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Building upgrades that can be applied to older buildings later in the game once better resources are available to increase capacity/production/effective area/whatever is something I'd like to see but probably not exactly doable without an update.
Ability to create a map in creative mode, export it to the workshop and use to start a standard game would be sweet. More map options like sliders for amount of water/trees/wolf dens (you can be sure that wolf one will be set at/near 0 most of the time).
A pickling/canning/jarring building that preserves foods like fish, meat and produce for later, like during the winter. However, this could also be applied as a building upgrade (as mentioned above) to granaries and the like.
Large farms (self-explanatory) and plantations for luxury/industrial goods. Again this makes more sense once the game has multiple kingdoms and a trade system in place.
Crime and punishment. This is almost certainly a whole update in itself, but having a dungeon for lawbreakers and perhaps the ability to enact some laws would add a completely new aspect to the game a present some interesting scenarios. I could make a whole new post on this by itself because of all the possibilities (especially espionage once multiple kingdoms on the same map becomes a thing).
Magic and more monsters. Maybe you can get yourself a court wizard later in the game that can use special ingredients (gathered from killing monsters and completing mini-quests) to cast "spells" that provide unique bonuses to your kingdom. If anything it would provide more incentive to kill dragons earlier. One kind of monster that would have some interesting gameplay potential would be vampires as they could quietly kill off or even convert your populace. "But why should they add magic to the game? That makes it way less reealistic!" you say. Well to you I say "there's already dragons and ogres so sit down".
More animals and animal taming. As you mentioned this would lead to being able to tame some wolves and raise guard dogs in a kennel. If you're REALLY good you might be able to do this with bears (take THAT, vikings!). But it also opens the door for horses, and subsequently stables and knights/cavalry. Also cows (and goats/sheep) for a dairy and textile industry.
This and tying in with the crime and punishment would be cool.
Like ghettos are cheap and easy to build but could be hotspots for crime.
Maybe building nice houses\estates around ghettos would cause an unhappiness penalty and increase crime.
ie, have it so that everything gets at least 1 person assigned to it if its turned on so there is always someone at the farms, always someone at the mines always someone at the dock etc. a minimum 1 per all things if enabled before filling them up from the top down.
Nice. It'd also be good to have a "rush production" feature but that might be tricky with how resources are handled.
Also, I think there needs to be a reworking of the different house types and the demands for each. Very quickly you can get Cottages and Manors, and there is no real challenge in having them besides having enough charcoal.