Kingdoms and Castles

Kingdoms and Castles

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DrolDraw Aug 2, 2017 @ 11:37am
Mods?
Is the game modable?

I really really want to change the amount workers can carry to be significantly higher, allowing me to build more freely and separate farms from residences and industry.

It's silly in the extreme that an empty granay 8 squares away from a field connected by road is so far away from the field that not all the grain can be collected and stored before it rots. 8 squares!
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Showing 1-11 of 11 comments
123 Aug 2, 2017 @ 12:47pm 
As far as I know is that there is this guy making a multiplayr mod so it must be modable to some point.
Qui¬º-°)¬ Aug 2, 2017 @ 2:01pm 
Originally posted by Thunder Thighs:
As far as I know is that there is this guy making a multiplayr mod so it must be modable to some point.

That sounds sick :D
Wyrm Aug 2, 2017 @ 5:13pm 
definitely needs mod support right now its ridiculous once the ogres start rolling in disease and vikings reck happines regardless of libraries churches and hospitals and on top of that u ahve to raise taxes to pay for defenses and doctors etc
Feuerstern3001 May 13, 2018 @ 9:48am 
I'm not a modder myself but I looked trough the game files and it looks like it uses a similar file structure to Besiege which is a highly modable game so if some day someone figures out how to make mods installable like for Besiege (which uses a thing called spaarsModloader) mods could happen
Connor Aug 9, 2019 @ 4:53pm 
Originally posted by Feuerstern3001:
I'm not a modder myself but I looked trough the game files and it looks like it uses a similar file structure to Besiege which is a highly modable game so if some day someone figures out how to make mods installable like for Besiege (which uses a thing called spaarsModloader) mods could happen
sorry im about a year late to this discussion but just wanted to say that moddability isnt really dependent on the file structure, it has to do with the game's engine aswell as what programming language it's using like lua or c++
Feuerstern3001 Aug 12, 2019 @ 11:40am 
Originally posted by Connor:
Originally posted by Feuerstern3001:
I'm not a modder myself but I looked trough the game files and it looks like it uses a similar file structure to Besiege which is a highly modable game so if some day someone figures out how to make mods installable like for Besiege (which uses a thing called spaarsModloader) mods could happen
sorry im about a year late to this discussion but just wanted to say that moddability isnt really dependent on the file structure, it has to do with the game's engine aswell as what programming language it's using like lua or c++
Ah ok well I'm neither a modder or a game dev so I don't know much but thanks for correting
FruitBWC Aug 14, 2019 @ 5:10am 
Very late but just in case someone who wants to mods sees this then me and a guy made modding guide.

https://steamcommunity.com/sharedfiles/filedetails/?id=1810031001
Feuerstern3001 Aug 19, 2019 @ 10:18am 
Originally posted by CaptainCrumpet™:
Very late but just in case someone who wants to mods sees this then me and a guy made modding guide.

https://steamcommunity.com/sharedfiles/filedetails/?id=1810031001
Well it isnt a drag and drop minecraft style solution but it's an amazing start
lynsild Mar 19, 2020 @ 8:11am 
sorry im sol late to answer but if you enable the new beta you are able to download mods from the workshop
Feuerstern3001 Mar 19, 2020 @ 8:54am 
Originally posted by lynsild:
sorry im sol late to answer but if you enable the new beta you are able to download mods from the workshop
REALLY? Thnaks for sharing!!
lynsild Mar 20, 2020 @ 10:11am 
Originally posted by Feuerstern3001:
Originally posted by lynsild:
sorry im sol late to answer but if you enable the new beta you are able to download mods from the workshop
REALLY? Thnaks for sharing!!
you welcome
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Date Posted: Aug 2, 2017 @ 11:37am
Posts: 11