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I'm on day 104 and am overloaded with food, so it's good to be able to give some extra to the dog. I can see the higher level skill unlocks to be pretty useful (like + to accuracy in battle).
It was pretty winnable before the recent patch, and I guess it would still be pretty winnable on Hard after the patch, even without using the dog.
The dog has several different skills that cost energy.
Restoring a small amount of depression or injury is strong early on. Later on, you can get a camp-wide combat buff for 4 days, or find +5 X skill items. You could accomplish the same with XP and crafting items, but it will probably speed up the late game.
Maybe they should add some DLC-specific balance changes for the sake of keeping it consistent, but I have no idea what would do the trick.
It adds a bit more content, management wise, but doesn't make the game considerably easier.
Even if it did, I don't see how the publisher would profit from releasing a P2W DLC, seeing as this is a single-player game, with no benefit from being "OP".
I got the DLC as a means to revive my love for the game and it worked.
The bonuses for the Attack and Guard commands look good and the iniative bonuses are good, but Tomoe was defeated second round in a fight where Kari and Shanaw came through uninjured. On my computer at least, fighters are never viable against elites or bosses because they take too much damage when hit, far more than they dish out. Also, the dog requires a lot of bones for training and he is also the (main) source of the bones, so you have to wait several days at least to do any training, longer if you have him do things other than collect bones or rest. He's useful but not remotely game-breaking.
Strong is an exaggeration. Healing 5-9 depression or sickness for one person once a day isn't going to completely save your ass if you're a player thats struggles to get past day 50.
It does make the game "easier" but by no means is it OP as that guy thinks.
Have you beat the game yet? Or how far have you gotten?
If you think getting the dog will solve all your problems then you don't understand where the actual challenge to this game is in days 0-70.
Perfect balance is way too hard to aim for, but they could shoot for at least an appearance. It's rather complicated to aim for, since the dog's biggest benefits change between stages of the game. The primary areas hit are depression, injury, combat buffs, and skill level-ups. So we could be looking at +5% injury and depression gains and -3% skill XP gains, for example.
They could even make it so that negative outcome workstation crits don't affect non-Vallhund versions of the game. That by itself might be roughly equitable. But that could be viewed as revoking half of a "free content patch" and might have negative reaction from players for other reasons.
I'm rather early in the game, so I may not be aware of some mid/late game circumstances regarding the dog, but so far I think there should be some kind of more important drawback for having the dog (more food consumption, some wasted resurces destroyed by the dog or else). For now, it just seems as an upgrade to your game, not a sidegrade, an option.
Btw, I'm loving the DLC, cool concept and theme, great array of new actions, new RPG element in teaching the dog. Money really well spent. It might just need some tweaking to make it more challenging.
Disagree, the dog isn't OP, think of it as like.. 1/8th of a character action (or 1/4 action per day), outside the bones / combat buff if you sink half of its energy bar. It can get bones. It can also provide a combat buff (which you could craft anyway). I'd wager the devs increased the later encounters in concert with the dlc being active. Its part of the story. Very worth getting.
If you've played Lords of Xulima, the talisman of golot was essentially easier game if you had it. This isn't really like that.
The also lowered water gathering by quite a bit with the addition of the DLC.
Skilling the dog requires Energy(segments of resting) Affection(feeding the dog) food(2-4 per upgrade) and Bones(4-10 per upgrade) which you can only get with the dog really. You'll get about 1 per day of double fetching until you unlock upgrades. It will take you quite a long time to 'gain' with the dog. You're essentially trading food VS 4-8 depression loss or 3-6 injury heal once per 2 full days. Its not free.
think of it this way - every extra character you get makes the game significantly easier - that's why you want to rush to all 10. so getting an extra 1/4 of a character is quite op, especially since you get it early on when the game is hardest as you only have 4. can you use both craftable weapons/armor and dog's buffs? if yes how is it not op?
do all the changes the devs made to water etc are there only there when I install the dog dlc or not?
The dog is nearly useless Pre day 30. Consumes a lot of resources with barely any return. If you've made up your mind without actually trying the dlc, why bother talking here? I'm usually in your shoes about DLC p2w but this one is done well.
GL on whatever you decide.