Kingdoms and Castles

Kingdoms and Castles

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Potatoman May 25, 2022 @ 6:31pm
Long Term Trauma and Invasions Question
How long does it last, also if I choke my enemy out by obliterating everything outside his walls, how does he continue functioning normally? He should have 0 food, little housing and definitely no happiness. Instead his citizens just plod on like normal, wtf?
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Showing 1-15 of 19 comments
Xineohp May 25, 2022 @ 11:07pm 
i find it hard to completely annihilate the enemy kingdom, even if i had two kingdoms with me declaring war against the enemy. what i dislike the most is that why do my troops along the allies' troops sent to the enemy kingdom decided to attack the vikings on the enemy's land and decided defend the kingdom of an enemy
Thirium 310 May 26, 2022 @ 2:26am 
I still don't understand as well. It seems that AI kingdoms also progress much faster than the player can do. Like building everything much faster‚ especially in the beginning. All AI's had their whole island fully built but I still had a small town. It is also annoying that they come to you in the very beginning‚ asking for troops to defeat the vikings and making an alliance but I still didn't have troops or a ship available. I couldn't help. So then your relationship drops. I like the new update but there are also problems with the AI.
Last edited by Thirium 310; May 26, 2022 @ 2:30am
Potatoman May 26, 2022 @ 6:19am 
Originally posted by Toxic:
I still don't understand as well. It seems that AI kingdoms also progress much faster than the player can do. Like building everything much faster‚ especially in the beginning. All AI's had their whole island fully built but I still had a small town. It is also annoying that they come to you in the very beginning‚ asking for troops to defeat the vikings and making an alliance but I still didn't have troops or a ship available. I couldn't help. So then your relationship drops. I like the new update but there are also problems with the AI.
yea theres problems for sure, i hope they let us lay an actual siege on the AI, either by blitzing them or choking them out like i tried to do. Another problem I was having while invading is the AI simply didnt care what I did, they continued trying to rebuild structures literally as i was destroying them. Aside from their defenses, they didnt even try to fight back. It ended in a pretty awkward stalemate with me continuously destroying new buildings and trying to choke their supply harder, i thought i was doing it wrong somehow. but nope the AI doesnt care if it has no food or resources lol
Thirium 310 May 26, 2022 @ 6:57am 
Originally posted by Potatoman:
Originally posted by Toxic:
I still don't understand as well. It seems that AI kingdoms also progress much faster than the player can do. Like building everything much faster‚ especially in the beginning. All AI's had their whole island fully built but I still had a small town. It is also annoying that they come to you in the very beginning‚ asking for troops to defeat the vikings and making an alliance but I still didn't have troops or a ship available. I couldn't help. So then your relationship drops. I like the new update but there are also problems with the AI.
yea theres problems for sure, i hope they let us lay an actual siege on the AI, either by blitzing them or choking them out like i tried to do. Another problem I was having while invading is the AI simply didnt care what I did, they continued trying to rebuild structures literally as i was destroying them. Aside from their defenses, they didnt even try to fight back. It ended in a pretty awkward stalemate with me continuously destroying new buildings and trying to choke their supply harder, i thought i was doing it wrong somehow. but nope the AI doesnt care if it has no food or resources lol
Using food as a weapon is a great technic and it was used in the past in real life for sure. So it would be logic and realistic if the devs implemented it properly. Like you say it is weird they still can build things while being attacked and out of resources. The devs should really be careful and look into this. Personally I am not far enough in the game to make a proper conclusion as I didn't reach to attack an enemy yet. But I saw an AI from my alliance having zero archer/ballista towers.
Xineohp May 26, 2022 @ 9:03pm 
Originally posted by Potatoman:
Originally posted by Toxic:
I still don't understand as well. It seems that AI kingdoms also progress much faster than the player can do. Like building everything much faster‚ especially in the beginning. All AI's had their whole island fully built but I still had a small town. It is also annoying that they come to you in the very beginning‚ asking for troops to defeat the vikings and making an alliance but I still didn't have troops or a ship available. I couldn't help. So then your relationship drops. I like the new update but there are also problems with the AI.
yea theres problems for sure, i hope they let us lay an actual siege on the AI, either by blitzing them or choking them out like i tried to do. Another problem I was having while invading is the AI simply didnt care what I did, they continued trying to rebuild structures literally as i was destroying them. Aside from their defenses, they didnt even try to fight back. It ended in a pretty awkward stalemate with me continuously destroying new buildings and trying to choke their supply harder, i thought i was doing it wrong somehow. but nope the AI doesnt care if it has no food or resources lol
i also sent tons of troops destroying and camping their farms, destroying homes but it didn’t work, so i went on and came up with the most stupidest and the most unrealistic strategy ever. I can ensure you that a proper castle sieges won’t work without large amounts of troops, the catapults fire too slow, they get destroyed by ballista tower pretty easily, so large amounts of front line troops is needed but because of the archer towers your troops get eliminated very quickly. I think the devs either needs to lower the archer tower damage, the fire rate or increase the heath of troops. its also very difficult to control large group of troops at once, like when you want to destroy farms, you have to manually select the troops one by one in order to make them attack different farm tiles at the same time instead of having 20 troops attack one tile of farm, the combat system needs a change. well anyway, what i actually did was i came out with an idea to send over all my troops i trained, 9 catapults, 20 swordsmen and order them to advance straight ahead to the main castle without caring that the archer towers were shooting them and just blindly attacked the castle gate, once it was broken i just blindly kept on sending newly trained troops to attack their Kingdom Keep. The kingdom i was invading was a high difficulty one, so i don’t know about the very high difficulty ones, because one thing i noticed about high or lower difficulty kingdoms is that they never repair their main Keep, maybe it was because i had been suffocating them as they had used up their resources, but the A.I. did rebuilt stone gates, changed one gate into a wall, upgraded it’s stone walls from 3 blocks height to 4, so im starting to suspect that they don’t know what is the most dire and important thing to rebuild or repair. and they certainly do not care about the happiness of their peasants. i know about this because once i took over the kingdom, the peasant happiness was at 50 or lower, the A.I. did nothing to alleviate the problem like starting a festival in the town squares.

i do think what the other person mentioned was right, the A.I.s’ Kingdoms are a bit too much more developed than the player at the beginning but once your kingdom starts to advance, it advances much faster than the A.I.s, my kingdom already had walls and archer towers before the Allies started requesting for troops and i just kept on developing the kingdom into a large and strong one while having to pay tributes to the large kingdom i was planning to invade one day. one thing to note is that you shouldn’t really make military alliance with any kingdoms when you yourself don’t have any military power. tho its not entirely the players fault that maybe they wanted support from the ally kingdom, but the devs should have set the allies not to request for troops when the players haven’t yet developed military force.
Last edited by Xineohp; May 26, 2022 @ 9:14pm
Thirium 310 May 27, 2022 @ 1:48am 
Originally posted by Phoenix:
Originally posted by Potatoman:
yea theres problems for sure, i hope they let us lay an actual siege on the AI, either by blitzing them or choking them out like i tried to do. Another problem I was having while invading is the AI simply didnt care what I did, they continued trying to rebuild structures literally as i was destroying them. Aside from their defenses, they didnt even try to fight back. It ended in a pretty awkward stalemate with me continuously destroying new buildings and trying to choke their supply harder, i thought i was doing it wrong somehow. but nope the AI doesnt care if it has no food or resources lol
i also sent tons of troops destroying and camping their farms, destroying homes but it didn’t work, so i went on and came up with the most stupidest and the most unrealistic strategy ever. I can ensure you that a proper castle sieges won’t work without large amounts of troops, the catapults fire too slow, they get destroyed by ballista tower pretty easily, so large amounts of front line troops is needed but because of the archer towers your troops get eliminated very quickly. I think the devs either needs to lower the archer tower damage, the fire rate or increase the heath of troops. its also very difficult to control large group of troops at once, like when you want to destroy farms, you have to manually select the troops one by one in order to make them attack different farm tiles at the same time instead of having 20 troops attack one tile of farm, the combat system needs a change. well anyway, what i actually did was i came out with an idea to send over all my troops i trained, 9 catapults, 20 swordsmen and order them to advance straight ahead to the main castle without caring that the archer towers were shooting them and just blindly attacked the castle gate, once it was broken i just blindly kept on sending newly trained troops to attack their Kingdom Keep. The kingdom i was invading was a high difficulty one, so i don’t know about the very high difficulty ones, because one thing i noticed about high or lower difficulty kingdoms is that they never repair their main Keep, maybe it was because i had been suffocating them as they had used up their resources, but the A.I. did rebuilt stone gates, changed one gate into a wall, upgraded it’s stone walls from 3 blocks height to 4, so im starting to suspect that they don’t know what is the most dire and important thing to rebuild or repair. and they certainly do not care about the happiness of their peasants. i know about this because once i took over the kingdom, the peasant happiness was at 50 or lower, the A.I. did nothing to alleviate the problem like starting a festival in the town squares.

i do think what the other person mentioned was right, the A.I.s’ Kingdoms are a bit too much more developed than the player at the beginning but once your kingdom starts to advance, it advances much faster than the A.I.s, my kingdom already had walls and archer towers before the Allies started requesting for troops and i just kept on developing the kingdom into a large and strong one while having to pay tributes to the large kingdom i was planning to invade one day. one thing to note is that you shouldn’t really make military alliance with any kingdoms when you yourself don’t have any military power. tho its not entirely the players fault that maybe they wanted support from the ally kingdom, but the devs should have set the allies not to request for troops when the players haven’t yet developed military force.
That is true. I found a kind of temporary solution for the latest thing you mentioned about the alliance. When the diplomat arrives after the viking attack‚ and you are almost 90% sure he will ask for creating an alliance‚ you can just send him away before opening the conversation‚ telling him you don't have time right now‚ without a relationship penalty. Later you can gift something to him (optional) and go on their land and ask for creating an alliance. If your relationship is good enough‚ he will agree. And the cool thing about this is you will now have an alliance without a mission/objective tied to it.

About the sieges‚ the devs wrote in their news post that the AI follows exact the same rules as the player does with building. What a joke haha.
But if the AI doesn't care about the happiness of the civilians‚ then no one would want to live there. So can't you just kill civilians with your army or kidnap like vikings do? Then the AI would be destroyed because he will have no population and nobody would want to live there because of the low happiness. AI game over. But you can't kill civilians right in the current version of the game? They should add that feature.
Last edited by Thirium 310; May 27, 2022 @ 1:56am
Potatoman May 27, 2022 @ 7:36pm 
"its also very difficult to control large group of troops at once, like when you want to destroy farms, you have to manually select the troops one by one in order to make them attack different farm tiles at the same time instead of having 20 troops attack one tile of farm, the combat system needs a change."
you can drag select and grab all of them at once, but i do wish there was a way i could drag select, then pick out just my archers or catapults
Last edited by Potatoman; May 27, 2022 @ 7:37pm
Xineohp May 27, 2022 @ 8:36pm 
Originally posted by Potatoman:
"its also very difficult to control large group of troops at once, like when you want to destroy farms, you have to manually select the troops one by one in order to make them attack different farm tiles at the same time instead of having 20 troops attack one tile of farm, the combat system needs a change."
you can drag select and grab all of them at once, but i do wish there was a way i could drag select, then pick out just my archers or catapults
I did drag them out all at once, but when you drag them all at once and right click on a tile of lets say a house, they’ll all only attack that one tile of house, not the others around it
JonJon May 27, 2022 @ 9:29pm 
They need to add more ways of attacking. At the stage I'm at the ai kingdom has stone walls and it's quite unwinnable then. The Vikings are the only way I try to break in and they get shredded too quickly. Also, I still have to defend my colonies from the onslaught of Vikings.
Last edited by JonJon; May 27, 2022 @ 9:30pm
Xineohp May 28, 2022 @ 9:35pm 
Originally posted by JonJon:
They need to add more ways of attacking. At the stage I'm at the ai kingdom has stone walls and it's quite unwinnable then. The Vikings are the only way I try to break in and they get shredded too quickly. Also, I still have to defend my colonies from the onslaught of Vikings.
Its winnable, you just need a lot of swordsmen, forget about catapults, they move way too slow, by the time they reach within the attack range to destroy the walls, they're already destroyed by the archer towers and ballista. All you need is like 20 swordsmen and attack the castle gate. And then the next part is easy, just keeps on doing the same thing, attack the Keep, till the Kingdom Keep's hp gets lower and lower then to zero.

But this just ruins the fun of the game
Last edited by Xineohp; May 29, 2022 @ 12:05am
GameBoi May 29, 2022 @ 12:48pm 
I think the ONLY way to get AI kingdoms to surrender is to destroy the keep. The only way for players to lose outside of vintar or survival is keep destruction, i think. so I think the devs tried to make AI as comparable to players as possible.
Potatoman May 29, 2022 @ 7:27pm 
Originally posted by Game Destroyer:
I think the ONLY way to get AI kingdoms to surrender is to destroy the keep. The only way for players to lose outside of vintar or survival is keep destruction, i think. so I think the devs tried to make AI as comparable to players as possible.
but the AI doesnt suffer from food shortages, housing shortages, happiness or resources being lost.
Thirium 310 May 30, 2022 @ 9:50am 
Guys, I now attacked an AI together with other AI's and we destroyed so much. The enemy AI has not enough gold to finance its facilities, like the hospital or their military, their civilians are complaining they are homeless etc, so the game is balanced already.
Last edited by Thirium 310; May 30, 2022 @ 9:50am
Spogg May 30, 2022 @ 10:37am 
Originally posted by Game Destroyer:
I think the ONLY way to get AI kingdoms to surrender is to destroy the keep. The only way for players to lose outside of vintar or survival is keep destruction, i think. so I think the devs tried to make AI as comparable to players as possible.
i beat an ai in my game by raiding his island destroying all his food production and housing, i then sent over a diplomat mid invasions and asked him to surrender, which he did and his keep self destructed without me going near it
GameBoi May 30, 2022 @ 6:33pm 
yes, that bit of information came over after I posted my original comment and it has come to my attention if you bash the AI hard enough and send a diplomat over to tell them to surrender, they will but I did not know about the insta keep destruction.
Last edited by GameBoi; May 30, 2022 @ 6:52pm
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Date Posted: May 25, 2022 @ 6:31pm
Posts: 19