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A household has 1(hovel) ,2(cottage) or 4(manor) "heads of household" that will travel around your kingdom to get those resources for their house. There is a maximum limit for food and charcoal a house can hold.
It is important that you have a good ratio of markets to houses, as heads of households will not stock-up on charcoal unless food in pantry is greater than 50% of its max value (30 for a manor if I remember correctly) and in general adding an extra market will solve the problem (I tend to build 1 market per 5 manor and in general have my market employees and heads of households occupied close to 100% of the time) sometimes it can take a bit after building to catch up with demand, but if you have enough resources it should be fixed within 2-3 in-game years.
Placing and distance of market to graneries and market to houses is important as well especially in late game, when you occupy more of the map.
I tend to "surround" my market with housing, or keep it within a 8 "placement kube" radius of the furthest home.
Hope this helps understand how the market networks works and what is important to create a good functioning network that will last you for the entirety of your games.