Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can you be more specific?
Anyone else finding this?
101. If more animals added in, wolves will attack them.
102. When somebody dies, family comes to cemetery for funeral.
103. Peasants that live near witches my become wizards.
104. Small Vikings can carry 1 peasant, large Vikings can carry 2, and huge Vikings can carry 3.
105. Wolves can attack your cities at night.
106. Droughts lower water levels and may cause norias to stop working.
107. Peasants need water to survive.
108. Pots from pottery shop can hold water for peasants to get.
109. Harvest dragon parts to sell to other kingdoms.
110. Winds can blow ships off-course.
111. Winds can cause ships to shipwreck.
112. Peasants can get in bar fights in taverns.
113. Have a special coat of arms
114. Hunters go hunting for animals
115. Hunters do extra damage to wolves
116. If animal taming becomes a thing, wolves can be tamed into dogs
117. Wild horses can be tamed
118. If you have 2 animals of each gender, they can breed
119. Knights can mount horses
120. Soldiers who ride horses go faster
121. cults can form in your kingdom and can try to take over
122. You can hire soldiers/assassins to fight for you
123. Pushcart wheels can break
124. Pushcarts can be upgraded from wooden to stone (or other way around, though it would be a down-grade)
125. Flatter road decrease chance of wheels breaking or peasants tripping
126. Flatter road also increase happiness
127. Rich and poor peasants
128. Rich peasant by more stuff, increasing gold production
129. You can start wars with rival AIs
130. Over time, wars get more taxing on your economy
131. Your allies can also join the wars in your support
132. The enemy can also have their allies join in their support
133. At the end of each war, there will be a treaty
134. If you lose, then your enemies will make your treaty, but if you win, then you get to make the treaty
135. If you get to make the treaty, your allies have to agree first
136. Different type of lands. (such as icy area, deserts, mountainous areas)
137. Random volcanos improve fertility of soil
138. Under water volcanos can make new islands over time (let’s say 20 years)
139. Pushcarts can go faster if pulled by a horse
140. Rich peasants are transported by wagons
141. Special areas called dragons lair.
142. Different types of dragons (water, earth, air, and we already have this, but fire)
143. Artist peasants that make art which improves happiness
144. Canals can be dug/made
145. Different types of plants
146. Special plants for special areas (cactus for desert and frost grass for icy)
147. Hospital needs herbs to heal peasants
148. If houses have food in its pantry, raiders go inside to take it
149. You can build castles for the mayor/lord/baron of a specific is land (you can only have one castle per island)
And finally (if you are still even reading this),
150. You can build archer/ballista tower on a castle
Well, this is the end of my third list. If I can even come up with 50 more ideas, the expect a fourth one. I hope you like some of the ideas that I came up with. If you want to recomment the ideas you liked, feel free to do so.