Kingdoms and Castles

Kingdoms and Castles

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SmudgyRotter Feb 11, 2021 @ 12:35pm
Kingdoms layout?
Anyone wants to share a good building layout of your kingdom? Any good formula?

So far, I see that only houses needed to connected to roads. The rest is very flexible, though I messed up at beginning building agricultural and industrial buildings close to houses. Also, it’s little tricky to build with Noria, aqueduct and reservoir later in game.
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Showing 1-6 of 6 comments
City Builder Feb 13, 2021 @ 6:16am 
no general good layout, depends on the map generated for me, each map for me will be individual kingdom layout
lordanthrax Feb 13, 2021 @ 6:34am 
Here's a tip: you can build a Noria in moat squares. Moat squares also count to give houses the extra 'by the waterside' Happiness boost. Dig one, drop a bridge over top it, enjoy.
nobbler Feb 14, 2021 @ 10:02pm 
My layout is usually just thinking about how far the peasents have to walk. you want all the houses to have access to every food source at all times and industries to resources. I usually have sections of farming interspeased with housing communities and never building too big of residential without having a large section of farming and food sources nearby to provide for it. They have no problem living next to farms and orchards which seems realistic. Same goes for resources like wood and charcaol, i usually make sure i have several sections of each industry all pumping out goods throughout the kingdom. Markets can also help with distrubution if things are spaced out a bit farther.
SmudgyRotter Feb 16, 2021 @ 7:21pm 
Thanks all for sharing.
Ydyp Mar 13, 2021 @ 8:52am 
Originally posted by lordanthrax:
Here's a tip: you can build a Noria in moat squares. Moat squares also count to give houses the extra 'by the waterside' Happiness boost. Dig one, drop a bridge over top it, enjoy.
I just wish we had the opposite of moat to landfill fresh water tiles and no not the pier.

And on the same topic that would help with layout is to have some method where farmers use water from nearby wells to irrigate a barren land. As sometimes you have a bunch of fertile land that gets very hard to use because of some patches of barren land and then working out how to get a noira and reservoir there just for 1-2 patches of barren land is a bit overkill.
Nhika Mar 15, 2021 @ 9:28am 
I restart a new map everytime I come back to this game.
2x2 houses is perfect, since u demolish them for mansions later.
Use early stone for church instead of wasting stone on stone walls
As you expand with walls you simply build roads along side them, then slap houses alongside them.
Coal is pretty useless til later on honestly.
Trees are very villager to food friendly, but you just need storage for them.
Happiness management is easy, just raise tax for 50 gold, lower tax to 0 at the same time you start a festival, boom max population, build more houses rinse repeat.

The only villager managements you should be toggling is tree chopping/building and swapping them around.
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Date Posted: Feb 11, 2021 @ 12:35pm
Posts: 6