Kingdoms and Castles

Kingdoms and Castles

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Lord Asriel Jul 13, 2021 @ 9:41am
Production, consumption rates
Is there any info on production and consumption rates? These are instrumental for planning a town.

About production: How often is a building cycle? How often will a Bakery use charcoal+wheat and produce bread? What about multiple-product buildings (only the blacksmith I guess atm)?

About consumption, I guess it is mostly settled by defining the production cycle, but what about food in homes? How many of each food is consumed given a specific distribution?

Are there any resources about this? I believe this is paramount in citybuilding.
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Showing 1-6 of 6 comments
Player [1] Jul 13, 2021 @ 1:42pm 
IDK if these rates are anywhere to be seen in the game but I don't think they are so paramount in the first place.

I for one am more of the trial-and-error type and I believe it's pretty easy to get a flourishing town going. Here is what I do: build a house - assign jobs - check hunger rate: if ppl get hungry, add more farmers/fishermen etc - repeat. When you more-or-less follow this cycle, you should be on the safe side.

Oh, and always keep about 5-10% unemployed, so you have some slack when you really need to assign some specific jobs.

You can do it :)
Lord Asriel Jul 13, 2021 @ 10:51pm 
Sorry, but your strategy won't cut it if you are aiming to maximize population for a given map, and thus pre-plan everything. Trial and error sucks; if it was so, they might as well not have mentioned the production of the farms in game. I'm not saying it won't work, but it's extremely tiring. I want to know, if I aim for 10k people, how many of each farm I need.
John Jul 13, 2021 @ 11:53pm 
Originally posted by Lord Asriel:
Sorry, but your strategy won't cut it if you are aiming to maximize population for a given map, and thus pre-plan everything. Trial and error sucks; if it was so, they might as well not have mentioned the production of the farms in game. I'm not saying it won't work, but it's extremely tiring. I want to know, if I aim for 10k people, how many of each farm I need.
Well, you know how much a certain field produces if you just go over with them with your mouse. So if you really want to go deep into it you can just add all the production values of your fields together and get what you make in a year. Then I would calculate about maybe 5% lose due to weather, dragons or farmers not harvesting fast enough before winter comes and there you go.

I also had big cities with thousands of residents and trial and error always was enough. You increase your city bit by bit, year for year and therefore you realise if you make a surplus of food or if you get into the reds. And even if I get into the reds for one year I don`t really mind much because I always have some reserves and produce a little more than I normally need. In reality you also can`t plan how much you harvest down to the gramm. Sometimes the harvest is good, sometimes it is bad. Not evne in the 21th century we can see into the future how the weather will be in a month or two and if the crops are going to be plentiful this year or not. See it as a realistic touch.
Player [1] Jul 14, 2021 @ 2:58am 
Originally posted by John:
I also had big cities with thousands of residents and trial and error always was enough.
My thoughts exactly. I must admit my biggest city has only 1433 citizens so far, but I have the gut-feeling that it can easily grow further. Maybe I should add that I play Creative Mode without dragons and vikins, because they stress me out ;) My biggest "regular" city is at 1200 now, with another little island with some 100 people on it.
Last edited by Player [1]; Jul 14, 2021 @ 7:53am
Mr. Wiggles Jul 14, 2021 @ 4:16am 
Each paesant eats one food per year,
Swineheards consume 30 wheat and produce 72 porks, Butchers consume 1 tool to prepare 3 pork servings.
I usually dont bother with fishmongers until i have a steady production of tools going.
Bakeries are the most useful building imo, they are cheap and multiply wheat output x3. The only problem is that paesants dont seem to prioritize bread over wheat, which is hella annoying.
https://kingdomsandcastles.fandom.com/wiki/Food
Foxhunt012 Jan 30, 2022 @ 2:17am 
IMO bakerys suck
I made a test for consumptionrate for 100,200,300 and 600 pop
At 600 I had the best ratio between consumption and production. Slight overproduction but not to much
I build 10 mills with fields 10 orchards and 9 swineheards (without working butcher) 4 charcaol with 1 forester (i just build manors cause the are the most efficient and need less coal)
I also sclaed it up to 1,2k and it just works fine
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Date Posted: Jul 13, 2021 @ 9:41am
Posts: 6