Steel Division: Normandy 44

Steel Division: Normandy 44

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Avibird Dec 8, 2017 @ 3:14pm
Please don't add the ability of tanks to go through dense forests to the next game update.
Dear Eugene. I love your game ever since ruse and wargames and now SD.

Steel division is by far the best strategy game you guys came up with so far. It real takes the Terrain into account. The maps are like giant mazes that you need to maneuver your forces Within to get the best LOS for the engagements with your foe. The units are pretty well-balanced yes units can always be tweet here abd there to make a improve the overall balance of the divisions/units.

With that sad please do not add the ability of the tanks to enter the forests it will make the armor to strong and to easy to move the armor around the maps. Any infantry unit without AT rounds are sitting ducks as well as taking a big part of management and strategy using armor and defending against it.


If you add the ability to armored recon units and infantry personal carriers ie half trucks Jeeps that would be better then the armor. As of now transport vehicles Jeeps and personnel carriers have no way to protect itself against armored vehicles. With the ability to enter into the forest they can maneuver and Escape incoming armor. I feel this would give these type of vehicles a more important role in the game then just transport.

How does the rest of the Community feel about the tanks.

Avibird - 1 on the tanks.
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Showing 1-15 of 62 comments
oddball Dec 8, 2017 @ 3:25pm 
Vehicles going through woods can't shoot dummy. And even if they stop they can't shoot unless they sit still for 5s. They're sitting ducks and basically anything can kill them.
Chocolito Dec 8, 2017 @ 3:27pm 
+1
johny247trace Dec 8, 2017 @ 3:28pm 
I realy hate how tanks act in forests playing wargame series you could literaly hunt down infantry with tanks.
i like Steel division aprouch but what is in this update could be prety good midleground arma is definitly much slover and cant shoot while moving but i need to play more with this update to be sure.
Chucky Dickens Dec 8, 2017 @ 3:30pm 
+1 to this, Though how about certain units being able to destroy or remove hedgerows and similar obstacles?

IRL, heavy tanks could push through a forest, whilst smaller vehicles could just carefully manouver and weave around the trees.

But how about some engineer squads, or Armoured Engineering Vehicles being able to blow up or cut down these areas? I imagine snipers picking off engineering teams or some infantry ambushing a tank with AT weapons as it moved through the trees.

I mean if you really, really, wanted to get through a forest, you could bomb/shell/burn it for ages and then push through the now level and desolate terrain, announcing your plans to the enemy and allowing them to push on another flank, or prepare to defend the other side of the forest.

I think it should be possible, but enough penalties should be added to make it a most undesirable move. (unit specific abilities with a high munitions cost, Tank movement speed reduced to a crawl, (50-25% offroad speed) Turret traverse slowed and chance to hit reduced.

Edit: post was made when I was still typing this up.
Originally posted by Miyuki Terror of the Fire Nation:
Vehicles going through woods can't shoot dummy. And even if they stop they can't shoot unless they sit still for 5s. They're sitting ducks and basically anything can kill them.
This sounds good.
Last edited by Chucky Dickens; Dec 8, 2017 @ 3:32pm
Avibird Dec 8, 2017 @ 3:39pm 
@miyuki terror on smoke nation lol first don't call me dummy jackass agree to disagree you'll get further in life son.

Second wow a while 5 seconds that's a let of time not. Basically anything can kill them not really AT infantry needs to be 100-250 meter to used their weapons. Weak AT guns with less the 10 AP is going to due ♥♥♥♥ to most of the medium to heavy tanks it will take multiple rounds.

In my view allow tanks to enter woods only takes away from the overall strategy of maneuvering armor within the mazes that Normandy presented to Amor units.

It will make this game more like most of the RTS games with tank rushes if tanks can move anywhere without major obstacles as well as no place the high for any infantry unit who does not have a AT weapon with them. I for one do not like this possible added on to the game.
Avibird Dec 8, 2017 @ 3:48pm 
Lol name me one tank battle that occurred in a forest. Yes of course small brush areas also in the Pacific Islands tank could move but not real forests tanks would be a Sitting Duck for ambushes. Gun turrets of Tanks wouldn't be able to move 360° due to heavy trees. I just think it takes away from the overall strategy and maneuvering of armor throughout the map just my view don't like it. Just like a red dragon and how the tanks go move anywhere there want and hunt down units in the woods that don't have AT rounds.
MythTrip Dec 8, 2017 @ 3:52pm 
No way tanks should be able to go through forests, would ruin the game!!! This is about terrain and planning, would clearly overpower tanks and make this much more of an arcade shooter. Plus how about realism?? Tanks have enough trouble traveling off road on clear fields, how can they think of woods? ARe they thinking of doing this???? No way Eugen, cmon you got a great title here, dont screw it up!!!
Avibird Dec 8, 2017 @ 3:54pm 
@chucky dickens
Chucky Dickens
+1 to this, Though how about certain units being able to destroy or remove hedgerows and similar obstacles?


This would take away from picking Normandy battlefields and the whole development of the line-of-sight mechanisms within the game. They pick Normandy for a reason because the battlefields were like giant mazes with limited LOS. I can't see why you can't see that. It takes a lot of planning and time to maneuver armor throughout the map right now that's why the game has a slower game pace then most RTS. You just can't move from point A to B with one click of the Mouse.
Chief Berto Dec 8, 2017 @ 4:04pm 
im out on tanks going thru forest but i think light vehicles going thru is worse.

Also HT and such already have a big role outside of transport, they eat infantry at ranges outside the infantry's engagement range, they can influence the line/ hold quiet sectors or make eventual suicide runs to generate points, they can screen for armor, and they can run down pinned down and retreated units. Several HTs together can make AT guns almost unusable.
fakemon64 Dec 8, 2017 @ 4:30pm 
yeaaa please let them send those tanks through the woods. I cant wait for my AB paratroopers to ambush each and every one of those tanks.
HerrBaron Dec 8, 2017 @ 4:54pm 
Ya know, I originally thought this new mechanic of tanks moving through forests/hedgerows was a good idea, but on further consideration, I think it really should be only light vehicles (jeeps, halftracks, etc.).
Chucky Dickens Dec 8, 2017 @ 4:56pm 
@Avibird
No, no, I can see they picked Normandy, (AKA "Hedgerow Hell") for a reason.

I was just ALSO thinking that engineering teams, be it with explosives, or hand axes (that you often see strapped to the sides of tanks) could remove some trees and obstacles, should the situation need it.

I also think I recall seeing Tiger IIs running into trees, and yes, the tank does appear to climb the tree for a moment, but eventually crushes through.
Whilst not an ideal technique being very slow and carries the risk of causing damage to the suspension or injure the crew, It WAS possible, when a tank absolutely needed to get through.

Okay, Research has been done and I can find no historical sources for tanks being able to push through forests.

my point about the hand axes still stands though. :P
fakemon64 Dec 8, 2017 @ 5:09pm 
the battle of the bulge
they made it through the Ardennes forest somehow
Last edited by fakemon64; Dec 8, 2017 @ 5:09pm
Avibird Dec 8, 2017 @ 5:13pm 
Lol I am glad you did your research. Yes I am sure Engineers could have cut down a pathway for tanks to travel through but what cost in time. The Allies needed to push forward to hook up with all the other divisions to stop a major counter attack. Also having the tanks stationary while the engineers working on the pathways would result in artillery fire and whatever air support they still had to rain down on the divisions of Tanks stationery waiting for the engineers to cut pathways through.


Let's not focus on historical facts but game balance and Design. In my opinion what sets still division above most RTS is the terrain line of sight outweighs any rock paper scissor format in most other RTS. I love the fact that you have to really think about and plan how you going to move armor around and unfortunately sometimes you have to move through choke points which most likely will have AT guns so therefore Recon becomes very important before you move your tanks through that choke point. If the tanks can move anywhere through all terrain on the map it takes away from a major design of the game and makes infantry units without AT rounds pretty much useless in the overall scheme of the game.
Last edited by Avibird; Dec 8, 2017 @ 5:15pm
b4ry Dec 8, 2017 @ 5:14pm 
I dont like the idea of them moving through forests but the thing is it doesnt make them op. To be honest it makes them much easier to kill. As long as you have a recon placed and you see tanks coming into your forests you can hunt them down easily with AT infantry.
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Date Posted: Dec 8, 2017 @ 3:14pm
Posts: 62