Steel Division: Normandy 44

Steel Division: Normandy 44

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How do you deal with a jumbo ?
how do you deal with a jumbo head on in beta? a Panther would be able to pen a jumbo. a jumbo is just a suped up m4 Sherman. German tanks were superior in world War 2 so why is this medium tank able to survive even from marder 2s ? even anti tank planes just make it retreat. I'm all for suggestions on how to take it out. I play German infantry. I realize this is beta and not all the units are available so maybe the counter isn't in the deck yet.
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Showing 1-15 of 16 comments
Major.Pain Apr 9, 2017 @ 3:46pm 
Yeah the Jumbo is a beast, it took out 3 Stugs who got the first shot off from about 600 meters.
Try stunning it with Arty, Bomber and attack from sides, whatever you do dont charge it from the front with three Stugs the thing just laughs.
Surprised the thing got more front armor than a Panther tank, i don't think that is right, panther front armor was one of the toughest.
Last edited by Major.Pain; Apr 9, 2017 @ 3:48pm
Originally posted by NFG Loyalty:
how do you deal with a jumbo head on in beta? a Panther would be able to pen a jumbo. a jumbo is just a suped up m4 Sherman. German tanks were superior in world War 2 so why is this medium tank able to survive even from marder 2s ? even anti tank planes just make it retreat. I'm all for suggestions on how to take it out. I play German infantry. I realize this is beta and not all the units are available so maybe the counter isn't in the deck yet.

from my awarness german standard panther used:
https://en.wikipedia.org/wiki/7.5_cm_KwK_42

Knowing sherman jumbo specification hull was 102mm at angle of 47 degrees( would be about 130mm)
and turret 152 degrees and rounded(harder to penetrate)

I would say that head on panther would have problem with jumbo , while hull armor may seam thin but angle of armor makes it more likely to bounce

So depending on range unless panther used APCR who has very limited damage capabiliities and was rare ,i would say panther would not normaly kill sherman jumbo easily
Last edited by Varenvel The Festive Dinosaur; Apr 9, 2017 @ 3:48pm
Thanks for the replies guys always trying to find ways to counter that tank.
Originally posted by NFG Loyalty:
Thanks for the replies guys always trying to find ways to counter that tank.

Right now there is no easy counter then flanking and planes , as its most armored tank in the game and germans dont get any heavy tanks yet
The Jumbo was more protected than a Tiger 1, espescially with its thick armor angled as much as it was. The Jumbo is basically a breakthrough tank, meant to drive through anti-tank gun fire and neutralize the threats and was often the leading tank in a tank collumn. Don't try to head on the Jumbo, but flank it instead, best with a panzershreck, or use a 88 Flak as it's capable to destroy the Jumbo from the front.
WildBill Apr 9, 2017 @ 4:01pm 
bomb it at guns keep it retreating until u can get behind it...where are the tigers ffs...jumbo was a last ditch armred sherman to deal with them and they are not here?
Originally posted by Varenvel:

Knowing sherman jumbo specification hull was 102mm at angle of 47 degrees( would be about 130mm)
and turret 152 degrees and rounded(harder to penetrate)

Your estimate is about right. From straight on, the math is (Flat Armor thickness)/Cosine(Degree Angled)

That comes out to 148mm perceived thickness.

Testing for the PZGR 39/42 has the KWK 42 L/70 75mm gun of the Panther able to penetrate 138mm's of armor at 100meters. That means for the Panther would have to be point blank to even have a chance to penetrate the Jumbo Sherman.

The PZGR 40/42 was tested with the KwK 42 L/70 and penetrates 149mm's of armor at 1000m's. This means that, using this rarer ammo, the Panther could penetrate the Jumbo out to a kilometer away from the front.

These are all assuming that the Jumbo is straight on with no angle in its facing, which isn't always a truth when it comes to a war scenario.

Keep in mind as well that historical identities are only starting point for what the game reflects (this isn't a detractor to steel division, only a statement of fact).
Last edited by KainfromLegacyofKain; Apr 9, 2017 @ 4:22pm
White Apr 9, 2017 @ 4:54pm 
Originally posted by WildBill:
bomb it at guns keep it retreating until u can get behind it...where are the tigers ffs...jumbo was a last ditch armred sherman to deal with them and they are not here?


They are in other divisions. You could see them in the livestreams. just gotta wait till they add those divisions
TamaDasha Apr 9, 2017 @ 5:05pm 
Originally posted by WildBill:
bomb it at guns keep it retreating until u can get behind it...where are the tigers ffs...jumbo was a last ditch armred sherman to deal with them and they are not here?
Jumbos were not equipped to deal with Tigers. They were breakthrough tanks designed to get through fortified positions. Extra armour allowed them to shrug off PaK fire while sacrificing mobility (which didn't matter since they would be employed in a similar role to a Churchill tank, moving at infantry pace).
CrashToDesktop Apr 9, 2017 @ 5:10pm 
Just so everyone knows, the tiny phase A 37mm PaK 36 actually has the most penetration in the game, period. If you can lure a tank to within 300m of the PaK 36, it'll fire Stieldgranate 41 ammunition, a HEAT warhead with 21 penetration. Knock out a Jumbo easy with the 91. Luftlande Division.
Last edited by CrashToDesktop; Apr 9, 2017 @ 5:11pm
Harus Apr 9, 2017 @ 6:14pm 
It would be more realistic if the Pantehrs' transmission broke, caught on fire and were penned by Shermans. Panthers were ♥♥♥♥.
bwc153 Apr 9, 2017 @ 9:59pm 
Originally posted by The Soldier:
Just so everyone knows, the tiny phase A 37mm PaK 36 actually has the most penetration in the game, period. If you can lure a tank to within 300m of the PaK 36, it'll fire Stieldgranate 41 ammunition, a HEAT warhead with 21 penetration. Knock out a Jumbo easy with the 91. Luftlande Division.
To add to this, you can disable the PaK 36's standard shells so it ONLY fires the HEAT shells, so that it won't open up on the enemy beyond 300m.
OMEGA_Zero Apr 9, 2017 @ 10:03pm 
Well first of all try not deal with it head on. Force it to fall back before it gets in range its gun isnt the best. Its slower and can be trapped easilly
Remo Apr 9, 2017 @ 11:37pm 
You don't, it took 4 panzerfausts to the face in one of my games and did nothing but bounce. Panzerfaust had 200mm of penetration. Their balance is currently seriously ♥♥♥♥♥♥.

Everything about this games balance is off. Too many things have the same stats, same range.

Jumbo rolling around like the most armored tank of the war, bouncing panzerfausts from 100m.

It's rediculous.
GameMaster Apr 9, 2017 @ 11:57pm 
Originally posted by |EUPRP| DarthAussie:
It would be more realistic if the Pantehrs' transmission broke, caught on fire and were penned by Shermans. Panthers were ♥♥♥♥.
Which version? By F most of the problems were either fixed or less of a problem.
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Date Posted: Apr 9, 2017 @ 3:31pm
Posts: 16