Dead In Vinland

Dead In Vinland

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So yeah...this is a fantastic game
Devs, this game is outstanding. To some on here, you might misunderstand what type of game this is. This is not an "rpg". You do not level up by grinding into god killers. This is a survival game.

What does a survival game entail? Hard choices. Daily events of both luck and bad luck that force you into making choices you don't want to do. NOT getting everything you want. Realizing how much your situation sucks. BUT, with the glimmer of hope that with hard work and smart choices, you can scrape together and beat what is trying to claw you to shreds.

Still, maybe two points of criticism if you're looking.

1. Depression mechanic is either too strong in the beginning, or the player is not coached to emphasise how important it is to make a priority. Its not exactly intuitive that depression will likely kill you before starvation does. =P

One way is lowering depression gains early game, then bringing them up to normal standards with maybe a mention in camp like, "The stress of the situation is really starting to wear on us, I think we need some fun soon." (Not a writer obviously)

2. Normalize extremely bad random rolls

I once had a repeatable environmental event that was 50% chance of success. Took me SIX times to succeed. Yeah, I know extremely good luck's probably swung my way a few times as well, but as a player, I'm going to be FAR more unhappy with a string of bad luck then the balance of my happiness with a run of extreme good luck. Yeah, we're not fair like that. Google how XCOM does randomness if you need some ideas. https://www.reddit.com/r/XCOM2/comments/45u81x/yes_xcom_2s_rng_cheats_in_your_favor_heres_how/

Pretty ridiculously happy otherwise. Great job on bringing a challenging, but mostly fair survival game where when you fail, you normally feel its because you made the wrong choices. Thanks!
Last edited by thefollowingcharacters; Apr 14, 2018 @ 6:25am
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Showing 1-4 of 4 comments
Harem Route Apr 14, 2018 @ 6:45am 
The RNG is just horrible. I can't stress enough how many 95% rolls I've failed.
Not to mention, even if you have 100 in required stat, it's still 95%, not 100, which is ridiculous.
Samseng Yik Apr 14, 2018 @ 7:02am 
Is this a survival game with low replayability ?
Because most survival games must have very high of this
hegor  [developer] Apr 14, 2018 @ 7:05am 
Hello!
Thanks for your feedback!
There's one thing I want to say though: it's true there are events with low chances of success. If this happens when you're exploring the island, you can absolutely "wait'' for your characters to become stronger and then come back later :)
Heh, well Hegor, it was a wisdom check with Volgun that had 90 wisdom. Didn't think I was going to get much better than that!

Samseng, YES, there is a lot of replayability. There are many random discoveries and events, random stat and talents in the beginning and as you level, and decisions of what you will build as the days go by. Oh, and different companions you can discover with again, slightly random stats and traits.

The game constantly feels like your decisions matter. While on normal a few poor decisions won't break you, (though you'll need to often make up for them), you KNOW that if you keep making the wrong ones, people in your camp will die. It threads that line very nicely, and I've been really enjoying it!
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Showing 1-4 of 4 comments
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Date Posted: Apr 14, 2018 @ 6:24am
Posts: 4