Dead In Vinland

Dead In Vinland

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Seraphim Feb 1, 2019 @ 7:43am
Random fights and "fresh" tributes
First, I want to say, I love the endless mode. But there are two points which are really annoying.

The random fights:
I can't handle the old man with the whip (don't know, what's his name in english, I'm playing in german) or bosses. The man with the whip is destroying my team in two rounds, he can hit them all and he almost always crits.
In one run, Njall showed up as first fight, isn't this a little bit too early? No way to kill him with level 1-3 characters. Gwendolen ended two runs. I can't hit her at all, the damage is always 0-0 and she resists all debuffs.

How am I supposed to handle those fights? My team is Blodeuwedd, Kari and Knut/Eirik. In endless mode I decided not to change any settings. I know about the buffs in combat and the level up skills, but against bosses they seem to be useless, especially against Gwendolen. My team was around level 10, when she showed up.

The "fresh" tributes:
Here I mean the fruits, meat and fish. Meat and fish is one thing, I can leave the spots with animals/fish on the map until the day of the tribute and then start hunting/fishing them. Still hard enough. But how the hell can I harvest and keep 90 fresh fruits in 7 days? It's impossible. I thought, the mechanic from the story, where you can send your people to harvest fruits, is used here, but it isn't. Why? Or why not use dried fruits instead? This tribute always means, Gwendolen visits me and leaves lots of injuries, depression and a "nice" two day debuff, which makes it very hard to get the stuff for the next tribute. Is this really working as intended?
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Showing 1-7 of 7 comments
torney Feb 1, 2019 @ 10:26pm 
for combat i have been using the same team (blod/kari/knut) i also encountered Njall within first 5 fights and thought that was abit unfair however managed to beat him. did i get lucky?
you dont HAVE to explore in endless mode, infact im not even sure if its the most effective apprach yet, in story mode its important to get more companions but in endless you dont need to expore to recruit.

as for the fresh tributes they likely need an upper limit for balance.
yet in saying that, you dont have to pass every tribute and can (assuming it works the same as story) pay extra in other tributes to reduce the animosity meter. proper planning here is important, sometimes its better to accept youll be paying less or nothing at all and put your focus elsewhere for the week than scramble around desperately trying to focus on a tribute you wont complete anyway.
Seraphim Feb 8, 2019 @ 7:17am 
Your strategy for the tributes sounds good so I tried it in the last few days. But no way, it's always over on day ~100.
So many times they want stuff from me I can't give them. High amounts of fresh fruits, meat, dried meat (when I didn't even build the drying rack in the early game) and - most annoying - things you get from sheeps. You said, I dont have to explore - but I have to explore to get sheeps and I'm not very lucky with them.
Most of the time I think "Ok, this tribute will fail anyway, but in the meanwhile heal your people and harvest other things". Seven days later... "Come on, are you serious?" Fresh fruits again, bones (the dog can search for them, but he never gets the required amount), milk, cheese, wool, cloth, bandages (not enough cloth for it)... Really? I don't know how to get most of these things so early in the game.

There are even tributes you can't complete, no matter what you do. For example, I got a tribute with 38.00 drinkable water required. A little bit unfair, isn't it? Such tributes should be patched out of the game, at least you should have a chance to complete a tribute.


And about the fights: I don't know how you managed to kill Njall. As I said, my damage against bosses is always 0-0. Ok, I don't use many skillpoints for combat, maybe this is the point?
torney Feb 9, 2019 @ 9:44am 
hmm this has me intrigued, ive been playing on extreme conditions and trying to work out an optimal start, it would very much annoy me to get a good run going only to lose to something silly like impossible tributes. ive started a run on survival and will see how that goes then comment again from there...

as for the njall encounter it was tough but doable with kari blod and knut.
kari did one hit kill the 2nd lackey making it 3v1 and knut almost died he was very low but kari and blod could have finished njall easily
njall didnt have any negative to dmg recieved i recall it being negative to accuracy, so unless he had damage resistance or you had negative "wound" traits to lower your partys damage im unsure the reason you did 0 damage.
i want to say losing a fight shouldnt be too punishing (some injury and negative traits) on extreme this could be very punishing but thats what the extra recruitable characters are for im unsure how it all balances out but havnt seen it to be a problem personally (yet)
if a characters not looking too well dont be afraid to kick their butt and replace them.

the 38 water, if its non potable its do-able, if its potable water i think 38 is like 10 more than u can even get in which case...shame on you devs...shame...
Seraphim Feb 9, 2019 @ 10:35am 
Yes, it was the blue water, not the green. And the maximum for this water barrel is 25.00, so the tribute was impossible.

My problem with injured characters is, I can't explore the map with them. I only explore the map when the chance for a fight is 15% or less (even then I'm running into more fights than I expected). When the exploring character is injured, the chance for a fight is very high, so if I would continue exploring, there are more fights and maybe higher injures.
It takes so long to heal a character, because I don't have as much cloth as I need. Repairing the "hospital", the herb station and the resting place, paying tributes (cloth, bandages) and making bandages for my characters - all that without sheeps? But to get those sheeps, I have to explore with non-injured characters, unless I want to run into many fights.

Even if I kick out the injured exploring character, the others don't have that high exploring and camouflage skills...
hegor  [developer] Feb 11, 2019 @ 7:50am 
Hello Seraphim!
Thanks for the feedback. We will include a fix for this issue in the next patch :)
Dronds Mar 7, 2019 @ 12:22pm 
How soon to wait for the patch? I have the same problem !
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Date Posted: Feb 1, 2019 @ 7:43am
Posts: 7