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Yeah I bought Banished years ago and never touched it, guess I should start lol.
Honestly the logistics and trading part of this game is my least favorite part about it, I always opt to go straight into war with the one that nation that decides they wanna exploit me and take my money so I kick their ass.
It sounds like turn based games annoy you, and your interests may overlap with other similar genres. Have you ever played a grand strategy? They run the array from deeply combat oriented like Total War to more diplomacy and kingdom building focused like Crusader Kings. Right in the middle there's Knights of Honor. Total War is a turn based campaign map with real time combat but KoH and all those paradox grand strats have real time campaign maps. The combat in the Crusader Kings / Europa Universalis bla bla Paradox games is kind of insanely basic though IMO you just ram stacks of units against each other and the combat auto resolves. KoH and Total War pull you out of the campaign map for combat into a more intimate large scale military battle where you can manually control all the units. I think you own Total War Shogun 2 which may be the best one based on reality. The best fantasy Total War is the Warhammer series those are a lot of fun. KoH is old and difficult to play on modern systems but the sequel comes out in like 2 weeks.
They're basically still the gold standard for this sub-genre of "citybuilder in real-time with combat, politics, and stuff happening around you" -- in fact, I would argue that K+C is a modern pared-down successor that distills the core elements of those games. They're old, and the graphics show it, but the gameplay holds up really well; not many games in the last ~20 years have done anything with that formula (although there are some starting to spring up again now!), and when they go on sale they're like $5-10 for the deluxe editions.
Another series you might like, although it's a little bit left-field of a suggestion, is Rollercoaster Tycoon -- again, there's a lot of sandbox freedom and lots of stuff happening in real-time that you can engage with. Building coasters (and the overall park) scratches the same creative itches as town planning in K+C, there's no combat but there is quite a lot of management you can do (e.g. assigning your workers efficient patrol routes is a bit like ordering soldiers around to pick favourable engagements), and once again because it's an old game it's finished aka feature-complete (not dead! Although there is still a modding scene) so there's HEAPS of content and no half-finished edges or "waiting for the next patch" syndrome -- you can binge RCT 1 and 2 for thousands of hours and still not be done with them.
If you want to revisit RCT I'd actually recommend not revisiting the original franchise. The original games are pretty dated and difficult to play on modern systems and the modern RCT games are not good. The spiritual successors have come in two forms - Planet Coaster is incredibly popular for a 3d successor albeit with far less leaning on management and more on creativity and custom building. Parkitect leans more toward a traditional successor with more management depth and a more-or-less 2d perspective.
Second this. Tropico series is really good. I have a soft spot for Tropico 2 as it centered around pirates and building a pirate base.
You can turn the difficulty down if you want, but by default Rise to Ruins is one of the more intense builders I've played. It's definitely more on the RTS side but its similar in the sense that you're building while defending against waves of monsters. You also have magic spells so it's sort of like the old Majesty games where you're kind of a god looming over this colony and your hand influences the environment. It's a great game, only developed by one guy tho and development has been on pause for a while now because the guys house is a construction catastrophe or something like that.