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I'm a AAA and indie UI designer Programmer, we get paid over $125 an hour.... I don't get some of you people ..
A better argument might be to consider how much money you save by having a tool like this to streamline your process.
If you buy anything and never use it, anything becomes overpriced. If you use articy draft though, it really does streamline the process of developing a story or game progression by offering multiple perspectives and complexity arrangements and even to export such details for external reference. How much money that saves you instead of trying to organize all of it in text files across multiple sub-directories is a personal question, but for some people Articy Draft is really worth it's fee.
If it seems overpriced - maybe articy just isn't for you then?
WOW, silly statement, why would you buy something for game development, or UI, or level design and much more,...if you aren't going to use....That is a silly statement....You say I'm fortunate...No its called work... Yes some people may use this for a hobby which is great also...But again, this is NOT a game, so why would anyone buy this and NOT use it...The Issue with Steam they are people who complain that everything is overpriced...Clearly they do not understand the work that goes into these programs...My point is I do..and get annoying to hear people whine about cost..
Maya cost over 185 a month or over 5k.... For 3d modelers.... So again, should people who do this for a hobby buy MAYA, they can if they can afford to, but I ALWAYS suggest people to use Blender or Sub Maya LT or Modo... So again, this is 90 bucks to own...This will save people money who want to make money....So you made your money back...If you are a freelancer... Most people who use this will be freelancers.. Some hobbist...But if others buy it to NOT use it, that is there fault ... Silly statement.
And you are just re-inforcing my point about it being silly. If you had no need for articy draft, of course it would seem overpriced - but if you actually look around for similar software, you would find there really isn't a lot of comparable tools to articy draft at all and the ones that are similar have so few features or more limitations than articy draft. I mean, just take a quick look at the alternativeto list (scroll down) http://alternativeto.net/software/articy-draft/ You have some diagram/outlining software and character management and nonlinear story tools - but almost all of them lack the polish and UX of articy draft and half of them run in a web browser. Heck, all of these are focused on book-writing and lack features such as map overview and simulation which are very useful for planning and testing. The only thing any of these alternatives do that Articy does not (yet) is run on platforms other than just Windows, and I'm under the impression that Articy v4 might actually include cross-platform access to resolve that particular flaw.
So, no - articy:draft is not overpriced, in my opinion - but I still don't think it's a fair argument to compare it to irrelevant tools like Maya or Modo... or your paycheck. Seriously, the paycheck thing is just anecdotal[yourlogicalfallacyis.com] and would be just as irrelevant if you had instead said that Articy:Draft was overpriced because you only earn $5 per hour.
Stuff like Celtx or Twine are not similar at all.
You'd be surprised. A lot of people who play at being aspiring indie or freelance this or that want professional grade products that they will never make full use of - and kid themselves into believing that lack of access to these products is what holds them back from achieving anything.
They should be happy these things aren't cheap.. if they actually bought them they'd run out of excuses for never producing anything.
Or to buy a keyboard to be able to actually do something with the computer, oh and a mouse to click things or shoes for when they walk outside.
All of a sudden it's a crime to pay for software to help you make business products.
recently we added Team Bundles to our shop, specifically with small teams with a tight budget in mind.
It might be still too much for an entirely non-profit hobby project, but maybe you want to take a look at it anyways: https://www.nevigo.com/en/shop/team-bundles/
Best regards,
Karsten
$125/hr isn't even a lot of money since it's contractual and not full-time/salary. For starters it'll be hard to find someone who can match the quality of an AAA game, when it's hard enough to get into the industry as is to build that kind of experience. If someone has the skill & portfolio it's not surprising. IMO it'd not even be worth it at that price, since Indie work comes & goes and isn't consistent/reliable. $125/hr for what..a month's worth of work? Then you're back to job hunting.
You're in complete denial that someone is getting paid to do the grunt work that no one else can/will-want to do.
UI design is not fun. Especially when you're stuck working on someone *elses* project for contractual work. Doubt you could do a good job with it. Anyone who tries it, will likely quit.
Your portfolio says you make games, so you should know how likely it is he's telling the truth.
Those game dev communities have plenty of people who are from AAA games, that work on indie games for contract work because their jobs come & go and they need to make money in-between big time projects.
Who do you think this software is for? You're acting in complete denial that a software meant for the gaming industry is actually being used by people in the gaming industry.
down to hauling bricks to build a house.
UI design is not fun? thats your opinion :)
I've been designing my own interfaces for over 20 years.
Just like I've been a nature photographer for over 25 years.