Thimbleweed Park

Thimbleweed Park

View Stats:
Marbles May 11, 2017 @ 4:23pm
How different are the difficulty levels?
How different are the difficulty levels?

I'm thinking about grabbing this game, since I love almost every other Lucasart's related game.
I am just curious as to how different the difficulty levels are, and how much the puzzles change.

I skimmed through this video to see what I'd be getting into, but I don't know what difficulty it was on.
https://www.youtube.com/watch?v=jPIh9qumMnw
< >
Showing 1-11 of 11 comments
-NN- May 11, 2017 @ 7:44pm 
There is a lot more to accomplish in Hard mode. The difference is substantial and there are a lot more tasks and puzzles to solve.

How experienced are you with PnC adventures and how hard do you tend to find them?
Last edited by -NN-; May 11, 2017 @ 7:45pm
Marbles May 11, 2017 @ 8:07pm 
Originally posted by NN:
There is a lot more to accomplish in Hard mode. The difference is substantial and there are a lot more tasks and puzzles to solve.

How experienced are you with PnC adventures and how hard do you tend to find them?

Been playing PC Adventure games for 30yrs.. and STILL don't understand "Adventure" logic in the traditional games...
Always needed a guide for stuff like the Original Monkey Island Series, King's Quest, Leisure Suit Larry, etc etc...

Modern Adventure games.. I don't have that much problem with though.. but they are no where near as obnoxious in their logic it seems.
I'm replaying the Sam & Max series as I write this.

What difficulty was the video playing on?
-NN- May 12, 2017 @ 4:55am 
Originally posted by 暗悪 Jiryn:
Originally posted by NN:
There is a lot more to accomplish in Hard mode. The difference is substantial and there are a lot more tasks and puzzles to solve.

How experienced are you with PnC adventures and how hard do you tend to find them?

Been playing PC Adventure games for 30yrs.. and STILL don't understand "Adventure" logic in the traditional games...
Always needed a guide for stuff like the Original Monkey Island Series, King's Quest, Leisure Suit Larry, etc etc...

Modern Adventure games.. I don't have that much problem with though.. but they are no where near as obnoxious in their logic it seems.
I'm replaying the Sam & Max series as I write this.

What difficulty was the video playing on?

I'd say that TWPark is moderate in difficulty and that there's no solution/puzzle that doesn't make logical sense. However, it's a hefty adventure and most people still get stuck in a few places, including myself. With some perseverance though, you will find the answers. I'd say that the very hardest puzzles across the board (so based on feedback that I've seen) are tricky indeed, but not unfair. It's unlikely that you'll need a guide to finish this game but you may occasionally need a hint.

Also, this is a very polished and enjoyable game, so I recommend it (for the record).

If the original Monkey Island games register at about 8 out of 10 in difficulty, I'd say TWP registers at about a 7 out of 10. It's kind of tricky for me to make that comparison though given that I completed those as a kid and TWP as an adult...

It's harder than say, Book of Unwritten Tales and comparable to the difficulty of Deponia and The Whispered World, if not slightly harder. "Adventure" logic or "moon logic" is being fizzled out of modern adventures it seems, so you won't be screwed over by the game as it pertains to puzzle logic. However, you will be consistently challenged and likely be very satisfied in making progress.

If you want to attack casual mode, it's substantially easier than hard mode with many fewer puzzles. For a more experienced adventure gamer like yourself, it might be a smidge too easy for you.

I've seen a blind run on casual where the game took about 8 hours but the gamer was often taking hints and suggestions from her viewership. That's a substantial playthrough given that she was given help along the way and gladly accepted it.

Hard mode seems to take people between 10-50 hours with the average being about 20. It's taken many of us 20+ hours -- in other words, it takes much longer to finish than casual mode.
Last edited by -NN-; May 12, 2017 @ 5:07am
TangoBravo May 12, 2017 @ 5:10am 
Originally posted by 暗悪 Jiryn:
Modern Adventure games.. I don't have that much problem with though.. but they are no where near as obnoxious in their logic it seems.
They just have less objects so one gets somewhere by using everything with everything. It is possible to solve Thimbleweed Park without going for that strategy a single time, even in hard mode. Concerning its puzzles it is well designed: they are far from easy, but the game gives enough hints never to get lost. Of course solving the puzzles is part of the fun.

If you are rather looking for some "adventure" where you use the single object in a room with the single hotspot just to sit back and get the next cutscene, you won't get happy with this game.
Marbles May 12, 2017 @ 7:15am 
Originally posted by TangoBravo:
Originally posted by 暗悪 Jiryn:
Modern Adventure games.. I don't have that much problem with though.. but they are no where near as obnoxious in their logic it seems.
They just have less objects so one gets somewhere by using everything with everything. It is possible to solve Thimbleweed Park without going for that strategy a single time, even in hard mode. Concerning its puzzles it is well designed: they are far from easy, but the game gives enough hints never to get lost. Of course solving the puzzles is part of the fun.

If you are rather looking for some "adventure" where you use the single object in a room with the single hotspot just to sit back and get the next cutscene, you won't get happy with this game.

I was referring more of the Sam and Max Episodic Trilogy, Tales of Monkey Island, and Hector as modern adventure.
Not the Cinematic Adventure stuff that has become so prevalent as of late (though they are still fun. I like to distinquish them from the point and click games with Cinematic. Though I feel the new King's Quest is a happy medium, least in the first episode.)
-NN- May 13, 2017 @ 12:29am 
Originally posted by 暗悪 Jiryn:
Originally posted by TangoBravo:
They just have less objects so one gets somewhere by using everything with everything. It is possible to solve Thimbleweed Park without going for that strategy a single time, even in hard mode. Concerning its puzzles it is well designed: they are far from easy, but the game gives enough hints never to get lost. Of course solving the puzzles is part of the fun.

If you are rather looking for some "adventure" where you use the single object in a room with the single hotspot just to sit back and get the next cutscene, you won't get happy with this game.

I was referring more of the Sam and Max Episodic Trilogy, Tales of Monkey Island, and Hector as modern adventure.
Not the Cinematic Adventure stuff that has become so prevalent as of late (though they are still fun. I like to distinquish them from the point and click games with Cinematic. Though I feel the new King's Quest is a happy medium, least in the first episode.)

If you want to know what the game is, it's a game with similar gameplay design as the original MI games: Secret of Monkey Island and LeChuck's Revenge. The main difference is that the puzzles are more consistently logical in Thimbleweed Park. Ron Gilbert is heavily involved in the creation of this game... that should tell you pretty much what you need to know, I suppose?
Marbles May 13, 2017 @ 12:43pm 
Originally posted by NN:
Originally posted by 暗悪 Jiryn:

I was referring more of the Sam and Max Episodic Trilogy, Tales of Monkey Island, and Hector as modern adventure.
Not the Cinematic Adventure stuff that has become so prevalent as of late (though they are still fun. I like to distinquish them from the point and click games with Cinematic. Though I feel the new King's Quest is a happy medium, least in the first episode.)

If you want to know what the game is, it's a game with similar gameplay design as the original MI games: Secret of Monkey Island and LeChuck's Revenge. The main difference is that the puzzles are more consistently logical in Thimbleweed Park. Ron Gilbert is heavily involved in the creation of this game... that should tell you pretty much what you need to know, I suppose?

Oh I know.
I was curious as to how much the two difficulties differ and what difficulty the video I linked was on.
I think it was on Casual since it didn't look to complicated and seemed quite fun.

Either way, I'm grabbing the game.
-NN- May 13, 2017 @ 8:35pm 
Originally posted by 暗悪 Jiryn:
Originally posted by NN:

If you want to know what the game is, it's a game with similar gameplay design as the original MI games: Secret of Monkey Island and LeChuck's Revenge. The main difference is that the puzzles are more consistently logical in Thimbleweed Park. Ron Gilbert is heavily involved in the creation of this game... that should tell you pretty much what you need to know, I suppose?

Oh I know.
I was curious as to how much the two difficulties differ and what difficulty the video I linked was on.
I think it was on Casual since it didn't look to complicated and seemed quite fun.

Either way, I'm grabbing the game.


The video in your first post is Casual mode.
Marbles May 13, 2017 @ 9:40pm 
Originally posted by NN:
Originally posted by 暗悪 Jiryn:

Oh I know.
I was curious as to how much the two difficulties differ and what difficulty the video I linked was on.
I think it was on Casual since it didn't look to complicated and seemed quite fun.

Either way, I'm grabbing the game.


The video in your first post is Casual mode.

That's all I was curious about, thank you!
-NN- May 14, 2017 @ 1:12am 
Originally posted by 暗悪 Jiryn:
Originally posted by NN:


The video in your first post is Casual mode.

That's all I was curious about, thank you!

Hard mode has a LOT more puzzles than casual mode. It should take you between 15-30 hours if you don't use guides and if you soak in the experience of the game dialogue, interactions and lore.
Last edited by -NN-; May 14, 2017 @ 1:12am
Marbles May 14, 2017 @ 8:59am 
Originally posted by NN:
Originally posted by 暗悪 Jiryn:

That's all I was curious about, thank you!

Hard mode has a LOT more puzzles than casual mode. It should take you between 15-30 hours if you don't use guides and if you soak in the experience of the game dialogue, interactions and lore.

Is there more dialogue and lore?
Different ending?
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: May 11, 2017 @ 4:23pm
Posts: 11