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get up to the c4 on the spinx. the c4 on the spinx will flash red/green non-stop. place the c4 when it turns green.
And ....
Maybe can you make a sliding scale/percentage option for weapon damage?
Your input on this would be very much appriciated.
Thank you very much!!!!!!!
-Savannan
Since I've been a looooong time fan of the Serious Sam games, I've become adjusted on the difficulty in the NON VR games are...But with VR, the games just seem a bit too easy...due to having 2 weapons shooting.
For instance on one of the levels where youre trapped in a yard that has rubble, a space ship appears and you shoot the source of the beams coming down. That took me days to pass on SS3, but with VR, just minutes...another instance is in the 1st level where you square off against a huge aracnoid, that took some time to pass(for me) but in VR, he was simple.
I was just wondering if you guys could implement a option somewhere in the game menus to decrease the damage output by the weapon that you shoot to make the difficulty as in par of your NON VR games..... In VR you have 2 guns....each gun puts out 100% of damage, totaling 200% hitting the target, making that enemy die twice as fast...but if there is a option to decrease damage output(lets say by 50% for each weapon you shoot) it would make the difficuty on par with the orginal NON VR games.
As far as a sliding scale, that was just a thought...have a graphic sliding scale in where you can slide the bar to your desired weapon damage output (XX%). Sorry I wasnt to detailed... lol
Thank you again guy for making such great games!
-Savannan