Shapelab
NO LAYERS?!?
Hi Guys, I just purchased ShapeLab & while it is impressive, I'm shocked to find it has no Layers! When will this feature be implemented?
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Leopoly  [開発者] 2021年4月15日 1時48分 
Hi John,

Thank you for supporting ShapeLab by purchasing the early access software.:) We know that some important features are still missing, including handling multiple objects and detail layers. We are a small team but we are continuously working on implementing all these features, while also improving performance and UI.

Right now, multiobject is the next big step in this direction and we plan to implement it in the next 3 months, along with other features, like vertex painting. This means if you’re looking to be able to handle and sculpt separate objects at the same time, you only have to wait a couple of months. :)

Right now we can’t say the exact timing of the features (like detail layers) coming after that, but surely we will keep on releasing updates, always relying on the feedback we get from our users. Thank you for your patience!

Best,
Leopoly Team
Thanks for replying guys. I'll be patient. Keep up the good work.
To the Devs:-
When will you be implementing layers?
Do you intend providing a UI to numerically input transforms for those layers?
That is, Translation/Rotation/Scale.
Leopoly  [開発者] 2021年8月16日 23時52分 
RitchieJ の投稿を引用:
To the Devs:-
When will you be implementing layers?
Do you intend providing a UI to numerically input transforms for those layers?
That is, Translation/Rotation/Scale.

Hi RitchieJ,

Thanks for reaching out.

"Layers" as it is called in Medium? A basic version of it is already implemented and available. Shapelab already supports the handling of multiple objects. We will continue working on this in the upcoming months and publish updates of our multi object handling system including the ability to transform your objects with numerical inputs and organize them in a hiherarchical manner. Multi-selection is also planned to be implemented.

Or "Layers" as it is called in Blender and zBrush?:)
https://www.youtube.com/watch?v=xiYk2gFM6lQ&t=93s
https://www.youtube.com/watch?v=Tx9VgxoCv_0

Your quick reply is appreciated, Leopoly
I was thinking along the lines of Medium’s layer system –
But any procedure to isolate objects for manipulation is useful.

I’ll keep an eye out for when you implement numeric inputs for transforms –
And then purchase your app, as precision is often essential for my hard-surface workflow.
Leopoly  [開発者] 2021年8月17日 5時32分 
RitchieJ の投稿を引用:
Your quick reply is appreciated, Leopoly
I was thinking along the lines of Medium’s layer system –
But any procedure to isolate objects for manipulation is useful.

I’ll keep an eye out for when you implement numeric inputs for transforms –
And then purchase your app, as precision is often essential for my hard-surface workflow.

Alright,
Duly noted:)
Layers as in traditional 3D DCC outliners: Max/Maya/Blender/etc.
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