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If SNK doesn't care about PC fans, of course, they will choose Epic again. But if SNK don't support PC players, why PC players must support SNK than? Even if i can play KOF XV on PS4, i'm not gonna do it.
Wow. Let's see: Every new product Capcom's fighting game division has released in the past decade has been a complete fiasco. Team Ninja, who I do think are overly maligned, may never get a chance to make another fighting game ever again. And Namco has one franchise you've already called dead (Soul Calibur) and another (Tekken 7) that is successful precisely because they kept everything the same and simply refined and polished their existing product. We could save the planet if we all recycled as effectively as Tekken.
At least you didn't pull the typical "let ArcSys make it" routine. Yeah, a KoF with only 15 characters but extra wacky screen-splash animation is exactly what KoF fans want. They'd love losing 43 characters to keep the game within budget, and having to buy them back with years of DLC.
What do you care? You didn't buy KoF14 on Steam. Did you even buy the previous one, or are you yet another fake KoF13 hipster?
I don't like Epic exclusives as that'll kill the game and give them reason to not do further PC neo Geo games... I've supported SNK on nearly every way possible on PC... I'm a neo Geo junkie...
T7 added supers and ex specials ("Rage Arts"); prudently selected guest characters (Cloud aside); improved the game wholesale, and made a rote dial-a-combo fest vaguely playable. I don't love the game... However, one has to acknowledge that, given the rather "like it of throw up from it" gameplay of the franchise, they've managed to tweak just enough to breathe new life into it.
What have ArcSys made that's even half-decent and not just fan service slobbered over by industry $hills and fan-non-binaries? BlazBlue...? Yeah, nah... My post may have an air of trolling to it; but, it's premise is earnest.
Because, like with Soyny, it's a toxic practice that fractures the community; and incorrect (*this is not my only Steam account... by a long shot).
All I'm fundamentally saying is that, since Tencent pumped its black money into SNK, the company's products have all had a distinct "Made in China" look and, or import, feel to them. If the games continue down this path towards homogeneity, before long, they'll be indiscernible from child coded MUGEN titles. That is, someone less "compromised" may be able to do something better with arguably the richest source material in fighting games, than what SNK has been...
Second, the whole premise for this thread is that you think there's too much copy/pasting going on in KoF15. Yet elsewhere you express admiration for KoF13, which was a direct copy/paste of KoF12. It was a huge improvement in gameplay, very few would disagree, but it was a straight up graphics and animation rip for two/thirds of the roster. And KoF has a long legacy of this. KoF11 was a big improvement on KoF2003 using the same assets. Same with 94 to 95, and 96->97->98. Probably 99 to 00 too, but I never got to play 99 much.
If KoF15 could have that same relationship with KoF14, everyone should rejoice, because 14's gameplay was already solid. It's the closest game gameplay-wise to 13. However, they did have to start over from nothing re-creating all the character models in the new graphics engine. It does appear they could by copying animation maps from 14. I say let them, if it means more budget for more characters and better netcode. Most people want Terry Bogard to play like Terry Bogard. The video says he does.
Lastly, you have to take into account things like how, even after 5 years of work and 5 season passes, SFV still has fewer characters than KoF14 had on Day 1. KoF14 even had more completely brand new character designs (17) than SFV had Day 1 characters total (16). Or Guilty Gear Strive (15). That doesn't happen because SNK is super generous and everyone else is super greedy. It requires compromises. SNK has to invest less time and money per character to sell 50 characters for the same price that GGS is going to sell 15. That's the only way the math works. Otherwise it's back to bankruptcy again, like when they overextended on KoF12/13's expensive character animation techniques.
We don't know how many characters KoF15 will have yet. But judging from the model quality and (probable) animation recycling, I would assume it's a very large roster. If it ends up being a 16 character game, then absolutely give them all the hell in the world. I will too. But if it ends up being around 45 (my guess), at least acknowledge the trade-off. Less work per character = more characters for the same price. That's not a trade everyone would make, but given the deeply hostile reaction to KoF12 when they cut down the roster, it's the right approach for KoF fans.
https://www.youtube.com/watch?v=lW3Dl2nA4M4
Apples and rotten bananas: KoF14 onward are CPU generated, 3-D mannequins; KoF12 and 13 were hand-drawn sprites, and '12' was a prototype for '13'. That, and whataboutism will not make games better. In peoples' biased minds, perhaps... No it reality.
Sprites trump 3-D, and nothing comparative that's yet been created in the latter realm, contends that claim.
Yeah, nah... I see the issue here: we have differing opinions on what "solid" gameplay is. Indeed, the solidity of KoF14's gameplay isn't the nub of criticism of it -- the generic nature of its gameplay is.
Not championing SFV by any stretch -- it's runner-up only to MK11, for the "Biggest Steps Taken Backwards in a Single Iteration of a Modern Fighting Game Awards". I merely threw Capcom into the milieu because they're a top development house. Also, roster size is meaningless if the roster are all cookie-cutter clones. In this, latter respect, SFV does lay waste to KoF14 -- examples: Kolin does not play like 'Gief, nor does 'Gief = Akuma... While, every KoF14 char. plays nauseatingly alike. I play SFV far more (albeit, with the "Mysterious Mod" installed) than KoF14, and I genuinely don't even like the former game.
Assumption is the mother of the asses of u and me.
►carcinogenic / 10
First off, you claim to be a big sprite guy, but you don't like anything ArcSys makes, which is the closest to resembling sprites. You're also apparently a big MK/Injustice guy, which never used sprite art at all. This bit here honestly just sounds like you're looking for a lost cause to fight for. We don't need more KoF13 hipsters complaining about how the conformist mainstream isn't supporting organically sourced, artisanal blend sprite art, yet not buying any of it themselves either. And SNK doesn't deserve to be the target for being the last major player to finally give up on sprites, until it literally put them out of business.
Second, there's no "whataboutism" here. This is the whole point. The largest development budget item in any fighting game, 2D or 3D, is the actual fighters. If you increase the number of fighters, you either increase the budget to compensate, or lower the budget per fighter to compensate. There's no getting around this. Whether you copy/paste sprites like in KoF13, or copy/paste animation maps like KoF15 is probably doing, you are freeing up development budget to be spent elsewhere.
Every traditional 3D fighter does this wholesale with their animation routines, because their movelists are massive compared to 2D fighters. That's why no new 3D fighter franchises have come along in forever, it's too much work for too little payoff if you don't already have the asset library stored up. KoF does not have a 3D fighter sized movelist per character, but it does have far more fighters than other 2D fighters, making their animation workload larger as well. It's a necessary cost savings to keep 3D fighters alive, and a necessary cost savings to keep KoF large. And was necessary for KoF13 to have ever existed at all. Necessary then, necessary now.
Honestly, did you ever even play KoF13? Can you name any of its gameplay differences with 14? Have you played any KoF at all? Against another person? Regardless of how 14 looks, its gameplay is classic KoF. 13 has one additional combo extending mechanic and that's basically it. If you don't like 14's core gameplay, then you simply never liked KoF in the first place. KoF doesn't do gimmicks (excluding 2001's striker ratio system). It's always been about fundamentals, movement and execution. If that wasn't what its fans wanted, it wouldn't be on its 15th sequel.
SFV gameplay isn't worth discussing here, as it'd just turn into a dog pile and nobody's minds would be changed about anything. But if that's the specific sort of characteristic you're looking for in a fighting game, what you should really be playing is Killer Instinct. That's a game where every character is like its own different fighting game. SFV's mechanics are trite half-baked gimmicks in comparison.
If that was the entire, complete KoF15 roster, but the graphics were as technically impressive as Strive, would you be happy with that outcome?
Because that's the sacrifice that needs to be made to keep a game like that in budget. No Ryo, Athena, Kula, Kim, Rock, Vanessa, Yamazaki, Angel, Mary, Geese, the Ikaris, Vice/Mature, Shermie, Shen, Ash, Rugal, and on and on. You don't get to pick which 15 are in the game, just like the Guilty Gear fans didn't get to pick. But the Guilty Gear universe has a far smaller number of characters to exclude. KoF would be excluding about 84 characters from all its prior games if it only went with 15.
I can imagine some people being content with that list. There are definitely people who only play characters from among those 15. But there'd also be people who'd be outraged. Remember "No Mai, No Buy!" from KoF12? And that was a 20 character game.
Anyway, I'm just hammering this home one more time: That's the trade-off. Better graphics = smaller roster. Unless they go over overbudget like they did with KoF13, in which case better graphics = bankruptcy #3.
These are the choices.
As an ex SNK guy for almost 22 years, i disliked KOF14 design and aesthetics in every way so i skipped it and thought by next one they'll improve it, and i guess i was right, they are going to incrementally improve it. KOF15 looks buyable for me, it looks better, the character designs, the overall presentation, but since it's not coming to steam on release, im gonna skip this one too. I already bought Strive, its everything i ever wanted a KOF, AOF or a FF game to look like. Its been a sucky decade for SNK fans.