THE KING OF FIGHTERS XIV STEAM EDITION

THE KING OF FIGHTERS XIV STEAM EDITION

View Stats:
Deredere Aug 7, 2018 @ 11:11pm
How to input "Hold Briefly" button
I'm training Vanessa in trial mode, the 3rd combo have arrow "Hold Briefly" button, but i can't timing it, in standard stance, i can perfome it, but sometime it can't do it. Even i can't do it in combo chain, too. Any tip for do this?
Last edited by Deredere; Aug 7, 2018 @ 11:33pm
Originally posted by Jaq:
The timing is just tight. You want to start holding back as soon as the animation for the preceding move begins (don't wait to see if the hit connects), then press forward + punch right after Vanessa recovers from the punches. You just have to sort of develop a sense for when that is.
It takes about 1.5 seconds to charge the move. Holding the button down on the last attack can help it register if you're a fraction of a second too early. If the punch comes out but passes harmlessly through Antonov, it means you're a frame or two too late.
< >
Showing 1-2 of 2 comments
The author of this thread has indicated that this post answers the original topic.
Jaq Aug 8, 2018 @ 2:31am 
The timing is just tight. You want to start holding back as soon as the animation for the preceding move begins (don't wait to see if the hit connects), then press forward + punch right after Vanessa recovers from the punches. You just have to sort of develop a sense for when that is.
It takes about 1.5 seconds to charge the move. Holding the button down on the last attack can help it register if you're a fraction of a second too early. If the punch comes out but passes harmlessly through Antonov, it means you're a frame or two too late.
Deredere Aug 8, 2018 @ 8:31am 
Originally posted by JaQMarius:
The timing is just tight. You want to start holding back as soon as the animation for the preceding move begins (don't wait to see if the hit connects), then press forward + punch right after Vanessa recovers from the punches. You just have to sort of develop a sense for when that is.
It takes about 1.5 seconds to charge the move. Holding the button down on the last attack can help it register if you're a fraction of a second too early. If the punch comes out but passes harmlessly through Antonov, it means you're a frame or two too late.
It still hard for me :(
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Aug 7, 2018 @ 11:11pm
Posts: 2