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Those are quite different games, to be fair.
Make sure you have enough food, homes and charcoal. You can close work buildings (untick "open") if you are in immediate need of builders. If all citizens are busy working elsewhere, you can't build new homes to get more people.
Have plenty of wells to prevent fires.
Give your citizens:
1) neighbours (at least two houses next to each other)
2) direct road access (build the house right next to a road)
2) access to plenty of charcoal. Not having charcoal makes them sad.
3) Food. (Duh. Use a market if the granary is too far away.)
4) Taverns, Churches, Libraries and Town Squares - all "happiness" buildings.
(Same goes for the fancy statues, but those are only available later in the game.)
If your citizens are happy, you have an easier time attracting new ones when you build homes.
If your citizens are happy, you can tax them harder, and they won't mind as much.
This is just the basics of the city itself.
Because splatoon or whatever its called isnt strategy based kid. but if you want to cheat at this game, go look for a trainer, or just use cheat engine.
LOL
comparing a basic scripted fight to a city simulator
(A good incentive to treat them right, which makes sense.)
tax to the max and festivals every couple of minutes keep them happy even through starvation
>GAEM LOGIC, am I right?
If the latter, considering the game's resources are finite values you could probably use a memory editor like Cheat Engine or the old but true Artmoney to change the values. The game most likely (though not guaranteed) stores resources as integer or floating values if so it would be trivial to boot up a memory editor and change the values as you see fit.
If by cheat you mean cheese then it's simply a matter of creating a crap ton of walls and creating a kill zone for vikings to try to breach. Put some farms outside the wall to goad them in with the promise of plunder and watch as massed lines of towers, ballista, and whatever else you have herpa derps the ♥♥♥♥ out of the invaders.