Steel Division: Normandy 44

Steel Division: Normandy 44

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Kandiell Apr 5, 2017 @ 9:50pm
Invisible anti-tank guns
so i was doing a friendly 1 vs 1 with a friend, playing in cape du hoc (or whatever its called. the one with a lot of hedgerows). and the battle was getting heated on one side, getting me to dump a lot of points in 4 tanks: 1 jagdpanther, 2 panzer IV's, and one sherman (the 200 pts captured one, forget the name) so anyways my tanks congregate together before moving out. suddenly a shot rings out and tracks my jagpanther. a 16pounder gun was looking down towards me. all my tanks immediately turn to engage this very serious threat. anti-tank gun becomes invisible.......fires again, killing a panzer 4. my tanks take aim.....anti-tank gun goes invisible....he fires again, jagpanther down. i think you see my issue here. the anti-tank gun was not moving or anything, it just became magicly invisible between shots due to how the game is made. can we please add some sort of camouflage debuff after firing, causing units as large as a 16 pounder gun to not simply vanish from existence after firing, giving it time to casualy reload? like a debuff that maintains for several seconds (10-15) giving my tanks time to at least return fire and HOPE to win the engagement? i know it was a situation heavily stacked against me but the tanks are too slow for me to manoeuver to cover. i would of liked to have a tiny chance of winning that fight as opposed to having the game mechanics just take a ♥♥♥♥ all over me
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Showing 1-12 of 12 comments
Lionel23 Apr 5, 2017 @ 10:04pm 
Use recon, you have a big tank trying to spot a tiny gun that isn't moving or firing triple machine guns. Watch some documentaries on the Eastern Front where German tankers would constantly be picked off by Russian AT guns because they were hard to see, especially from inside the visor of a tank.
Last edited by Lionel23; Apr 5, 2017 @ 10:05pm
meanderthal Apr 5, 2017 @ 10:09pm 
The 17 pounder is a large A/T gun but its very low profile.
I have had a similar experience with a hidden 17 pounder hidden in a hedgeline but solved the problem with the deployment of recon troops.
Once spotted and located it was easy to eliminate.

You have to bear in mind that once under fire, tanks button up and visibility is severely restricted.
Kandiell Apr 5, 2017 @ 10:15pm 
i understand the idea that it is low profile and hard to spot, hence i have no problem with it opening fire first, and i would of understood my tanks missing shots due to its low profile. the problem lies with my tanks stopping their "aiming time" and being entirely unable to keep aiming to fire due to the gun resetting this mandatory timer by becoming entirely invisible. and i didnt happen to have recon there since we were 1 vs 1 and my forces were stretched across the map. i wasnt assaulting, i was consolidating my forces briefly and got caught out in a bad spot. i didnt expect to win that fight due to the circumstances but i would of liked the tinyest of chances to fight back, not just sit back in my chair and simply watch my units be killed with NO CHANCE of fighting back
Kyso4ek Apr 6, 2017 @ 7:58am 
Use infantry or recon or planes or mortars or guns against AT gun. Tanks already dominate the game a LOT. They need a good counter.
Last edited by Kyso4ek; Apr 6, 2017 @ 7:58am
You can just attack ground if you remember where he located, they will shoot their guns and machineguns here.
DasaKamov Apr 6, 2017 @ 8:50am 
OP: In addition to what the others said, that seems like a situation where it would have been best for you to reverse your tanks and pull back a short distance while you re-position your infantry or recon units to reveal the AT guns.
Kandiell Apr 6, 2017 @ 9:23am 
let me give you all a bit more insight: my tanks were in the open briefly, the AT gun was maybe 500 meters away, my recon wasnt there yet, and tanks move at like 4 km/h so there was no backing out. although admittedly the fire ground one was a good suggestion, ill have to try that next time. and as for tanks needing a counter: they do have a counter....other ♥♥♥♥♥♥♥ tanks. AT guns were designed as an ambush and defensive weapon. an AT gun never should of been able to destroy 4 tanks under 500 meters by itself. 1 or 2 for sure, 4? nope.
Bridger Apr 6, 2017 @ 9:47am 
Realistically, without recon, it shouldn't even "pop up" on your view at all. Having it pop up so that you can see it is a concession to make the game less frustrating.

water Apr 6, 2017 @ 9:57am 
Originally posted by Kandiell, Knight of Anal Tyranny:
i understand the idea that it is low profile and hard to spot, hence i have no problem with it opening fire first, and i would of understood my tanks missing shots due to its low profile. the problem lies with my tanks stopping their "aiming time" and being entirely unable to keep aiming to fire due to the gun resetting this mandatory timer by becoming entirely invisible. and i didnt happen to have recon there since we were 1 vs 1 and my forces were stretched across the map. i wasnt assaulting, i was consolidating my forces briefly and got caught out in a bad spot. i didnt expect to win that fight due to the circumstances but i would of liked the tinyest of chances to fight back, not just sit back in my chair and simply watch my units be killed with NO CHANCE of fighting back


I understand what others are saying and admittedly I don't own the game yet, but if his tank had already spotted the gun and were aiming at it, why should it go invisible again? I can understand if the unit had not spotted it yet, but if he's looking right at it and preparing to fire, why would that go away just because the at gun stopped firing?
bud_viking Sep 19, 2020 @ 12:35am 
An AT gun has an insane signature when it fires, smoke, flame in the muzzle brake and the concussion lifting a huge dust plume. Check this video of an actual restored pak 40 being fired at a modern range. Its true it might be near impossible to spot the actual gun all camoed up, but its firing position would be easy to see and suppress.

https://www.youtube.com/watch?v=T7fhBm1ouSU&t=1s
Last edited by bud_viking; Sep 19, 2020 @ 12:35am
DasaKamov Sep 19, 2020 @ 7:14am 
Originally posted by bud_viking:
An AT gun has an insane signature when it fires
This is one hell of a necro-post.

Also, the Nevada desert is a far different terrain than the hedgerows of 1944 France, and naturally it's easier to spot an AT gun when you're 30 feet away as opposed to 1200 meters away, inside a tank, with a vision-port that's only inches wide. ;)
Guderyukari Sep 27, 2020 @ 6:50am 
if the AT gun become invisible i think you can use a option to order your tanks to shoot on the previous position the gun was spotted, so even invisible your tanks will continue to shoot at the same position again and again
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