Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Seems like a poorly implimented pathing system. Even though the market is just around the corner and you have all the resources required, the carriers just loop around it and not carry back anything.
- Heads of household are returning from a trip far away to get food (for example the market near them was empty when they needed the food, so they had to travel farther). And as they're returning their house runs out. We'll likely be increasing the market storage in a future update to help with this a bit.
- Heads of household prioritize food, so if they can't get enough there or it's taking them a long time they won't be able to address charcoal at all. We'll changing the UI in a future update to make it more clear what exactly the heads of household are doing.
- Potential pathing bug, in the thread iMad linked some folks had noticed a pathing issue where people were looping. If you notice that send your save game with a screenshot of the area to contact@lionshieldstudios.com (saves are in c:\users\yourname\appdata\locallow\lionshield). We can load it up and take a look.