Thimbleweed Park

Thimbleweed Park

View Stats:
BlazinJesus Apr 12, 2017 @ 5:07pm
Last chapter question (spoilers obviously)
So i've now completed the game but was unable to complete the story arcs for Ray, Ransome and Franklin...


I knew for Ransome I had to give the "Sorry for being a ♥♥♥♥" card to the ♥♥♥♥♥ woman but her store was closed when I went to it

Then for Ray I gave the trophy to the game designer at Thimblecon but I couldn't figure out how to get the AI info.

Franklin I couldn't even attempt because i decided to do Delores' quest which put me in an irreversable endgame in which I couldn't access any of the other characters again.


What do you actually have to do to complete these? Spoil away, I don't feel like playing this for 17 hours again just yet. haha. Still a great game at least.
< >
Showing 1-15 of 16 comments
M34 Apr 12, 2017 @ 5:26pm 
don't you have a save game near by?.

1- I though the same, but you should give the card to someone else on town
2- Try to pick up something in that room...
3- Have delores visit her dad :)
Lord Dem Apr 12, 2017 @ 5:31pm 
Ok..
I am putting everything in spoilers on this! :)

For Ransome For Ransome you need to go to Sandy at the Diner and give her the card.
Sandy gives Ransome another backflash story and gives him a chance to redeem himself in not insulting but making nice jokes for people. Is your choice to prove you understood his task or not


For Ray You just needed to pickup the document in front of the developers display where you gave the trophy because that is the secret of the AI (game) which is the puzzle dependancy chart to finish

For Franklin You need to take Delores in the Special Room in the penthouse and have Franklin confront the big boss and get the Crystal so you can say your goodbyes to Delores. Then Delores needs to go to the river

Also for Rayes He is the only one who can free Willie ..get the pun.. so before taking the information to the newspaper pass by the Sheriff and open the jail door. The other characters will not do it

Hope that explains!
mfahrnholz Apr 12, 2017 @ 6:47pm 
I wonder if it would be possible maybe in a patch to make it impossible to use the ballon animal with the corpse until the 4 other characters have become unplayable

I mean I instinctivly did Delores last because the game pretty much tells you, you will be unable to do anything else after she did her thing.

So maybe it was done that way on purpose to punish players who weren´t paying attention, hehe.

DavidBFox  [developer] Apr 12, 2017 @ 7:42pm 
It was done this way on purpose. You can always go back to a previously saved game and play the optional endings for the other characters.
Lord Dem Apr 12, 2017 @ 8:30pm 
I tried a lot of things with the endings and tried to give Ransome the "bad" ending. His reaction at the end really broke my heart and I honestly felt sorry for him! Also one question for the devs.. in a trailer I remember seeing Ransome inside the ocult store cursing at the lady but in the game there is no way to make him go inside. Was that cut or is there a way we just haven't found out yet?
mfahrnholz Apr 13, 2017 @ 5:37am 
Originally posted by DavidBFox:
It was done this way on purpose. You can always go back to a previously saved game and play the optional endings for the other characters.

That´s true, I noticed you´re being very generous with the autosaves (though I haven´t found out if there is a timer or a certain other trigger for that).

For instance even if you did not listen to Delores before blowing up the mansion, you wouldn´t have to do too much backtracking anyway as the last autosave most likey was not that long ago, it wasn´t in my case anyways

Having said that I´m still surprised this (skipping the resolutions for the other characters) happened to so many players, as in the context of the game it´s obvious you´re supposed to do Delores last.

mfahrnholz Apr 13, 2017 @ 5:45am 
Originally posted by dthoupis:
in a trailer I remember seeing Ransome inside the ocult store cursing at the lady but in the game there is no way to make him go inside. Was that cut or is there a way we just haven't found out yet?

If you look back at some of the trailers there is several stuff that was either changed or was done purposedly for the trailers because it looks cool, like you see Franklin floating inside the factory or Delores spitting fire into the pentagram of the secret room. Or both agents being present at the meeting. I´m sure there is more.
So it´s save to say that´s just one of many things that were done for the trailers that are not in the game, just like in movie trailers(especially nowadays), really.

DavidBFox  [developer] Apr 13, 2017 @ 11:39am 
Correct, don't rely on the trailers to indicate anything that can happen in the game. Creative license taken...

Autosaves are *usually* done as soon as you enter a new location. The exception might be if you're entering that location within a cutscene, or we've intentionally temporarily turned off autosaves for gameplay purposes.
mfahrnholz Apr 13, 2017 @ 12:29pm 
That makes sense, and I think that´s the way it felt to me. Ron said he didn´t want players to mind too much about saving themselves and consequently I never did and I think it was more fun that way.

Say David now that I have your attention, something I wanted to ask you like...well almost all my life actually is do you know the Time Life Book series "Mysteries of the Unknown"? I remember my family subscribed to them about the time I first played Zak McKracken and at the time I was blown away because I looked at the books and was like "Wow that stuff in the game all really exists" The X Files and similar stuff was a few years down the road (and I don´t think "In Search Of" ever aired in germany) so those two things simulatously introduced me to all those paranormal concepts. I still enjoy all that stuff but I´m more into James Randi than David Spangler these days. Zak was a lot of fun, thanks for that!
DavidBFox  [developer] Apr 13, 2017 @ 12:42pm 
Originally posted by mfahrnholz:
That makes sense, and I think that´s the way it felt to me. Ron said he didn´t want players to mind too much about saving themselves and consequently I never did and I think it was more fun that way.

Say David now that I have your attention, something I wanted to ask you like...well almost all my life actually is do you know the Time Life Book series "Mysteries of the Unknown"? I remember my family subscribed to them about the time I first played Zak McKracken and at the time I was blown away because I looked at the books and was like "Wow that stuff in the game all really exists" The X Files and similar stuff was a few years down the road (and I don´t think "In Search Of" ever aired in germany) so those two things simulatously introduced me to all those paranormal concepts. I still enjoy all that stuff but I´m more into James Randi than David Spangler these days. Zak was a lot of fun, thanks for that!
I don't remember these books specifically, but I do know I did a lot of research before diving into the design for Zak... besides two days of brainstorming with David Spangler up in Tacoma, I looked at other reference info. I loved books on Ancient Astronauts, and things like that. I did not research any tabloid newspapers since I didn't want to be accused of stealing stories from them.

Interestingly, for years after completing Zak, while at the checkout stand of the grocery store, I'd see stories in the headlines straight out of the game (or people would forward me stories they've read). I think we tapped into something, considering the popularity of X-files!

And thanks! If you haven't seen it yet, check out http://zak-site.com -- a fan-created site all about Zaki.
mfahrnholz Apr 13, 2017 @ 1:06pm 
Oh definitly that game came just about the right point in time as the late 80s early 90s for some reason saw a great resurgence of those topics(the Time Life Books came out between 1987 and 1992, the same time all those Lucas Arts Adventure Games and just before the X Files).

As far as influence goes I know Total Recall is based on an old Phillip K D-i-c-k story, but the idea of a button push filling Mars with air reminds me a lot of Zak.

And Prometheus. A crew that brings an archeologist on a space mission who can read hyroglyphs and then find out they can breathe inside a big pyramid construction? All elements from Zak.

I think what made Zak special was that while all those things were very present in movies and books at the time most games were either straight up space operas or middle aged fantasy stuff and Zak stood out among all those with a very distinct style. And on top of that it was very funny, I couldn´t imagine Ghostbusters being all serious (I think I´ve read that actually was the plan at some point) so that was a good decision too.

And I love that fan site, the front page is great and the "real world" part is very interesting.

I did not research any tabloid newspapers since I didn't want to be accused of stealing stories from them.

I just laughed at the irony of tabloids claiming intellectual property, while presenting their stories to be actual fact.
Last edited by mfahrnholz; Apr 13, 2017 @ 1:22pm
Kel-nage Apr 21, 2017 @ 2:09am 
Originally posted by DavidBFox:
It was done this way on purpose. You can always go back to a previously saved game and play the optional endings for the other characters.

When I got to this bit and I realised I couldn't switch back to the other characters, the game had already autosaved and my previous save game was 45 minutes prior to starting the end game. Personally, I'd say it was a bad design choice.
Last edited by Kel-nage; Apr 21, 2017 @ 2:09am
BlazinJesus Apr 25, 2017 @ 1:18pm 
Originally posted by Kel-nage:
Originally posted by DavidBFox:
It was done this way on purpose. You can always go back to a previously saved game and play the optional endings for the other characters.

When I got to this bit and I realised I couldn't switch back to the other characters, the game had already autosaved and my previous save game was 45 minutes prior to starting the end game. Personally, I'd say it was a bad design choice.

Exactly, the game already warns you to save before you press the button on that one inventory device (which does end the game when you press it), not sure why it wouldn't do the same here.
DavidBFox  [developer] Apr 25, 2017 @ 1:47pm 
Originally posted by BlazinJesus:
Originally posted by Kel-nage:

When I got to this bit and I realised I couldn't switch back to the other characters, the game had already autosaved and my previous save game was 45 minutes prior to starting the end game. Personally, I'd say it was a bad design choice.

Exactly, the game already warns you to save before you press the button on that one inventory device (which does end the game when you press it), not sure why it wouldn't do the same here.
We've added this. In the next rev, Delores will ask you to save the game before she triggers the ending sequence.
Scyto Jun 24, 2017 @ 10:59pm 
@davdibfox - i let willie out of the cell, no achievment :-(
< >
Showing 1-15 of 16 comments
Per page: 1530 50