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That said, check out reviews of the vita version to make sure it runs OK first. It doesn't seem especially well optimised on PC. If you get PC, it works better with a controller- sometimes it has trouble registering keypresses to advance text, which is annoying as heck in a long visual novel
Also, so far no noticable bugs. Some people say they can't press F1 to open the pause menu, but that's because the game doesn't introduce said menu until later. Either that or their keyboards have dysfunctional F1 keys. Because mine works fine.
I haven't really had any issues on my gaming rig with a gamepad, but a 6700k and a GTX 1080 is a bit overkill for a PS4 port that's largely an upscaled Vita port in the first place. I did have some framerate issues in the 'open' areas when I first started, but after the second launch it's been a smooth 60FPS. Testing how well it's optimized for a lower-spec laptop would require me to reinstall Windows on it, which I'm not really inclined to do.
But that can easily be fixed in the config.txt file.
The game launches with bugs where your bottun or mouse inputs oftentimes completely don't work, as in having to click the mouse over 6 times at points before the game advances dialouge. The game launches with bugs where the A and S key are reversed at specific points. The game launches with bugs where a bottun input it registered twice, making you skip over the truth bullet you want. The game launches with bugs where if you have two graphic cards on your computer, the game will not default to the card that actually works and you will have to choose the right card manually via your steam folder, or the game won't even start. The game has launched with an incomplete, messy, buggy version.
Yes, I could manually change all these things myself or work around them, but when I buy a game for 60$, I do half-expect the game to actually work on its own or that the steam version was at least beta-tested before it was released. It's not just me or my computer, go under the *techincal* discussions and look how many people have these same issues. It's clearly a zero-effort port where they couldn't even manage to see if their key-bindings worked properly before they released it.
pretty much this, same microstutter here.