THE KING OF FIGHTERS XIV STEAM EDITION

THE KING OF FIGHTERS XIV STEAM EDITION

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OldManSkills Oct 17, 2019 @ 6:47pm
im new to kof and the execution in this game is way to hard for nothing.
i play mk games and sf at high level enough and i find kof to have retarded execution this game should reward thinking and out playing your opponent more than focusing on insanly hard combo execution to win. they wonder why KOF isnt popular anymore and selling. its because those games are not casual friendly and have a crazy hard learning curve.Also we arent all playing on stick who the ♥♥♥♥ though cbf hcf + X was a good idea for pad players

Good game though but damn i hope xvi will be easier to play
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MysteryK Oct 17, 2019 @ 7:00pm 
Actually this KOF is the most accessible of the series(controls and combos), just slightly longer combos than 98.

One of the things you have to master is the four types of jumps. Those are a must, before you try to learn the combos & DM's(desperation moves).

To me personally the game series are more simple than the GG series, but yeah it has some extra deep mechanics that SF does not have.
Last edited by MysteryK; Oct 17, 2019 @ 7:01pm
Jaq Oct 18, 2019 @ 1:18am 
KoF14 is the easiest KoF ever when it comes to inputs. A couple tips:

- Hold down the attack buttons until the move comes out to hit the input window more consistently.

- Take the tutorial lesson about combining inputs to heart. For example, to combo a quarter-circle-forward special into a quarter-circle-forward-half-circle-back super, just do one quarter-circle-forward + input and then half-circle-back + input. You don't need to do the quarter-circle-forward twice. This is especially important when trying to combo a super off the first hit of an uppercut special.

I personally don't play 2D fighters on gamepad, but I can do all the KoF14 combo trials on keyboard, and I'm a pretty garbage player. It just takes patience and practice.

KoF's role in the fighting game universe isn't to be casual friendly. That's Smash's job. KoF's job is to be the strictest remaining mainstream fighter out there, but also to give you the freedom to do some creative things with input combinations that you simply cannot do in other fighters. This game wouldn't work if it was easy, the same way Samurai Shodown's enormously high damage wouldn't work if you could easily rush people down and extend combos. Even KoF tournament champions miss inputs all over the place, it's part of the drama of the game.
Originally posted by JaQMarius:
KoF14 is the easiest KoF ever when it comes to inputs. A couple tips:

- Hold down the attack buttons until the move comes out to hit the input window more consistently.

- Take the tutorial lesson about combining inputs to heart. For example, to combo a quarter-circle-forward special into a quarter-circle-forward-half-circle-back super, just do one quarter-circle-forward + input and then half-circle-back + input. You don't need to do the quarter-circle-forward twice. This is especially important when trying to combo a super off the first hit of an uppercut special.

I personally don't play 2D fighters on gamepad, but I can do all the KoF14 combo trials on keyboard, and I'm a pretty garbage player. It just takes patience and practice.

KoF's role in the fighting game universe isn't to be casual friendly. That's Smash's job. KoF's job is to be the strictest remaining mainstream fighter out there, but also to give you the freedom to do some creative things with input combinations that you simply cannot do in other fighters. This game wouldn't work if it was easy, the same way Samurai Shodown's enormously high damage wouldn't work if you could easily rush people down and extend combos. Even KoF tournament champions miss inputs all over the place, it's part of the drama of the game.
^He speaks the truth.
starbolt Oct 18, 2019 @ 3:18pm 
are their alot of players online or is kinda dead and should wait for XV ?
OldManSkills Oct 18, 2019 @ 3:21pm 
Originally posted by starbolt:
are their alot of players online or is kinda dead and should wait for XV ?

this game is ultra dead

https://steamdb.info/app/571260/graphs/
BL2game Dec 7, 2019 @ 11:50am 
ive been playing kof since 98 arcade version, i can tell u XIV is the easiest of them all,

98 have a very strict input timing

99~2001 have a striker system with too much variety, and very hard to pull off

02 and 02um, u have to manually dash after BC power max. that is extremely hard

03 ...same as 99~2001,instead of striker system is a tag team system

XI~XII i dint play it, so no comment

XIII speed is extremely fast and the combo system is long and very timing strict! its impossible for
me

XIV got autodash after bc, extremely easy to charge power, the input timing is very lenient,the
training mode for xiv is extremely helpful,the dummy can be set to test out variety of
setup,mixup,frame trap, or option select, and u can save up to 6 different dummy recording.

since long time, i can play most kof version on keyboard and stick, but man, really, i dont recommend playing any kof with pad, ive never seen one person in real life that play good with pad, please consider the health of your poor old thumb, i can already feel the pain even when i m only imagining it.

u need a stick to play kof, or if u r from the old days, playing kof on emulator on win xp time, a keyboard will be fine.
This is the most forgiving.

Doing Choi's Tornado Move in the older games is way too strict.
shadowflash Dec 13, 2019 @ 2:23pm 
a keyboard will be fine.
A good keyboard (the one without ghosting issues) is always fine. It's basically a customizable hitbox.
And i totally agree that this game is the most forgiving of all KOF games. Totally agree on 98 and XIII having very strict, stiff even combo system. This game is one of easy to learn, hard to master kind of games.
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Date Posted: Oct 17, 2019 @ 6:47pm
Posts: 8