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Honestly, I don't see a problem in that, since you're in the last part of the game and the next door you'll cross will be to finish the whole thing, why not wait just a little more?
When you enter the Chancel for the last time, destroy the machine before you repair the orb, then after you fix the orb, wait in front of the barrier and look at it until "use object" hand symbol disappears.
When it does, run immediately through the tunnel in order to trigger the Shadow roar (sanity drain), then wait in front of the door until you get a big Sanity boost from completing the barrier puzzle (you'll never get it if you open the door before it happens).
If you complete the puzzle before the shadow roars it'll reduce your sanity too much for you to complete the inner sanctum without waiting, but if you gain sanity after the loss, it can raise you back to max sanity and cancel the effect of the roar, which gives you enough to complete the next puzzle without dying as long as you hurry.
Hope this helps :)
Anyway - Hard Mode is a really nice addition to this game. Thank you, Frictional
I am having fun with it anyway but I think it could use some improvement (99% of my deaths are sanity related).
The area just prior to the water monster has ~5 rooms with scare events which all lower your sanity, and they are pretty much unavoidable outside of just not going into those rooms. It seems pretty lame that can enter the area with max sanity and then die because you explored too much. It's an incredibly short sequence, it really doesn't need that many sanity-loss events.
Same with the area before the inner sanctum. You have to sacrifice health and sanity twice. But even when you enter with max sanity, you end up dying unless you wait for your sanity to regen after the first sacrifice. There's no challenge here, just bad design. You have to do something to progress, but it kills you unless you sit around for 5-10 minutes. There shouldn't be any waiting.
There's probably some other spots bundled with scare events that'll drop your sanity to 0 if you just explore too much, those are just the ones I've encountered.
Yeah, the sanity potions would be a nice addition, since it gets rid of the moments where you're just waiting for sanity to recover just to progress in the game (although I don't exactly get frustrated or annoyed because of it).
Now, go ahead and bash me for this if you want, but historically speaking, nearly nobody knew anything about medication to treat insanity in 1839, so a so-called "sanity potion" wouldn't exactly fit in the game.