安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Really? You think Dead Space is scarier than Amnesia?
To quote Stephan King's the 3 types of scares.
"The Gross-out
The sight of a severed head tumbling down a flight of stairs, it's when the lights go out and something green and slimy splatters against your arm.
The Horror
The unnatural, spiders the size of bears, the dead waking up and walking around, it's when the lights go out and something with claws grabs you by the arm.
And the last and worse one: Terror
When you come home and notice everything you own had been taken away and replaced by an exact substitute. It's when the lights go out and you feel something behind you, you hear it, you feel its breath against your ear, but when you turn around, there's nothing there..."
I've seen so many gory-fest horror movies and even a comedy (see Braindead by Peter Jackson) that I'm really kinda apathetic to the gross-out scare. Dead Space does it great, but I find the gore more fun than scary, especially with dismemberment mechanics.
Horror is better, but once again but it revolves around the jump scare. The jump scare is problematic, because it only really works once and they are all work realtivly similar.
Also, due to my movie sense, I've become very good at predicting them, which dampens their effect.
Terror is what I really love. It seems to primarilly be based of uncertainty and unpredictability. It's what makes masks scary (both by not knowing what's underneath and distorting your ability to read emotions). It's what makes the movie the Shining so scary, the impossible architecture and the chilling uninhabited open space of the Overlook Hotel.
This sense of uncertainty is abundant in amnesia! I haven't heard a game with such immersive audio scince the original bioshock. The hissing, the humming, the screaming. The very mechanincs of the game. No weapons = no sense of security. Everyone know once you stare at the monster it's no longer scary, so Amneisa combats this by making you suffer by looking at them. Even the unpredictable nature of the monsters.
Summary:
As a general rule, when it comes to scariness.
Terror > Horror > Grossout
Amnesia excells at terror which, personally, makes it the most scary.
It's not scary overall, only about first 30 minutes are - they can really crush you with it's overwhelming atmosphere. After that I've found this game to be unique and interesting, but just as an explore-type game, there's nothing scary in it.
I still consider this game to be very good, it's an exceptional shiny pearl.
You want a scary game? Then play some Dead Space (I want to complete it finally, but I just can't force myself to do it...).
What kind of enviroment? Nothing special: dark room, quiet house, just a typical night with windows covered and earphones in my ears.
The puzzles tend to be slow and casual.