Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i like Steel division aprouch but what is in this update could be prety good midleground arma is definitly much slover and cant shoot while moving but i need to play more with this update to be sure.
IRL, heavy tanks could push through a forest, whilst smaller vehicles could just carefully manouver and weave around the trees.
But how about some engineer squads, or Armoured Engineering Vehicles being able to blow up or cut down these areas? I imagine snipers picking off engineering teams or some infantry ambushing a tank with AT weapons as it moved through the trees.
I mean if you really, really, wanted to get through a forest, you could bomb/shell/burn it for ages and then push through the now level and desolate terrain, announcing your plans to the enemy and allowing them to push on another flank, or prepare to defend the other side of the forest.
I think it should be possible, but enough penalties should be added to make it a most undesirable move. (unit specific abilities with a high munitions cost, Tank movement speed reduced to a crawl, (50-25% offroad speed) Turret traverse slowed and chance to hit reduced.
Edit: post was made when I was still typing this up.
This sounds good.
Second wow a while 5 seconds that's a let of time not. Basically anything can kill them not really AT infantry needs to be 100-250 meter to used their weapons. Weak AT guns with less the 10 AP is going to due ♥♥♥♥ to most of the medium to heavy tanks it will take multiple rounds.
In my view allow tanks to enter woods only takes away from the overall strategy of maneuvering armor within the mazes that Normandy presented to Amor units.
It will make this game more like most of the RTS games with tank rushes if tanks can move anywhere without major obstacles as well as no place the high for any infantry unit who does not have a AT weapon with them. I for one do not like this possible added on to the game.
Chucky Dickens
+1 to this, Though how about certain units being able to destroy or remove hedgerows and similar obstacles?
This would take away from picking Normandy battlefields and the whole development of the line-of-sight mechanisms within the game. They pick Normandy for a reason because the battlefields were like giant mazes with limited LOS. I can't see why you can't see that. It takes a lot of planning and time to maneuver armor throughout the map right now that's why the game has a slower game pace then most RTS. You just can't move from point A to B with one click of the Mouse.
Also HT and such already have a big role outside of transport, they eat infantry at ranges outside the infantry's engagement range, they can influence the line/ hold quiet sectors or make eventual suicide runs to generate points, they can screen for armor, and they can run down pinned down and retreated units. Several HTs together can make AT guns almost unusable.
No, no, I can see they picked Normandy, (AKA "Hedgerow Hell") for a reason.
I was just ALSO thinking that engineering teams, be it with explosives, or hand axes (that you often see strapped to the sides of tanks) could remove some trees and obstacles, should the situation need it.
I also think I recall seeing Tiger IIs running into trees, and yes, the tank does appear to climb the tree for a moment, but eventually crushes through.
Whilst not an ideal technique being very slow and carries the risk of causing damage to the suspension or injure the crew, It WAS possible, when a tank absolutely needed to get through.
Okay, Research has been done and I can find no historical sources for tanks being able to push through forests.
my point about the hand axes still stands though. :P
they made it through the Ardennes forest somehow
Let's not focus on historical facts but game balance and Design. In my opinion what sets still division above most RTS is the terrain line of sight outweighs any rock paper scissor format in most other RTS. I love the fact that you have to really think about and plan how you going to move armor around and unfortunately sometimes you have to move through choke points which most likely will have AT guns so therefore Recon becomes very important before you move your tanks through that choke point. If the tanks can move anywhere through all terrain on the map it takes away from a major design of the game and makes infantry units without AT rounds pretty much useless in the overall scheme of the game.