. It's immersion breaking.

https://en.wikipedia.org/wiki/Fourth_wall

Modern gamers are dumbed down by dumbed down games - that's not much of an argument. Video games are older than 20 years, you just have either a short memory or a short life span.

"Anyone who thinks it is "cheating" is overly puritanical and definitely abberant behavior."

I guess that's why I'm in the 0.1 % and you are not...
I don't see how it is more wall breaking than looking something up in the dictionary.
noone_86 Apr 23, 2018 @ 1:38pm 
Merge with guide topic?
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Date Posted: Apr 21, 2018 @ 5:16pm
Posts: 15