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http://cdn.akamai.steamstatic.com/steam/apps/572410/ss_777b18b2c1a39e34f8eb1a4fb62976985848485e.jpg?t=1491412225
even with the gliders
https://worldwar2revisited.files.wordpress.com/2015/10/img149.jpg
The first building to the left is Le Café Gondrée, the first public building liberated in France. It's nowhere in the game map.
This other pic shows the place of the gliders landing, again wrong in the game map.
http://d-dayrevisited.co.uk/images/graphics/pegasus-bridge.jpg
The bridge itself is longer in real life.
The research of this map is terrible, and this is one of the most easy battles in WW2, tons of graphic documents.
If your complaining about building models then you can kindley remap the whole game in a mod, because even arma dosent do that much accuracy.
The map is poorly researched, some guys were praising the accuracy of the map, it is not right, end of the discussion.
We bought a game as it was advertised WWII the reason some of us bought it was because it was based in a historic time we liked. Historians are the target audience.
don't shout down people for not just giving a free pass because it was made. Programming a game for them is not an accomplishment its their job, and i expect it to be done well. If you hand in a research paper and its wrong, it shouldn't be given a pass for being the required length.
if you make a game in a historic setting, especially if you claim authenticity is your goal, getting the facts strait and the models right should actually be a goal not a coincidence. if you don't call it out people, will say its historical just to turn a quick buck without putting in the work.
ps: if you've read this far thanks, and call of duty WWII might be more historically accurate than this game. Let that and what that means sink in.
I don't know why you expect a platoon level wargame to have pin point modelling of individual buildings.