articy:draft 3

articy:draft 3

Westane Oct 12, 2017 @ 10:46am
Using the for a Twine Project
Okay, so I realize this software may be a little overkill for something like a Twine game, but it seems to have several features I could desperately use right that the antiquated Twine UI just doesn't offer. Before I sink the cash, though, I had a few questions:

1. Does it have spell check
2. Can I treat the blocks in the layout editor the same as I would a passage in Twine? That is, can I write entire conversations and code blocks inside them, or is it only designed to hold things like a few lines of dialogue?
3. If the above is true, does it have support for things like context coloring/highlighting for code and scripting? Is it customizable?
4. If the above is true, is there some kind of macro support for easily adding in blocks of code? For example, my character text box code in Twine looks like this:
@@.player; $player . name:<hr><<img "player">> Talk talk talk...@@\
It would be nice if I could just add that template to a macro so I wouldn't need to type it out every time I want a character to talk.

Sorry if the questions are a little basic, but I've never used this product before. I'm asking about code but I know Articy doesn't actually execute it, the intent is to write my game in Articy then copy/paste the passages into Twine.

Thanks!
Last edited by Westane; Oct 12, 2017 @ 10:46am
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Showing 1-2 of 2 comments
Articy | Karsten Feyerabend  [developer] Oct 13, 2017 @ 2:02am 
Hi Westaine,

1) Yes, spellcheck is part of articy:draft 3.
2) articy has condition and instruction node specifically for scripting. The recommended workflow would be to not put everything on one layer and entire conversations into one node, but for example to use a single node as a container for a conversation and have the single dialogue lines subdivided by speakers nested within.
3) There is code highlighting, but it is not customizable and only for the internal scripting language.
4) That would be possible by creating a plugin with the Macro Devkit.

To be honest, it sounds like your twine workflow does not match well with the core concepts of articy. But of course, you can download a free 14-day trial of articy:draft 3 to check out for yourself if articy is the right tool for your specific project: https://www.nevigo.com/en/articydraft/try/

Best regards,
Karsten
Westane Oct 13, 2017 @ 8:29am 
Originally posted by Nevigo | Karsten Feyerabend:
Hi Westaine,

1) Yes, spellcheck is part of articy:draft 3.
2) articy has condition and instruction node specifically for scripting. The recommended workflow would be to not put everything on one layer and entire conversations into one node, but for example to use a single node as a container for a conversation and have the single dialogue lines subdivided by speakers nested within.
3) There is code highlighting, but it is not customizable and only for the internal scripting language.
4) That would be possible by creating a plugin with the Macro Devkit.

To be honest, it sounds like your twine workflow does not match well with the core concepts of articy. But of course, you can download a free 14-day trial of articy:draft 3 to check out for yourself if articy is the right tool for your specific project: https://www.nevigo.com/en/articydraft/try/

Best regards,
Karsten
Yeah, it looks like you're right. I found the trial shortly after making this post and couldn't get the two to mesh well. Thanks for the response! Still an excellent tool, just not for my needs (right now).
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