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In case you are wondering, why it is not possible to activate two mods that are taged as changing "Gameplay".
Lets say we have two Mods. ("Mod A" and "Mod B")
Mod A gives the "Tiger E" 5 frontal armor.
Mod B gives the "Tiger E" 25 frontal armor.
This would lead to a conflict since the game does not know, what to do with "Tiger E".
To prevent this the game does not allow you to activate more than one mod that influences gameplay.
OP has a point, this game is very mod unfriendly.
Eugen need to take note of other successful WW2 RTS games: CoH in particular.
Without mods the game loses replay value.
Mod B is a mod that give you ability to call in phase C right off the bat.
Mod C is a mod that allow you to RESUPPLY (Infinite.) , REPAIR, REINFORCE.
Short answer: The modding system in this game is insane.
Oversimplified, but longer answer: All of the important information in the game is stored in a tiny handful of large data files. When a mod makes a change to any part of one of those files, no matter how small, the ENTIRE data file is included in the mod and overwritten when the mod is active.
The problem lies in the fact that each of these data files holds a LOT of data. For instance, my mod (NoGlow) makes one tiny change to the shaders used to render units, but that change happens to be in the same data file as every single unit statistic and everything that defines a deck. So, my mod, which makes a tiny 100% cosmetic change is incompatible with any mod that changes unit stats, or messes with decks or unit availability, etc.
And that's not all!! That's just a couple of examples of what's included in that one file. Sound mods aren't compatible with my mod because sound effect volume settings are in the same huge data file! The list of potential conflicts is endless.
Since there are only like, 4 or 5 files that contain everything editable in the game, it's almost impossible for two files to be compatible with each other. Especially since almost everything that's going to be commonly modded is in ONE of those files.
Yes, the game is technically moddable, but it's set up so that it's practically impossible to run more than one mod at a time, and NONE of them will work in muliplayer because MP won't allow the use of a gameplay-changing mod and almost all of them make a change within the "Gameplay" file, regardless of what they actually do.
That's why some of us have started combining our mods so players have more choices, but that's obviously an impractical solution.
It sucks, sorry.