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Make sure none of your storehouses are accepting armaments except where you want them to go. Make sure that location is (at least temporarily) accepting nothing other than armements, so they'll focus on them.
Destroy the storehouse where the armements currently are. As soon as it is destroyed, you can rebuild it, but make sure the new storehouse does not accept armements. It takes a while to rebuild and this will probably be disruptive to your economy, so be ready for the impacts.
If they don't move the armements, you need a temporary storage facility that is closer to the current location. After the temporary location has them all, then destroy it. Repeat as needed.
I've noticed that as soon as a storehouse is finished building and free citizens are assigned to it, they will pick up any item that is immediately nearby them to bring to the storehouse - which is why, even if you pause as soon as the storehouse is built and ONLY change what items can be stored there, you might see 2 or 3 of an item you didn't want stored there... um, stored there.
I'm hoping a future update might give us some better control over stored items, even if it's something as simple as disabling an item at a storehouse ALSO empties that item from the storehouse, so we don't have to do the destroy/rebuild method.
I keep asking to be able to configure buildings during construction, instead of having to wait until they are built.