articy:draft 3

articy:draft 3

Skeletor Feb 16, 2017 @ 11:59am
Overpriced as duck
It is overpriced as Pekin Duck.
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Showing 1-15 of 21 comments
Recon Feb 16, 2017 @ 2:42pm 
Over priced?? Do you even know the amount of work that goes into software design, and such???

I'm a AAA and indie UI designer Programmer, we get paid over $125 an hour.... I don't get some of you people ..
◢ k r i s ◤ Feb 16, 2017 @ 2:51pm 
That's not really a fair argument though as not everyone is as fortunate as you, Recon.

A better argument might be to consider how much money you save by having a tool like this to streamline your process.

If you buy anything and never use it, anything becomes overpriced. If you use articy draft though, it really does streamline the process of developing a story or game progression by offering multiple perspectives and complexity arrangements and even to export such details for external reference. How much money that saves you instead of trying to organize all of it in text files across multiple sub-directories is a personal question, but for some people Articy Draft is really worth it's fee.

If it seems overpriced - maybe articy just isn't for you then?
Last edited by ◢ k r i s ◤; Feb 16, 2017 @ 2:52pm
Recon Feb 17, 2017 @ 7:28pm 
Originally posted by ◢ k r i s ◤:
That's not really a fair argument though as not everyone is as fortunate as you, Recon.

A better argument might be to consider how much money you save by having a tool like this to streamline your process.

If you buy anything and never use it, anything becomes overpriced. If you use articy draft though, it really does streamline the process of developing a story or game progression by offering multiple perspectives and complexity arrangements and even to export such details for external reference. How much money that saves you instead of trying to organize all of it in text files across multiple sub-directories is a personal question, but for some people Articy Draft is really worth it's fee.

If it seems overpriced - maybe articy just isn't for you then?


WOW, silly statement, why would you buy something for game development, or UI, or level design and much more,...if you aren't going to use....That is a silly statement....You say I'm fortunate...No its called work... Yes some people may use this for a hobby which is great also...But again, this is NOT a game, so why would anyone buy this and NOT use it...The Issue with Steam they are people who complain that everything is overpriced...Clearly they do not understand the work that goes into these programs...My point is I do..and get annoying to hear people whine about cost..

Maya cost over 185 a month or over 5k.... For 3d modelers.... So again, should people who do this for a hobby buy MAYA, they can if they can afford to, but I ALWAYS suggest people to use Blender or Sub Maya LT or Modo... So again, this is 90 bucks to own...This will save people money who want to make money....So you made your money back...If you are a freelancer... Most people who use this will be freelancers.. Some hobbist...But if others buy it to NOT use it, that is there fault ... Silly statement.
Last edited by Recon; Feb 17, 2017 @ 7:29pm
◢ k r i s ◤ Feb 17, 2017 @ 8:07pm 
Those are 3D modeling programs though - I was trying to make an argument for why Articy Draft is not overpriced compared to other workflows in the same category of tools. Nobody would try to model in Articy Draft or prepare a Story in Maya....

And you are just re-inforcing my point about it being silly. If you had no need for articy draft, of course it would seem overpriced - but if you actually look around for similar software, you would find there really isn't a lot of comparable tools to articy draft at all and the ones that are similar have so few features or more limitations than articy draft. I mean, just take a quick look at the alternativeto list (scroll down) http://alternativeto.net/software/articy-draft/ You have some diagram/outlining software and character management and nonlinear story tools - but almost all of them lack the polish and UX of articy draft and half of them run in a web browser. Heck, all of these are focused on book-writing and lack features such as map overview and simulation which are very useful for planning and testing. The only thing any of these alternatives do that Articy does not (yet) is run on platforms other than just Windows, and I'm under the impression that Articy v4 might actually include cross-platform access to resolve that particular flaw.

So, no - articy:draft is not overpriced, in my opinion - but I still don't think it's a fair argument to compare it to irrelevant tools like Maya or Modo... or your paycheck. Seriously, the paycheck thing is just anecdotal[yourlogicalfallacyis.com] and would be just as irrelevant if you had instead said that Articy:Draft was overpriced because you only earn $5 per hour.
mrwibble Feb 17, 2017 @ 10:55pm 
To the best of my knowledge, nothing does all that Articy Draft does, or does it as well. (For years, I'd have sold one of my kidneys for software that handles branching conversations, variables and flow control the way Articy Draft does.) It's a pleasure to use, and given the hefty discounts offered to those who already own the previous version, I don't think it's really over-priced at all. Just my two cents.
- Feb 18, 2017 @ 10:56am 
Originally posted by Recon:
Over priced?? Do you even know the amount of work that goes into software design, and such???

I'm a AAA and indie UI designer Programmer, we get paid over $125 an hour.... I don't get some of you people ..
nice job on the career man, that's all I wanted to say.
pottering Feb 18, 2017 @ 1:41pm 
The only similar product I know is ChatMapper, and it costs from $500 to $1400.

Stuff like Celtx or Twine are not similar at all.
Ottofyre Feb 18, 2017 @ 2:03pm 
Originally posted by Recon:

WOW, silly statement, why would you buy something for game development, or UI, or level design and much more,...if you aren't going to use....

You'd be surprised. A lot of people who play at being aspiring indie or freelance this or that want professional grade products that they will never make full use of - and kid themselves into believing that lack of access to these products is what holds them back from achieving anything.

They should be happy these things aren't cheap.. if they actually bought them they'd run out of excuses for never producing anything.
- Feb 18, 2017 @ 6:33pm 
Originally posted by Hiirazz:
Originally posted by Recon:

WOW, silly statement, why would you buy something for game development, or UI, or level design and much more,...if you aren't going to use....

You'd be surprised. A lot of people who play at being aspiring indie or freelance this or that want professional grade products that they will never make full use of - and kid themselves into believing that lack of access to these products is what holds them back from achieving anything.

They should be happy these things aren't cheap.. if they actually bought them they'd run out of excuses for never producing anything.
They sure as heck didn't whine about having to buy a computer to play games, or a GPU to run it on higher graphics.

Or to buy a keyboard to be able to actually do something with the computer, oh and a mouse to click things or shoes for when they walk outside.

All of a sudden it's a crime to pay for software to help you make business products.
Mr SquarePeg Sep 18, 2017 @ 2:00pm 
You could get the flex plan which is 6.99 :)
The Funk Dec 12, 2017 @ 10:38pm 
I know this is an older thred, but my only complaint with this software is the multi user liscense are outrageous. Im a hobbyest modder for Ultima online and use his software constantly. but i cant justify paying $1000 dollars just so my buddy and i can work on a project together that will bring nothing to our wallets.
Articy | Karsten Feyerabend  [developer] Dec 13, 2017 @ 1:31am 
Hi The Funk,

recently we added Team Bundles to our shop, specifically with small teams with a tight budget in mind.

It might be still too much for an entirely non-profit hobby project, but maybe you want to take a look at it anyways: https://www.nevigo.com/en/shop/team-bundles/

Best regards,
Karsten
RicktheSmugLord Dec 15, 2017 @ 9:27pm 
Originally posted by Recon:
Over priced?? Do you even know the amount of work that goes into software design, and such???

I'm a AAA and indie UI designer Programmer, we get paid over $125 an hour.... I don't get some of you people ..
*coughsureyouarecough*
- Dec 17, 2017 @ 10:37am 
Originally posted by DragoXD:
Originally posted by Recon:
Over priced?? Do you even know the amount of work that goes into software design, and such???

I'm a AAA and indie UI designer Programmer, we get paid over $125 an hour.... I don't get some of you people ..
*coughsureyouarecough*
To be fair, it is actually hard to do and it's very rare to find someone who does it right without completely copying someone else. (Even then, it's still hard) Idk why you're being in denial here.

$125/hr isn't even a lot of money since it's contractual and not full-time/salary. For starters it'll be hard to find someone who can match the quality of an AAA game, when it's hard enough to get into the industry as is to build that kind of experience. If someone has the skill & portfolio it's not surprising. IMO it'd not even be worth it at that price, since Indie work comes & goes and isn't consistent/reliable. $125/hr for what..a month's worth of work? Then you're back to job hunting.

You're in complete denial that someone is getting paid to do the grunt work that no one else can/will-want to do.

UI design is not fun. Especially when you're stuck working on someone *elses* project for contractual work. Doubt you could do a good job with it. Anyone who tries it, will likely quit.
Your portfolio says you make games, so you should know how likely it is he's telling the truth.

Those game dev communities have plenty of people who are from AAA games, that work on indie games for contract work because their jobs come & go and they need to make money in-between big time projects.

Who do you think this software is for? You're acting in complete denial that a software meant for the gaming industry is actually being used by people in the gaming industry.
Crystal Dec 27, 2017 @ 7:17pm 
I basically love doing everything and anything.
down to hauling bricks to build a house.
UI design is not fun? thats your opinion :)

I've been designing my own interfaces for over 20 years.
Just like I've been a nature photographer for over 25 years.
Last edited by Crystal; Dec 27, 2017 @ 7:17pm
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