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By the way, I have an idea I think is easy to implement: How about a color code in the ressources window? Like "green" - "increasing", "red" - "decreasing". That would be so fine.
I've got a kingdom with many colonies and I want to see at once, if the peasants are running out of food. As it is now, I must click on every ressource to see if the supply on the island is still sufficient.
"Missing Translation" errors are fixed at least when language is set to English.
Nice idea to adapt the seasons to the icons in the building menu. They look different in summer than in winter.
Cemeteries work, bodies are buried. Still there seems to be a problem: I am at about only 450 inhabitants now, but people keep complaining - although i've got two cemetaries each with an "extension" of four fields. I don't understand the mechanics.
Wolves: Same issue as user "All4Freedom" - They can't be killed. Even when surrounded by six firing archer towers and attacked with an army of 40 soldiers, the army dies. What can be done to make the wolves go away?
Witches: I couldn't test yet, not enough time to colonize the "witch-island".
All in all performance seems to be improved, camera movements feel much smoother.
:)
Dead bodies can't be burried in some cases.
(Once load this game, It's solved this.)
https://twitter.com/maiden_snow/status/1056806760655122432
It shows these situations.
1.Gravekeeper’s hut has three workers.
2.Cemeteries are empty.
3.All gravekeepers stay in the hut.
4.Right window shows the hut has not enough workers.
5.A dead body is left in the bakery positioning mid right on screen.
Can you send me your save game as well? I can investigate and see what's wrong. Saves are in %AppData%\..\LocalLow\LionShield\Kingdoms and Castles\Saves\, email to contact@lionshieldstudios.com