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The other trick is timing -- build your new stuff in winter when the farmers aren't busy in the fields, and when the harvesting is finished. You can even turn off woodcutting jobs during harvest season to make sure that all your food is stored in time before winter ruins it.
Once you have stone, the first thing you'll build is a tax collector, and as soon as you get money you'll want to start building things like a baker, maybe a windmill, a market, a dock -- buildings that either a) raise the output of existing buildings (so you don't need as many workers to provide more food! Each windmill, for example, provides +2 food in up to 8 farms around it, so even though a windmill requires 4 workers it's producing up to 16 extra food so it's 2x as efficient as just building an extra 8 farms); or b) give you access to "advanced" features like trade, higher house happiness (which lets you raise taxes without causing issues), etc.
Once you have enough to build a town square and run a festival (remember, you'll need at least 1 event planner and 50g to run a festival), you can do a "build a lot of houses, throw a festival, worry about the food later" move to grow your town rapidly -- if you have some food in storage already, then you should have heaps of time to use those new workers to get farms up and running quickly. Remember though, still plan your new builds based on the number of people available! If you have everyone working on building new farms, or farming said new farms, then nothing else gets done and that massive rush of immigrants will overload your taverns and libraries and whatever else which will start a cascade of issues.