Kingdoms and Castles

Kingdoms and Castles

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Roku Aug 3, 2017 @ 3:21am
The walls are useless
It obviously doesn't do anything against the dragons, which is understandable, but even against vikings it does nothing. You can build a wall all around the city but the giants can destroy it with literally two hits. It's better to spend all that resources on more towers or just expending the town, because walls itself wont stop anyone.
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Showing 1-6 of 6 comments
Scimitard Aug 3, 2017 @ 3:26am 
you need to build them higher
also you can surround the whole coast except for a tiny spot where they'll have to pass through
Last edited by Scimitard; Aug 3, 2017 @ 3:27am
Roku Aug 3, 2017 @ 3:54am 
But the first level should already protect from something and right now it's useless. And if you want to make them all 3-4 levels high, it takes a lot of resources, its cheaper to just rebuild those few buildings they burn down
Last edited by Roku; Aug 3, 2017 @ 3:54am
Bladehelm Aug 3, 2017 @ 8:11am 
Originally posted by Roku:
But the first level should already protect from something and right now it's useless. And if you want to make them all 3-4 levels high, it takes a lot of resources, its cheaper to just rebuild those few buildings they burn down

Low walls can stop or at least slow down Vikings that don't bring giants with them. They will work their way around to find any opening taking damage from your well-placed archer towers. I almost never see any Vikings making past my outer defenses.

Sure, it's easy to rebuild any damage Vikings do but your population will be negatively affected by the Viking raid. If you're already dealing with low happiness numbers, a Viking raid can really sink you and prevent new people from moving into your town!


http://steamcommunity.com/sharedfiles/filedetails/?id=1097117809

Medium-sized town (660~ish population), all city-walls are 3 units high, walls around the keep are 4 units high.
Most towers are between 4/5 and 6/7 units high.

As you can see, I've put up small 3x3 "bastions" out near my unprotected farmlands.


Vikings visit me every other year with a fleet of 7 ships at the minimum and are usually bringing at least 3 or more ogres.
Upto now, I've been able to beat back all invasions with minimal amount of damage.

Even the rural areas (those without walls) survive pretty okay, never in need of rebuilding more then an occasional forester or farm.

Here's how the town looks aesthetically:

http://steamcommunity.com/sharedfiles/filedetails/?id=1097117774



When building up, I never had the feeling I was running behind on putting up my defenses and was able to keep up with ever bigger invasions pretty well.
Mind you, I'm a slow expander, so that might have helped.
Also, same as above: I've put up the towers first and later connected them when resources became more easaly available (4 quarries + 4 foresters mean you wil <always> have enough goods saved to build anything by the time your workers finish the previous construction project)

Also: I deactivate most of my towers in between attacks.
This means I keep my population relatively low and mostly dedicated to resource gathering.
When under attack, I cancel all construction, close all industry and activate my towers.

Cost effective way of doing things as building goes way fast (when not constructing anything, 40+ workers are idle) and there is always enough manpower available to quickly build stuff: Just don't forget to let 'em man the towers when an invasion is happening.

Anyway, point is;
Walls seem fine to me. Was able to put them up in time and they are doing what they are supposed too for me: Keeping them raiders out!

Last edited by Trooper #900129-H; Aug 3, 2017 @ 10:06am
WeirdRavioli Aug 3, 2017 @ 10:19am 
On hard difficulty. Took me about 20hours because i play on speed 1 a lot except when building i jump to speed 3. I wish this game was a generated world. I've started about 12 games.

http://steamcommunity.com/sharedfiles/filedetails/?id=1099371084
KDR_11k Aug 3, 2017 @ 12:43pm 
Walls slow down ogres a lot and prevent regular troops from just attacking everywhere at once, they have to wait for the breach and then go through that small area. Troops are faster than ogres so they get in range of your towers long before they get a chance to move through the walls.

Also walls only cost stone and wood, resources that only take time to accrue. Towers cost manpower as well. Using walls to slow down attackers and increase the time your towers shoot them gives you more combat power at no manpower cost.
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Date Posted: Aug 3, 2017 @ 3:21am
Posts: 6