Steel Division: Normandy 44

Steel Division: Normandy 44

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Sander Feb 18, 2018 @ 11:39am
More maps!
We need more maps and historical missions. That would make the game more enjoyable without focussing to much on MP. Like missions about Operation Cobra and the push to Cherbourg.
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Showing 1-13 of 13 comments
Dindomir Feb 18, 2018 @ 11:49am 
A new map or two would be nice, although the new historical missions certainly helped in that regard.
Groth Feb 18, 2018 @ 9:14pm 
That's one of the few reasons i dislike Eugen as a dev. Not enough maps over time or more importantly no map editor and still not enough matchmaking options.
I stopped playing WG because it was jsut the same few 3v3 and 4v4 maps every day and there just wasnt a matchmaker for those matches so it was nearly always random vs arranged teams. I hope someday Eugen will learn and include both of these to increase the life of their games. Even with the scalable maps in SD it just doesnt feel enough to keep playing it.
FungusAmongUs Feb 18, 2018 @ 10:14pm 
New maps would be nice. Even if the gameplay is pretty fundamentally similar on all of them some new maps would be like a breath of fresh air.

Maps probably aren't easy to make though
Quax Feb 18, 2018 @ 10:23pm 
PvP historical missions are pure joy. Best RTS game since close combat.

Can you even imagine "A bridge to far" multiplayer szenario 10Vs10 with this gamingsystem?
With different spawnzones for different battlegroups, airsupply, bridges to hold on a large map? Would outclass every WW2 game so far.
Last edited by Quax; Feb 18, 2018 @ 10:45pm
acur1231 Feb 18, 2018 @ 10:48pm 
Originally posted by NeoGeo:
PvP historical missions are pure joy. Best RTS game since close combat.

Can you even imagine "A bridge to far" multiplayer szenario 10Vs10 with this gamingsystem?
With different spawnzones for different battlegroups, airsupply, bridges to hold on a large map? Would outclass every WW2 game so far.

That map would be a little too big. The Bridge would be too far.

But more maps are needed.

Can we have a map of Cherbourg or maybe even Paris? Then the Gross Paris and the resistance will make a lot more sense. Could be like a mini bridge too far, with the Gross Paris starting with lots of troops, and more coming in B, as well as strong defenses of AT guns and panzerschrecks and panzergrendiers and grendiers outside the city. The allies have lots of resistance troops in the city, but they cannot be reinforced and so will be crushed over time. However, over time, overwhelming French forces will arrive and overwhelm the outer defenses, and then the fighting will occur in the city. The Germans victory condition must be odd though, since otherwise they will be doomed over time.
Last edited by acur1231; Feb 18, 2018 @ 10:54pm
Osborne Cox? Feb 19, 2018 @ 12:26am 
Needs some Market Garden maps!
Raoule Feb 19, 2018 @ 12:36am 
Heya
In the game folder are already some unfinished maps, i tried them yesterday, some can be played already but miss some textures and the ai isnt implemented in most ones.
We just need to wait a bit, im sure. Heres a sreenshot from a beach of the dday map:

http://steamcommunity.com/sharedfiles/filedetails/?id=1306151502

There are 5 normandie name typed maps, a falais map, sans ville and a 10vs10 map with sektors and the look of a rd map.

Patience guys...

i just implemented a hidden Mont ormel version which is finished but kinda ugly. The implemented one is way better. And ofc, unlocked sword map for all playercounts. Thats all i found belonging to maps. Maybe its also possible to play the different game mode map versions in all modes to raise the actual map numbers to play.

Im working on it and maybe we can make a mod or implement it in our project.
greetz^^
Last edited by Raoule; Feb 19, 2018 @ 12:41am
DNW 🇮🇹 Feb 19, 2018 @ 4:18am 
Originally posted by THCder_raoule:
Heya
In the game folder are already some unfinished maps, i tried them yesterday, some can be played already but miss some textures and the ai isnt implemented in most ones.
We just need to wait a bit, im sure. Heres a sreenshot from a beach of the dday map:

http://steamcommunity.com/sharedfiles/filedetails/?id=1306151502

There are 5 normandie name typed maps, a falais map, sans ville and a 10vs10 map with sektors and the look of a rd map.

Patience guys...

i just implemented a hidden Mont ormel version which is finished but kinda ugly. The implemented one is way better. And ofc, unlocked sword map for all playercounts. Thats all i found belonging to maps. Maybe its also possible to play the different game mode map versions in all modes to raise the actual map numbers to play.

Im working on it and maybe we can make a mod or implement it in our project.
greetz^^

That's great spoil!!!
Brucato Feb 19, 2018 @ 6:23am 
Originally posted by Spy Turtle:
The historical missions are quite fun. The single player content is coming along, and I'd happily take more. I had a surprisingly good time with operation atlantic playing as the luftwaffe unit. I barely helf on while the AI actually saved my butt at the last minute. Top quality stuff.

Still want a dynamic campaign, but this is good content. [/q]
HERE HERE Spy Turtle. I am finding the play balance MORE than adequate. Has been quite amazing in my case ( I play on medium) Every game I think I am going to lose THIS one on medium and swear I need to go back to easy lol (Yeh I know I suck as a commander), but my games always seem to be won within the last available minute. I havent played Atlantik Wall yet because I am not that good lol, but I probly will. I havent even tried the scenarios yet cuz I am havin so much fun playin the skirmishes.Great game, Eugen, Probly the most fun game I have ever played. Well......>Elder Scrolls online is pretty good lol.
johny247trace Feb 24, 2018 @ 1:22am 
they could at liest add more variation of existing maps they are big enought for one map having like 3 1vs1 maps
DNW 🇮🇹 Feb 24, 2018 @ 6:49am 
Originally posted by johny247trace:
they could at liest add more variation of existing maps they are big enought for one map having like 3 1vs1 maps


Yes, right! No matter if, doing this, some maps become "unbalanced" the war is just that! So considering that, maybe without too much effort DEVS can cut maps even with different angles 15*, 30*, 45*.. We would have a lot of material
johny247trace Feb 24, 2018 @ 7:39am 
Originally posted by Spy Turtle:
Someone up there said map editor.. that's the real winner.
Unfortunatly they said its too dificult creating maps so map editor is no go :(
johny247trace Feb 24, 2018 @ 8:55am 
Originally posted by Spy Turtle:
Originally posted by johny247trace:
Unfortunatly they said its too dificult creating maps so map editor is no go :(

If there's one thing I've learned in my years of PC gaming its that if you give the community the tools they will build the stuff they want, hard or not.
I too feel like its just ♥♥♥♥♥♥♥ excuse but we will probably not gona get it
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Date Posted: Feb 18, 2018 @ 11:39am
Posts: 10