Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I do not understand why you would want to minimize the screen, tab out or click on a second screen, & we have not had the teleport bug u mentioned, so cannot comment on those
And btw I won't discuss professional use of 2 or more screens at a computer, it should be common enough nowadays to skip out of a screen if you can afford more than one screen and got a RL too.
Btw there are more bugs I found: For example my coop guest can't hear most sounds ingame and we die always both if one of us dies. That is also in no other game the case and should get removed! It is simply not fair!
The skipping out of the window happens to me when I play windowed mode and accidently hit the windows key on my keyboard, which is next to the ctrl key, which you use to collect all around yourself. Then the game window minimizes and gets stuck in loading screen.
Also I recognized that there is no key on the keyboard to quicksave in such situations :(
I experienced the loading issues on MP as well; however, there is an option in the menu that either says pause game when it background or something like this...
I also went to window mode as well so it may be a combination of window mode + do not pause if game is in the background.
I hope this helps.
Oh, and the COOP thing, I thought it was bad before he was nice enough to expand it around based. Actually, it seemed to have expanded outside of the base as well.. it is a coop game so I agree with others that this game is meant to stick close together. The developer has already stated that removing the distance thing is out of the question as rendering (?) happens on the HOST.
Maybe if the host PC was powerful enough to render the whole board and this could be allowed? I am not sure if this would require a 64bit compiled app (should be possible given it is a .NET app), but it may lead to folks complaining about performance and crashing.