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Is the darkness supposed to be scary or something? I've pretty much just gotten so used to it by now that I'm kinda dulled to the experience.
And the darkness is supposed to add to the overall atmosphere. Rather than being outright scary, the game focuses more on atmosphere and immersion - so, specifically with the dark, it makes you have to decide to let the darkness drain your sanity, or to use your limited light sources, which can also make it easier for monsters to see you, etc. Granted, if you've been wandering around the same area where you know you're safe, it can get annoying. So, getting into a new, unkown area will hopefully help, and the game should gradually pick up in intensity once you get to the next section. Keep going, it's worth it! At least, I think so anyway.
Once you solve some puzzles you pick up the flow and logic of the game, and everything is smoother.
Still scary though. At least for me.
If you don't enjoy the original game there's always a bunch of custom games you could play that are just as long and even better than the original game such as 'the great work' and 'Obscurity'
Also, if you haven't played in a while, and since you haven't mentioned any rods, did you get the one out of the study? You have to break a window to go outside to get to it...just wanted to mention it since it can be a pain to figure out if you don't notice it the first time you go through.
Question though. I don't know if it was scripted, but the monster showed up while I was in the room without torches.. just out of nowhere. Was I supposed to die there? It said 'Don't stray too far' or something, then I just started again in the same area. I don't know what triggered him, or if he just occasionally shows up, and I missed the audio cues or something, but I don't really understand what happened there. I had a lot of lights around and wasn't suffering from insanity at the time but I turned around and he was right there in the room with me.
if you're where I think you are, you're pretty close to what I believe is one of the few areas in the game where monster appearances are random, rather than scripted. I can't say I know much about game mechanics and whatnot, but I would guess it just bugged out.
I'm in the area where You meet that man whose spirit is trapped in the dead husk. Just before here, there's a room with two switches that don't function, and no hint is given that they can be restored except that the state of the machine is recorded in the mementos book.
Beyond the man trapped in the husk are what I think he's describing as torture chambers, but the orb pieces he says are in there aren't. There weren't any objects in them, except maybe one tinder box.
Further yet is the large open area with three paths. One leads forward toward an electrified hallway. The other leads to an alter where I assumed I had to place the piece of meat, but it doesn't allow me to do so. I got some oil which I placed into a basin in the other area, but it also wants me to put the orb there.. an orb I haven't been able to locate.
I have a sort of inkling that the game might want me to kill the husk that what's his name is trapped in, but I don't want to even try, and on the other hand, I'm supposed to show him some kind of note, but I haven't picked one up. I threw an apple at him to test him and he had no reaction.
If you don't mind helping me again, is there a hint you could give that might put me in the right direction? I wondered around all those areas a few times now and feel as though I'm either missing something (there are a few doors that I'd liek to get in, but they're inaccessible for one reason or another without indication they can be opened through unusual means).
Thank ya, thank ya!