Amnesia: The Dark Descent

Amnesia: The Dark Descent

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Ansiando Oct 3, 2018 @ 5:25pm
[Hard] Sanity regen shouldn't take 10 minutes (+Suggestions)
If you don't want to simply increase the regeneration rate, can't you just check if the player's been out of darkness for ~2 minutes without sanity reducing events and automatically give a full sanity regen? Any time I want to regenerate sanity I go AFK doing something else because it literally takes 10 minutes and there's no better way, apart from rushing to a puzzle solution, which is not always a feasible option.
In some areas of the game you can start a new area with clear sanity, then just a few moments later a couple mandatory events take place and you've lost almost all of it.

Edit: Closer to 10 min than 15.

Another suggestion: Laudanum potions almost seem useless, especially with how many you get, so maybe they could give one level of sanity back as well, just like the unused Sanity potions.
Or put 10-15 Sanity potion spawns in the Hard Mode version of the game, because there is a serious lack of loot in Hard Mode, even if you go looking for it.

I personally think putting ~15 Sanity potion spawns throughout Hard Mode would be the best solution with how necessary they are on top of the lack of loot in Hard Mode, and maybe just a tiny regen rate increase in general.

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Also I accidentally clipped through an object by simply crouching on top of it and got stuck out of bounds, losing 90+ minutes of good progress, but that's a bit off-topic. Fixed it by editing coordinates in my save. At least that's possible. It's the room you spawn in after the elevator crash. I went back there and noticed it is very easy to get stuck out of bounds on the sides of that room. Something should probably be done about that particular room.
Last edited by Ansiando; Oct 4, 2018 @ 12:39pm
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Showing 1-11 of 11 comments
Yazite Oct 4, 2018 @ 12:47am 
I think you need to alter your strategy if that’s happening to you. I’ve done hard mode twice now and I never had to wait 15 minutes for my sanity. Where is this happening just out of curiosity?
Lazvriael Oct 4, 2018 @ 6:17am 
I had this same "problem" once, in the last part of the game when you need to hurt Daniel twice in order to open the gate to the Orb Chamber. When you stand inside the red signs on the ground it takes the sanity to almost 0 and if you try to activate both signs withou waiting several minutes, you will probably die.

Honestly, I don't see a problem in that, since you're in the last part of the game and the next door you'll cross will be to finish the whole thing, why not wait just a little more?
XDarkSephirothX Oct 4, 2018 @ 8:00am 
There's a faster way to do the last part on Hard.

When you enter the Chancel for the last time, destroy the machine before you repair the orb, then after you fix the orb, wait in front of the barrier and look at it until "use object" hand symbol disappears.

When it does, run immediately through the tunnel in order to trigger the Shadow roar (sanity drain), then wait in front of the door until you get a big Sanity boost from completing the barrier puzzle (you'll never get it if you open the door before it happens).

If you complete the puzzle before the shadow roars it'll reduce your sanity too much for you to complete the inner sanctum without waiting, but if you gain sanity after the loss, it can raise you back to max sanity and cancel the effect of the roar, which gives you enough to complete the next puzzle without dying as long as you hurry.

Hope this helps :)
Last edited by XDarkSephirothX; Oct 4, 2018 @ 8:01am
Vovin Oct 4, 2018 @ 10:38am 
I've only had to sit and wait after finishing Storage. After that, sanity wasn't much of a problem. Even went into the final puzzle with full sanity and didn't have to wait between poking my hand to get into the Orb Chamber.
Ansiando Oct 4, 2018 @ 12:14pm 
I've finished Hard Mode now. There were only around 5 times where I felt like I really had to wait out the sanity regen for a long duration. Also the very end with the two rituals, I waited after the first for about 5 minutes and still almost died after the second from serious sanity drain. Overall it's not very hard when you know what's going to happen and what to do, what to avoid, just waiting for sanity to regen really slowed the playthrough down a lot. Probably 20-25% of my total play time for that run was just sitting in one spot waiting for sanity to regen. The first half of the game seemed harder and the second half was a breeze for me.
Last edited by Ansiando; Oct 4, 2018 @ 12:21pm
defcon Oct 4, 2018 @ 1:21pm 
As you already said, Laudanum can also improve sanity. I found 12 bottles in Hard Mode and that's more than enough. The storage was a bit risky because of the sheer darkness but given the good amount of oil and the safe candle spots, it was fine.

Anyway - Hard Mode is a really nice addition to this game. Thank you, Frictional:shaaard::steamhappy:
Last edited by defcon; Oct 4, 2018 @ 1:54pm
Kilmaat Oct 5, 2018 @ 12:38am 
I would like it if they added the sanity potions so there is more loot to find, or would let light increase your sanity faster. I don't think they needed to reduce the amount of tinderboxes since they added the requirement to be able to save, I don't like how there is never a good time to use one for any other purpose.

I am having fun with it anyway but I think it could use some improvement (99% of my deaths are sanity related).
Spudbar Oct 6, 2018 @ 3:15am 
They just need to lower the sanity-loss events in some cases. I only died twice during my hard-mode playthrough; once before the water monster and once before the finale.

The area just prior to the water monster has ~5 rooms with scare events which all lower your sanity, and they are pretty much unavoidable outside of just not going into those rooms. It seems pretty lame that can enter the area with max sanity and then die because you explored too much. It's an incredibly short sequence, it really doesn't need that many sanity-loss events.

Same with the area before the inner sanctum. You have to sacrifice health and sanity twice. But even when you enter with max sanity, you end up dying unless you wait for your sanity to regen after the first sacrifice. There's no challenge here, just bad design. You have to do something to progress, but it kills you unless you sit around for 5-10 minutes. There shouldn't be any waiting.

There's probably some other spots bundled with scare events that'll drop your sanity to 0 if you just explore too much, those are just the ones I've encountered.
Barrytarded Oct 6, 2018 @ 8:59pm 
Originally posted by Kilmaat:
I would like it if they added the sanity potions so there is more loot to find, or would let light increase your sanity faster. I don't think they needed to reduce the amount of tinderboxes since they added the requirement to be able to save, I don't like how there is never a good time to use one for any other purpose.

I am having fun with it anyway but I think it could use some improvement (99% of my deaths are sanity related).

Yeah, the sanity potions would be a nice addition, since it gets rid of the moments where you're just waiting for sanity to recover just to progress in the game (although I don't exactly get frustrated or annoyed because of it).

Now, go ahead and bash me for this if you want, but historically speaking, nearly nobody knew anything about medication to treat insanity in 1839, so a so-called "sanity potion" wouldn't exactly fit in the game.
JiNXeD Oct 7, 2018 @ 8:47pm 
You gain back sanity from completing puzzles and objectives. That's pretty much enough. As long as you're not on "..." sanity you should be ok to continue. Otherwise just wait in the light till you get "Head is pounding and hands are shaking" and move on. Takes maybe 2 min at best.
Last edited by JiNXeD; Oct 7, 2018 @ 8:47pm
Guanie Oct 13, 2018 @ 6:06am 
Do you even regain sanity next to light sources in hard mode? Kind of retarded. I want to play the game, not wait 10+ minutes next to light for my sanity to get better.
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Date Posted: Oct 3, 2018 @ 5:25pm
Posts: 11