Kingdoms and Castles

Kingdoms and Castles

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Nadarith 11 MAR 2022 a las 5:25 a. m.
Bigger maps?
Are there any plans for bigger maps? or at least for something to be done to make new lands mod bit more supported and not lag as much? because as it is even the large maps feel downright claustrophobic, especially with AI kingdoms
Última edición por Nadarith; 12 MAR 2022 a las 1:26 p. m.
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Mostrando 16-19 de 19 comentarios
wubbelflup 30 MAY 2022 a las 2:23 a. m. 
Same. Filling it up way too quickly 😩
xtremesalsa1 13 JUN 2022 a las 8:42 a. m. 
Larger land maps with AI would be great.
Larger maps all around!
PlayL4D2! 13 JUN 2022 a las 9:09 a. m. 
It indeed lags a lot after like 4k people total, however there's something easy enough that could make the game more interesting, that would make development "matter":

https://djungxnpq2nug.cloudfront.net/image/project/screenshot/2787_large.jpg

some kind of conquest map that would allow you to play something bigger but without anything having to interact. In the best case how good you would do in one segment would affect the resources you start with for the next one.
Of course this would only be interesting when you play to conquer.

As much as I would like to play a planet-sized map, not only I don't think the AI would realistically be able to run it smoothly, it would also be hell to manage as a single player. You need to incarnate another entity above, merely giving orders.
A conquest map would be the easy way, and would even allow "easy" (non-realtime) multiplayer. Imagine a giant conquest map of thousands of cells that would pretty much act as an online scoreboard, rather simple to do, no real interaction between players needed, say one cell has the same seed for everyone, and whoever goes the furthest with it locally, marks the cell with his name and his code is shared.
Última edición por PlayL4D2!; 13 JUN 2022 a las 9:11 a. m.
Nadarith 13 JUN 2022 a las 11:02 p. m. 
Publicado originalmente por PlayL4D2!:
As much as I would like to play a planet-sized map, not only I don't think the AI would realistically be able to run it smoothly, it would also be hell to manage as a single player. You need to incarnate another entity above, merely giving orders.
A conquest map would be the easy way, and would even allow "easy" (non-realtime) multiplayer. Imagine a giant conquest map of thousands of cells that would pretty much act as an online scoreboard, rather simple to do, no real interaction between players needed, say one cell has the same seed for everyone, and whoever goes the furthest with it locally, marks the cell with his name and his code is shared.
I have to say i hate the idea, there are games from a decade ago that managed massive rts maps like supreme commander and cossacks so i don't believe for a second its not doable for this game, especially as two times bigger maps with that map mod already run fine after this update from what i noticed, also no one said anything about PLANET sized maps

conquest maps are overdone, bland and boring and i really hope devs don't go that way, they're the rts equivalent of zone loading in open world sandbox games
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Publicado el: 11 MAR 2022 a las 5:25 a. m.
Mensajes: 19